Simple Poll with a Simple Question

Post » Mon Jul 18, 2011 10:12 pm

In Oblivion i had Many Creature Spell Summonings or i had a Companion from One Faction following me, but i Hated the fact that once you Cast Another Creature or ask Another Person to follow you, the Other One would go away.

If i can Shout a Dragon to Fight at my side and then Summon a Creature, i seriously hope the Dragon Wont Disappear.

I would Love an Army at my side for More then just 30 Seconds.

I Hate the feeling of "You and What Army" when my Character or Creature goes Away because i Summoned Another.
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kevin ball
 
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Post » Mon Jul 18, 2011 5:24 pm

I think in Oblivion you could have more than one companion if you became head of two guilds. But it would unbalance the game unless the companions were weak, in which case there would be no point in using them.

EDIT: What happened to yes/no? why is it always yes i'm cool or no I svck options these days?
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Sheila Esmailka
 
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Post » Mon Jul 18, 2011 3:27 pm

Why not a Companion from All the Guilds you are Head Master off, you could even Summon 10 Creature Spells instead of limiting to One. :brokencomputer:;)

When Skyrim comes, im gonna ask a Mod to Allow me More Companions and Creatures that Doesent disappear after 30 Seconds :D

If you dont feel like your Companion should follow you no more, just tell Him/Her to go away, the same with your Creature. ;)
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Janeth Valenzuela Castelo
 
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Post » Mon Jul 18, 2011 10:10 pm

Why not a Companion from All the Guilds you are Head Master off, you could even Summon 10 Creature Spells instead of limiting to One. ;)

When Skyrim comes, im gonna ask a Mod to Allow me More Companions and Creatures that Doesent disappear after 30 Seconds :D

You can do that in Oblivion (I think)

and as I said before, whats the point in watching your companions fight for you?
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FirDaus LOVe farhana
 
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Post » Mon Jul 18, 2011 12:27 pm

No, you were limited to One Companion Only, even when you were Headmaster. :mellow:

It is true that from Lazyness you can have you Companions Fight Your Battle, but what about the MQ so to speak. ;)
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kristy dunn
 
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Post » Tue Jul 19, 2011 1:23 am

If you are the head of fighters guild you can have an apprentice, then you can get Jauffre and Martin during the MQ and Viranus Donton during the fighters guild

That is 4 companions, which is quite a few, + a summoned creature
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Chloe :)
 
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Post » Mon Jul 18, 2011 2:01 pm

Regarding summoning, you might be interested in my theory

I think that for summoning, instead of summoning a minion for a short amount of time by casting a quick spell it should be a bigger deal, whenever you kill a creature you take the 'ingredient' it drops, some other random ingredients and a soul gem with that creatures soul. then you place them in some occult circle or device (like a mortar and pestle only for summoning) and then summon that creature as a permanent minion. Maybe you can also train up to have more than one minion at a time?

EDIT: This is just if you want it to be a permanent and more powerful companion as opposed to a weak temporary one

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Dezzeh
 
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Post » Mon Jul 18, 2011 12:11 pm

Thats exactly what i want, have the Creature stay with me Permanently.

Now if i can have 4 Companions from the Fighters Guild, what happens when i want Another Companion from the Mages Guild, do the other 3 Companions run away.
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Life long Observer
 
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Post » Mon Jul 18, 2011 11:16 pm

I think a limit is definitely needed, but am completely fine with that limit being higher than one. Up to 3 or 5 maybe, would be reasonable.
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Jade Muggeridge
 
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Post » Mon Jul 18, 2011 4:07 pm

Im fine with 1 Companion from Each Faction instead of the other one running away, but i would like to Summon Multiple Creatures depending how many Summon Creature Spells there are without the other one disappearing.
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Ann Church
 
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