Why are there silt striders in Ald'Ruhn and Maar Gan? AFAICT there are no rivers or streams in those towns. Looking at your video, it seems like silt striders follow bodies of water to travel from one place to another.
Do silt striders have set routes they use to travel from one town to another?
I don't know any established lore (someone even thinks striders should jump like giant fleas). Judging by their name, I think they should walk. Given their size, I think they should be good climbers, preferring plain routes if large enough are available.
Absence of living wild striders in VVardenfell is probably just game release time constriction that we try to justify with lore. Maybe they are all dead from food shortage in the ashstorms (but why there is none in the Grazelands?), and the domesticated striders present in VVardenfell all come from the mainland (Tamriel Rebuilt strider farms?). I'm not sure if I should keep some rare wild strider in VVardenfell (and where?) or not.
From a mod compatibility perspective, the less you touch landscape/statics, the better (floating MGE grass anybody?). Given how Morrowind landscape is set, and how many scenery mods are available possible not conflicting strider routes are limited, I'm trying to do my best.
Not relevant to your mod, but has anyone published how long it takes the silt strider to travel from one place to another?
See Dragon32 link. I tried to respect fares from in-game fast travel, with "skip rest of scenic trip" option requiring about 1 hour for each 3gp step, but I did not write down a table with gp/hours for each route, they are set in dialog result.
Would they have worn a noticeable path over the years so that someone could follow those paths like the roads/trails/lava paths used for traveling by foot? If so, do you think you'll add something like that to the landscape? Imagine a hunter following a trail of insect droppings
Probably this level of detail would require more than a road retexture, and I'm trying to avoid touching landscape if possible :no:
Very impressive stuff. Any chance of a addon for TR striders?
Click the nodding face ^_^
This is a novel mod for vanilla Morrowind but, it can get stuck in a modded landscape (it happens). I would suggest that the siltstrider should rise up and float over or clip through the landscape.
They should be able to pass most obstacles (with a lot of stuttering) already. Engine is limited. I use 2 collision disabling/enabling methods.
first is disabling/enabling same frame
pros: no player warping
cons: stuttering, ingame map is closed, small movement
second is a double togglecollision
pros: no stuttering
cons: on second togglecollision player is warped to the ground for 1 frame no matter what. Annoying in 3rd person view mode / with MCP doppler sound effects
I use the second method very sparingly in known critical places (couple bitter coast tree filled passages)