I'm using the kill command to dismember a corpse (Actor.Kill Killer:ref DismemberLimb:int CauseOfDeath:int), the same way Bethesda does it, but then there's that loud *splat* sound.
Does anyone have an idea on how to get around it?
Having a script do it when the player is outside doesn't seem to have any effect. I've also tried doing it while the corpse is disabled, and then enabling it, but that just leaves an intact corpse.
I'm using the kill command to dismember a corpse (Actor.Kill Killer:ref DismemberLimb:int CauseOfDeath:int), the same way Bethesda does it, but then there's that loud *splat* sound.
Does anyone have an idea on how to get around it?
Having a script do it when the player is outside doesn't seem to have any effect. I've also tried doing it while the corpse is disabled, and then enabling it, but that just leaves an intact corpse.
You can move the corpse a few thousand unit above the players position decap it then move it into the position its suppost to be in, should eliminate hearing the sounds.
I had scattered a few dismembered NPCs around a cell through an OnLoad block. I do not recall there being any "Splat" noise.
The Splat is from using the KillActor "Killer" "LimbValue" "Method" function to pop off a limb and as long as the player is even remotely near the actor you should hear the sound.