Just moved it to the lone altar nearby. Thanks.
If you're talking about the altar that's perpendicular to it, and towards the back of the room, OOO adds another container. Just a heads up

I'll make a screenshot of this room later tonight or tomorrow.
Argh... I'll try to fix that, but since I don't actually have Integration installed, it's a bit of a crapshoot. Worth a try anyway, though, thanks.
Thanks, much appreciated

I'm not sure why it's dealing so much damage; the damage is set to 65 in the CS (and it hits through weapon resistance, like a Daedric weapon)... I've no idea why it would be dealing 194.
As I mentionned, I'm using deadly reflex, with the 250% damage plugin, so weapons are deadly. 65*250%=162.5 so with Oblivion damage formula, you arrive at 194. You might want to set it on par with Daedric weapons or a bit stronger so it blends seamlesly into the game.
It's intentionally a quest item so people cannot discard or duplicate it in the likely event of a sequel. If you have a suggestion for dealing with this, I'd be happy to hear it.
I get it and I don't mind, and if people are bothered by it, they can either use cobl which has a feature that removes the quest item flag on the fly, or a mod that removes this flag. The huge bonus is that you can't get disarmed