a simple sneak attack scripting mod

Post » Mon Dec 12, 2011 3:57 pm

I don't think this mod exists, so I want to try my hand at my own mod. I did a little modding with the FO games, but based on what I've read here, it seems that TES is a little more complicated than just loading up the GECK and tweaking some settings.

This is the problem. When my stealthy character sneak attacks someone, I often do enough damage to stagger them. Because of this they cannot detect me, so I can follow up with another hit, which is also a sneak attack, subsequently staggering them so they cannot detect me. I've been able to easily clear out entire places without being seen and without taking a scratch. I have an obviously unfair advantage here.

The best way I can think of to level the playing field is to have a "cool down" for a sneak attack (like maybe 5 seconds, probably whatever would be a second longer than stagger). That way, I can sneak attack as normal, they can be staggered as normal, but my follow up hits aren't going to stun lock my targets to death. I'm guessing this would be a scripting thing. However, at my current skill level, I can barely tweak scripts that are already in effect. I don't know enough to create a new one, even something that is probably as simple as this.

So, I would appreciate it if someone can give me some tips on this idea. Thanks.
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Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Mon Dec 12, 2011 5:45 pm

I don't think this mod exists, so I want to try my hand at my own mod. I did a little modding with the FO games, but based on what I've read here, it seems that TES is a little more complicated than just loading up the GECK and tweaking some settings.

This is the problem. When my stealthy character sneak attacks someone, I often do enough damage to stagger them. Because of this they cannot detect me, so I can follow up with another hit, which is also a sneak attack, subsequently staggering them so they cannot detect me. I've been able to easily clear out entire places without being seen and without taking a scratch. I have an obviously unfair advantage here.

The best way I can think of to level the playing field is to have a "cool down" for a sneak attack (like maybe 5 seconds, probably whatever would be a second longer than stagger). That way, I can sneak attack as normal, they can be staggered as normal, but my follow up hits aren't going to stun lock my targets to death. I'm guessing this would be a scripting thing. However, at my current skill level, I can barely tweak scripts that are already in effect. I don't know enough to create a new one, even something that is probably as simple as this.

So, I would appreciate it if someone can give me some tips on this idea. Thanks.

I've posted a possible answer to this when you posted this in the Mod Detectives thread.
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Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Mon Dec 12, 2011 11:53 pm

Thanks. I'll have to give it a shot.

Edit: That mod affects stealth, but according to the description, it doesn't prevent stunlocking on sneak attacks. That's my main concern right now.
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Gill Mackin
 
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Joined: Sat Dec 16, 2006 9:58 pm

Post » Mon Dec 12, 2011 4:54 pm

I'm fairly certain there are no vanilla script functions that can do this, so you want to ask the http://www.gamesas.com/index.php?/topic/1203845-relz-oblivion-script-extender-obse-0020/ folks if they have, or can, make it possible to script that functionality.

EDIT: FYI, the functionality that I mean (I realized I wasn't being clear) is the ability to "restrict" sneak attacks from being applied. It WOULD be possible to force detection for a few seconds immediately after a successful attack, though, which would have the same effect, but might be fairly complicated to implement in a safe way.
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Umpyre Records
 
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