[RELZ] SIlt Striders v1.0beta

Post » Wed Sep 11, 2013 2:28 pm

Nah, me and Arcimaestro have been very busy with http://www.gamesas.com/topic/1274340-relz-boats-v10/...
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Lexy Dick
 
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Post » Wed Sep 11, 2013 7:32 am

small update bump
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Miranda Taylor
 
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Post » Wed Sep 11, 2013 4:19 pm

Just letting you know, I never go without these mods. Some might complain that the striders bounce but it is inevitable as there is only so much you can do. I always scenic travel now! I even get to watch the nice birds... /banana.gif' class='bbc_emoticon' alt=':banana:' />
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Katie Louise Ingram
 
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Post » Wed Sep 11, 2013 10:23 am

I updated to ver 1.09 using the file from your site. I removed older version 1.07 and installed 1.09 into a current game.

Problem now is that I can use regular travel mode but not scenic travel. Choosing scenic travel option, the silt strider guy debits my gold, but nothing happens after that. I tried the Balmora silt strider, the Suran silt strider and the Seyda Neen silt strider. Same behavior with each.
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pinar
 
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Post » Wed Sep 11, 2013 1:36 am

If i use a mod that, lets say tripples the price of travel, will this aply to scenic travel, too or are the prices static?
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Your Mum
 
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Post » Wed Sep 11, 2013 12:08 pm

Whoops! /blush2.gif' class='bbc_emoticon' alt=':blush2:' /> Thank you! I packaged a wrong version of abotSiltStriders.esp, should be fixed now
No, scenic prices are static, should be more or less aligned with a level 1 character from not modded game.
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Danny Blight
 
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Post » Wed Sep 11, 2013 12:41 pm

Thanks. It's working now. Scenic travel can be so relaxing /smile.png' class='bbc_emoticon' alt=':)' />
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Emily Shackleton
 
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Post » Wed Sep 11, 2013 5:33 pm

FYI You can't download the Silt Strider on PES, because they might have a database crash to fix first or is it something else. /brokencomputer.gif' class='bbc_emoticon' alt=':brokencomputer:' />

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9122 - http://pnfiles.gamespy.com/hostedftp/planetelderscrolls/fms/files/mods/9122/abotSiltStriders109b.7z is corrupt
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Stephanie Nieves
 
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Post » Wed Sep 11, 2013 5:55 pm

I just verified it, seems ok if served from Explorer 8 and Chrome, but probably the .7z is not recognized by Firefox. The same .7z is recognized by the same Firefox when served from my site, it seems to be some incompatibility between current PES/Firefox
[EDIT]details
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louise fortin
 
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Post » Wed Sep 11, 2013 3:54 am

That's odd. It must be something on PES that was added/changed/removed recently in the download area.
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Siobhan Thompson
 
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Post » Wed Sep 11, 2013 12:08 pm

Yeah, I DLed it fine with chrome on PES. I never have problems with PES when I use chrome. /confused.gif' class='bbc_emoticon' alt=':confused:' />
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Budgie
 
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Post » Wed Sep 11, 2013 4:00 am

I had a problem with Firefox 11.0. Never used to have a problem, so this is new to 11. However if I right-clicked on the link and used Save link as... it worked fine. I'd call this a screw-up on Mozilla's part. Yep, time to switch to Chrome!
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Matt Bigelow
 
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Post » Wed Sep 11, 2013 9:53 am

Abot? I finally upgraded to TR Sacred east and got your latest Silt Striders directly from your site. Now Wrye Mash is saying there are bad refs in abotSiltStridersTR.esp Is it okay to fix this in Mash?
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Kate Norris
 
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Post » Wed Sep 11, 2013 3:13 am

If you are using latest update 1.1 of Sacred East I think there should be at most one reference to terrain_rock_gl_12 not recognized, please let me know if there are more.
Removing (or not) that unrecognized reference should not cause problems. I think the simpler way to clean it is to select abotSiltStridersTR.esp in Mash, click the white space under the mod masters list and click the save button, this should both clean the reference and update the masters list.
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Johanna Van Drunick
 
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Post » Wed Sep 11, 2013 4:29 am

That was the one! Thank you. After I posted I remembered that even if I messed something up, I could just re-extract the archive. /touched.gif' class='bbc_emoticon' alt=':touched:' /> I'll try to remember to try it that way if I experience it again. I'm using the latest standalone (Yacoby Fork) and I think I right-clicked don the mod instead of the masters list.

As long as I've been doing this, I still don't understand references and often forget that if I screw up, I can just start over. /biggrin.png' class='bbc_emoticon' alt=':D' />

BTW, I love the new features. My favorite is the "exit" button on every page of the customizer. It's great to be able to get back out of those boxes at any stage. All of your travel mods, waterlife, and WAATBG? are must haves in mine and Jac's playlists. I use most of your tweak mods, too. Thank you for all that you do to make my game that much more enjoyable!
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Cagla Cali
 
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Post » Wed Sep 11, 2013 4:19 pm

I concur. /nod.gif' class='bbc_emoticon' alt=':nod:' />

Why not have all your environment mods into one natural mod collection, which is similar to what a couple of Oblivion modders (Arthmoor, Khettienna, TheNiceOne) has. It also mean an easier installation of your mods in one single http://www.gamesas.com/topic/1373351-future-of-uviriths-legacy-books-of-vvardenfell-ect/page__view__findpost__p__20806826. /smile.png' class='bbc_emoticon' alt=':smile:' />
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flora
 
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Post » Wed Sep 11, 2013 7:49 am

For the first time I had an issue with your siltstrider-TR addon mod and these pictures will show you what I mean. /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />

It started with this picture when I http://www.darkcreations.org/forums/gallery/image/1755-current-gamesave/ which was confirmed to have invalid data, because I reloaded it twice and the same thing happen twice. Both times I click on the no button to exit Morrowind and go back to Windows desktop.

I thought I could fix it by repairing my gamesave in Wrye Mash but no I couldn't, because Wrye Mash detected that the http://www.darkcreations.org/forums/gallery/image/1756-abotsiltstriderstr-badrefs/ and needed to be repaired first.

Here is the http://www.darkcreations.org/forums/gallery/image/1757-abotsiltstriderstr-repair-result/ in Wrye Mash and everything seems to be working now a least I haven't notice anything odd yet. /smile.png' class='bbc_emoticon' alt=':smile:' />
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Reven Lord
 
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Post » Wed Sep 11, 2013 5:21 pm

Same as http://www.gamesas.com/topic/1181145-relz-silt-striders-v10beta/page__view__findpost__p__21418499, probably some reference changes from version 1.0 (for/with which silt strider 1.10 was done) to 1.1 of Sacred East.
contrary to NPC id changes that were screwing boats so I had to do a update, It should be nothing critical, I think a "ignore all" + resave should have been enough to solve the message. If it works well, I'd prefer to delay next silt strider update after next TR release.
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Alba Casas
 
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Post » Wed Sep 11, 2013 10:15 am

Oops... /blush.png' class='bbc_emoticon' alt=':blush:' /> How could I forget what Elaura was asking about. /facepalm.gif' class='bbc_emoticon' alt=':facepalm:' />

Anyway I clean the abotSiltStridersTR.esp and I haven't got any more problems, so I think it's safe to clean it in Wrye Mash. /smile.png' class='bbc_emoticon' alt=':smile:' />
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Veronica Flores
 
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Post » Wed Sep 11, 2013 3:59 pm

I'll verify that. I've had no issues after cleaning. Excellent mod! I find all of your mods a wonderful addition, abot, but the travel mods are the one that are the most fun for me. I'm actually sad when I feel I don't have the time to take the scenic route, now. /biggrin.png' class='bbc_emoticon' alt=':D' />
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Celestine Stardust
 
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Post » Wed Sep 11, 2013 4:16 am

Updated to v1.11 for better compatibility with Tamriel Rebuilt - Sacred East v1.2

Sadly, I can access my PES account no more, so I will keep upgrading on my site and Nexus
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Rowena
 
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Post » Wed Sep 11, 2013 1:53 am

Thanks for the update abot. /biggrin.png' class='bbc_emoticon' alt=':biggrin:' />

It sure was a necessary update, because when I updated TR-Sacred East I notice a couple of bad references in your Tamriel Rebuilt transporting mods (abotBoatTR, abotRiverstriderTR, abotSiltstriderTR) and all of them has a least one bad ref that was necessary to remove. Sorry I can't give you more info than this, because I was a little surprised to see that your mods needed to be repaired plus have the master list updated after the TR 1.2 update. /smile.png' class='bbc_emoticon' alt=':smile:' />

Why not on http://download.fliggerty.com/?
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Susan
 
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Post » Wed Sep 11, 2013 8:03 am

If you'd like to mirror on GHF Downloads, abot, we can set up a section in http://download.fliggerty.com/download-10 for you. Just say the word. /biggrin.png' class='bbc_emoticon' alt=':D' />
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Crystal Clear
 
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Post » Wed Sep 11, 2013 8:44 am

Just wanted to say that I love ur mod! This is excellent work, I even downloaded the boats and gondoliers ones as well and u have done an awesome job with each one of them. These have become necessities mods and I want to say thank you for ur hard work and these great mods!
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maya papps
 
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Post » Wed Sep 11, 2013 1:49 am

A wonderful mod! It's a joy seeing Morrowind as you travel on the Strider. Should be even better with the Morrowind Overhaul!
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Danny Blight
 
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