Silgrad Tower: V3.0 Release

Post » Tue May 03, 2011 4:31 am

I'll share a modeling task that I've been working on recently. :)
http://i291.photobucket.com/albums/ll299/TheImperialDragonSt/VelothiFortress.jpg
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Tue May 03, 2011 10:01 am

When I cast the teleport to Forgotten Garden spell, all the terrain looks like purple snow. Most of the textures seem to be missing, and when creating the bashed patch I get an error stating that Sigrad_Tower is badly formatted.

Any suggestions?

Here is my mod order list
Spoiler

Active Mod Files:00  Oblivion.esm01  Silgrad_Tower.esm  [Version 3.36]02  Jog_X_Mod.esm03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm0A  Artifacts.esm0B  Better Cities Resources.esm0C  Cobl - NPCDiversity - TNR Merge.esp  [Version 9.3EV-D]0D  Unofficial Oblivion Patch.esp  [Version 3.3.3]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  Symphony of Violence.esp13  Atmospheric Oblivion.esp14  WindowLightingSystem.esp15  Enhanced Economy.esp  [Version 5.1]16  FF_Real_Thirst.esp17  DLCOrrery.esp18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]19  DLCVileLair.esp1A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]1B  DLCMehrunesRazor.esp1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]1D  DLCSpellTomes.esp1E  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1F  ArmamentariumVendors.esp20  SnakeArmor.esp21  trfjChronoStaff.esp22  XSPipeMod.esp  [Version 1.2]23  DLCThievesDen.esp24  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]25  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]26  Cobl Glue.esp  [Version 1.72]27  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]28  Bob's Armory Oblivion.esp29  FCOM_BobsArmory.esp  [Version 0.9.9]2A  Oblivion WarCry EV.esp2B  FCOM_WarCryNoSpawn.esp  [Version 0.9.9]2C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]2D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]2E  FCOM_Convergence.esp  [Version 0.9.9Mb3]2F  FCOM_RealSwords.esp  [Version 0.9.9]30  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]31  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]32  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]33  FCOM_LessRats.esp  [Version 0.9.9]34  FCOM_LessReaversInGates.esp  [Version 0.9.9]35  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]36  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]37  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]3D  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]3F  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]40  FCOM_BobsGuardUnity.esp  [Version 0.9.9]41  FCOM_HungersUnitySI.esp  [Version 0.9.9]42  FCOM_FriendlierFactions.esp  [Version 0.9.9]43  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]44  FCOM_MoreRandomItems.esp  [Version 0.9.9]45  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]46  OOO-WaterFish.esp  [Version 1.34]47  300_Artifacts.esp48  Artifacts.esp49  hackdirtabyss.esp4A  Silgrad_Tower.esp  [Version 3.36]4B  thievery.esp4C  thievery - EE patch.esp  [Version 4.2]4D  DLCBattlehornCastle.esp4E  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]4F  DLCFrostcrag.esp50  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]51  Knights.esp52  Knights - Unofficial Patch.esp  [Version 1.1]53  FCOM_Knights.esp  [Version 0.9.9Mb3]54  xuldarkforest.esp  [Version 1.0.5]55  xulStendarrValley.esp  [Version 1.2.2]56  xulTheHeath.esp57  XulEntiusGorge.esp58  xulFallenleafEverglade.esp  [Version 1.3.1]59  xulColovianHighlands_EV.esp  [Version 1.2.1]5A  xulChorrolHinterland.esp  [Version 1.2.2]5B  xulBravilBarrowfields.esp  [Version 1.3.2]5C  xulLushWoodlands.esp  [Version 1.3.1]5D  xulAncientYews.esp  [Version 1.4.3]5E  xulCloudtopMountains.esp  [Version 1.0.3]5F  xulArriusCreek.esp  [Version 1.1.3]60  xulPatch_AY_AC.esp  [Version 1.1]61  xulPantherRiver.esp62  xulRiverEthe.esp  [Version 1.0.2]63  xulBrenaRiverRavine.esp  [Version 1.1]64  xulImperialIsle.esp  [Version 1.6.6]65  xulBlackwoodForest.esp  [Version 1.1.0]66  xulCheydinhalFalls.esp  [Version 1.0.1]67  xulAspenWood.esp  [Version 1.0.2]68  xulSkingradOutskirts.esp  [Version 1.0.1]69  xulSnowdale.esp  [Version 1.0]6A  Better Cities - House price patch.esp  [Version 1.0]6B  RealSleepExtended.esp  [Version 2.5]6C  Ashes to Ashes.esp  [Version 1.0]6D  Vampire Aging Disabled 2 XYoung.esp6E  bgMagicEV.esp  [Version 1.7EV]++  SM_UnlockSpells.esp  [Version 0.70]6F  Moonshadow Elves - Sc.esp70  1em_Vilja.esp71  _Ren_BeautyPack_full.esp72  _Ren_BeautyPack_onlyhairs.esp73  tkHairPack01.esp74  Cobl Races.esp  [Version 1.52]75  ElaborateEyes.esp76  bgMagicEVStartspells.esp  [Version 1.68EV]77  bgMagicBonus.esp  [Version 1.7EV]78  bgMagicEVAddEnVar.esp  [Version 1.68EV]79  bgMagicAlchemy.esp  [Version 1.57]7A  SupremeMagicka.esp  [Version 0.90]7B  SM_OOO.esp  [Version 0.89]7C  SM_MMM.esp  [Version 0.89]7D  SM_COBL.esp  [Version 0.86]7E  SM_ShiveringIsles.esp  [Version 0.86]7F  SM_EnchantStaff.esp  [Version 0.80]80  SM_Scrolls.esp  [Version 0.84]81  SM_DLCSpellTome.esp  [Version 0.80]82  SM_VanillaSpells.esp  [Version 0.86]83  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]84  bgMagicEVPaperChase.esp  [Version 1.68EV]85  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]86  bgMagicEVShader.esp  [Version 1.7EV]87  bgMagicShaderLifeDetect.esp  [Version 1.68]88  bgMagicLightningbolt.esp89  ElaborateEyes-RensBeautyPackFull.esp8A  ElaborateEyes-RensBeautyPackHairsOnly.esp8B  FCOM_Archery.esp  [Version 0.9.9]8C  Oblivion Graphics Extender Support.esp  [Version 0.3]8D  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]8E  FormID Finder4.esp8F  Better Cities Full.esp90  Better Cities .esp91  Better Imperial City.esp92  Better Cities - Unique Landscape Chorrol Hinterland.esp93  Better Cities - Unique Landscape Barrowfields.esp94  Better Cities - COBL.esp  [Version 2.1]95  Better Cities - Thievery.esp96  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.1]97  Better Cities - Unique Landscape Imperial Isle.esp98  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.8.1]99  TNR ALL RACES FINAL.esp9A  TNR - ShiveringIsles no helms.esp9B  Bashed Patch, 0.esp




Here are the first few errors from Tes4Edit (out of several pages with similar errors):
Spoiler

[00:00] Checking for Errors in [01] Silgrad_Tower.esm
[00:05] TPIC - Topic -> Found a STAT reference, expected: DIAL
[00:05] Above errors were found in :[INFO:01000CEA]
[00:05] Above errors were found in :GRUP Topic Children of StRwReichParkeep "Reich Parkeep" [DIAL:01001392]
[00:05] Above errors were found in :GRUP Top "DIAL"
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39CD] (in STLand "Morrowind" [WRLD:00EBDB79] at -4,-69)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39CB] (in STLand "Morrowind" [WRLD:00EBDB79] at -5,-69)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39C9] (in STLand "Morrowind" [WRLD:00EBDB79] at -6,-69)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39C7] (in STLand "Morrowind" [WRLD:00EBDB79] at -7,-69)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39C5] (in STLand "Morrowind" [WRLD:00EBDB79] at -8,-69)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39BD] (in STLand "Morrowind" [WRLD:00EBDB79] at -4,-70)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39BB] (in STLand "Morrowind" [WRLD:00EBDB79] at -5,-70)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39B9] (in STLand "Morrowind" [WRLD:00EBDB79] at -6,-70)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39B7] (in STLand "Morrowind" [WRLD:00EBDB79] at -7,-70)
[03:27] Region -> [01273C69]
[03:27] Above errors were found in :XCLR - Regions
[03:27] Above errors were found in :[CELL:010D39B5] (in STLand "Morrowind" [WRLD:00EBDB79] at -8,-70)
[03:28] Region -> [01273C69]
[03:28] Above errors were found in :XCLR - Regions
[03:28] Above errors were found in :[CELL:010D39AD] (in STLand "Morrowind" [WRLD:00EBDB79] at -4,-71)
[03:28] Region -> [01273C69]
[03:28] Above errors were found in :XCLR - Regions
[03:28] Above errors were found in :[CELL:010D39AB] (in STLand "Morrowind" [WRLD:00EBDB79] at -5,-71)




User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Mon May 02, 2011 9:38 pm

bump.

I installed all the files from the v3.0 archive. Is there some other resource archive that I'm missing perhaps?
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Tue May 03, 2011 6:27 am

I see that your mod has been uploaded to TESNexus, Is there anything that has been updated in TESNexus version? Is it the same file?
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Tue May 03, 2011 12:31 am

I've updated the OP.

Just so you know, I am no longer an active member of the Silgrad Tower team therefore may not be able to answer all your questions.
Your best posting questions on our http://www.silgrad.com/wbb2/portal.php or sending PMs to either TheImperialDragon or Sandor.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Tue May 03, 2011 2:14 am

I see that your mod has been uploaded to TESNexus, Is there anything that has been updated in TESNexus version? Is it the same file?

Yes.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Tue May 03, 2011 8:59 am

Silgrad Tower v4.0 is scheduled for release just before the release of TESV: Skyrim.
It will include a more complete Silgrad City and a road from Cyrodiil which you can enter Morrowind from, among many other improvements.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Tue May 03, 2011 9:51 am

I have a question regarding the Silgrad Towers 3.0 .esm file as far as load order goes. I have 2 other mods that also have .esm files (Tamriel Rebuilt Stirk and Windfall) and am needing to know where at in the .esm part of the load order the Silgrad Towers .esm is suppose to be at in the load order?

My .esm load order (without Silgrad Towers)
Spoiler
00 Oblivion.esm
01 TR_OoT_Main.esm
02 Windfall.esm

So where should the SIlgrad_Tower.esm be located at in the load order I provided in the spoiler list above? I ask because I've experienced problems with the land dissapearing in mods taking place in different worldspaces due to the .esms of different mods that each feature new lands in different worldspaces interfering with each other or not being in the proper load order.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Tue May 03, 2011 2:14 am

As long as the new worldspace from an ESM has been correctly injected into Oblivion.esm it should not matter where in your load order an ESM goes.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Tue May 03, 2011 8:30 am

Does anyone have a decent mirror (for instance filefront) for the ingame assets. Megaupload mirror took me 1 hour and 30 minutes to download and it ended up corrupt. The other link to uploading.com doesn't work.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Tue May 03, 2011 9:24 am

Does anyone have a decent mirror (for instance filefront) for the ingame assets. Megaupload mirror took me 1 hour and 30 minutes to download and it ended up corrupt. The other link to uploading.com doesn't work.


I'll see if I can upload one later.

No promises though.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue May 03, 2011 10:40 am

Downloading as I type! Soo excited!
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Tue May 03, 2011 9:40 am

A suggestion to the Silgrad team - can the meshes by Pyffi'ed to optimize them and avoid the low FPS issues some reported earlier?

Thanks for your great work :)
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Mon May 02, 2011 7:30 pm

Kia Ora

Great work Gratz to all the team getting an awsome output so far

I need to ask,.. is there something, scripting background loader or unseen something in the area between the potal drop
point (after casting the spell outside IC) and the great wall of the forgotten city?.

Walking across there towards the the walls I got approx half way round about where the vegitation starts and hit a hell frame drop
right down to a slide show that left when I went into that hut and returned when I came out till I entered the invisible load screen
thats the Gateway I'm guessing to "The Forgotten City" (cool trick BTW, triggbox doors look choice) I'm asking as I run an i7 940 with a GeForce 470
and have 6Gb ram so I'm thinking I maybe shouldn't get hit that hard, I do understand we'er in beta and I'm speaking up as knowlege is power
so letting you know I hope gives your power

Words don't express how gobbsmacked I been so far and I didn't get passed "The Forgotten City" yet lol
Still looking for the book/cure

Sorry I forgot in the excitment who it was that shared that (looks like a temple) model but I gotta say that is so choice, you didn't by chance
make a Mounhold Temple look-a-like did you , I love to get hold of one I could use with full credit to the creator of course, it is just such
an awsome building on the outside, I don't mind what it's like beyond the entranceway inside
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Mon May 02, 2011 10:53 pm

ok, so I know there are quests in it. but will there be a major main quest?
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Tue May 03, 2011 8:52 am

how does one go there? is it ~COW only?

Where to go at beginning to start quests/series of quests?

thanks

===============

Oh I figured it out after loading said plugins - get scroll - teleport.

First thing I found was the gardeners shack - went in and talked to him and he promptly locked me in his own shack (creepy). cow from there.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Previous

Return to IV - Oblivion