This is the problem. When my stealthy character sneak attacks someone, I often do enough damage to stagger them. Because of this they cannot detect me, so I can follow up with another hit, which is also a sneak attack, subsequently staggering them so they cannot detect me. I've been able to easily clear out entire places without being seen and without taking a scratch. I have an obviously unfair advantage here.
The best way I can think of to level the playing field is to have a "cool down" for a sneak attack (like maybe 5 seconds, probably whatever would be a second longer than stagger). That way, I can sneak attack as normal, they can be staggered as normal, but my follow up hits aren't going to stun lock my targets to death. I'm guessing this would be a scripting thing. However, at my current skill level, I can barely tweak scripts that are already in effect. I don't know enough to create a new one, even something that is probably as simple as this.
So, I would appreciate it if someone can give me some tips on this idea. Thanks.