Silver weapons, no bonus against undead in my modded game

Post » Fri May 09, 2014 7:15 am

Greetings, recently I have began again to mod my Skyrim game and until now everything seems fine apart some issues with xp32 skeleton and the dual sheat mods which I believe is something to do with the fact that I have screwed something with the installation.

The problem is with my silver weapons which don't have the "especially effective against undead" permanent enchantment, I have noticed that even the vanilla silver weapons have lost this enchantment, only the silver weapons from the "Lore Weapon expansion" pack has the correct enchantment.

I don't understand what is wrong.

Here is my load order:

Spoiler
00 Skyrim.esm
01 Update.esm
02 Unofficial Skyrim Patch.esp [Version 2.0.3]
03 Dawnguard.esm
04 Unofficial Dawnguard Patch.esp [Version 2.0.3]
05 Dragonborn.esm
06 Unofficial Dragonborn Patch.esp [Version 2.0.3]
07 Skyrim Project Optimization - Full Version.esm
08 Seasons of Skyrim Project.esp
09 Brawl Bugs CE.esp
0A Weapons & Armor Fixes_Remade.esp
0B Cutting Room Floor.esp [Version 1.0.5]
0C TradeBarter.esp
0D Bring Out Your Dead.esp [Version 1.2.4]
0E Dead Body Collision.esp
0F fFastTravelSpeedMult_4.esp [Version 1.0]
10 Moss Rocks.esp
11 Moss Rocks_DB.esp
12 RaceMenu.esp
13 RaceMenuPlugin.esp
14 SkyUI.esp
15 AMB Glass Variants Lore.esp
16 Elemental Staves.esp
17 Immersive Weapons.esp
18 imp_helm.esp
19 imp_helm_dawn.esp
1A imp_help_dbrn.esp
1B Lore Weapon Expansion.esp [Version 1.2]
1C skyforgedShields.esp
1D Run For Your Lives.esp [Version 1.2.4]
1E When Vampires Attack.esp [Version 1.1.1]
1F The Paarthurnax Dilemma.esp [Version 1.2.8]
20 Appropriately Attired Jarls Redux.esp
21 Differently Ebony.esp
22 Distant Detail.esp
23 Guard Dialogue Overhaul.esp
24 WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp
25 skyforgedWeapons.esp
26 aMidianborn_Skyforge_Weapons.esp
27 Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp
28 SoSP Summer Edition.esp [Version 2.0]
29 Dual Wield Parrying_SKSE.esp
2A Beards.esp
2B SPTConsistentOlderPeople.esp [Version 2.0]
2C dD - Realistic Ragdoll Force - Realistic.esp
2D Bashed Patch, 0.esp
2E SkyFalls + SkyMills + DG + DB.esp

User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Thu May 08, 2014 7:23 pm

Do any of your weapon mods have detailed installation instructions or are they simply "activate using NMM?" Also, do any of them have specific load order recs that BOSS might have missed?

User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Fri May 09, 2014 7:13 am

That is because of the uskp. Don't worry, your silver weapons work just fine. What the uskp did was remove the description from the weapons, not the actual effect.this allows you now to enchant your silver weapons on top of the silver effect. To accomodate the loss of description a new loadingscreen has been put into the game which still explains the effect to newcomers.
This is also explained in the patchlog of uskp
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Thu May 08, 2014 7:52 pm

Immersive Weapons and Lore Weapon Expansion pack have simply an esp and bsa files, they don't need to be installed with NMM as for the instructions I have read, I have also installed Better Shaped Weapons but it is only a meshes replacer. In the BOSS final report I haven't noticed any error.

Ah ok thanks, so everything is fine than. Thank you for the help. :D

User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am


Return to V - Skyrim