Simplfication, this is a simplification

Post » Wed Jul 06, 2011 10:59 pm

Has anyone here by any chance played Dissidia Final Fantasy (or even Duodecim after it)?

It is easy a hell to learn, you don't even control your stats at level up and it plays like a fighter/action game hybrid. BUT, when you start getting into equipment and accessories... oh god how much depth does it have. And the combat might be easy to learn, it's incredibly hard to master. But why is there so much in a simple game? the answer is, it isn't simple. The complexity comes as you play it. It's never overwhelming, and you could ignore it, but how much fun is it to just try out new builds!

See? just because a game is simple at the start, doesn't mean it stays simple all along
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Janeth Valenzuela Castelo
 
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Post » Thu Jul 07, 2011 2:30 am

You are attacking from a story based point of view and I never touched on that. My main argument is over the mechanics of gameplay. Rather than provide a clear argument (becuase you can't) against my statement you resort to using an animation. Run along elsewhere.


Don't you :swear: tell me to run along elsewhere...

I could argue your point, but I didn't think I needed to explain how this is far from a social network game!

It has a huge, open world where nowhere is out of bounds, levels of customization to your character to make him/her into the perfect warrior/mage/assassin/thief you want, no matter what race you choose. There are hours upon hours of quests to complete, some of which you can actually choose alternate paths apparently, hundreds of hand-crafted dungeons to explore, an pretty decent combat-system, etc. etc. etc.
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Katie Pollard
 
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Post » Thu Jul 07, 2011 6:19 am

Also: Dragonshouts, smithing, effecting local economies, marriage, enchanting as a skill, perk trees, radiant story, body scaling, beards, scars, sprinting, bar brawls, zone-based level scaling, dual wielding, and a leveling system that, in theory, prevents, or at least highly discourages, mastering every single skill. But they removed some skills, ditched classes and attributes, and combined some armor slots. So dumbed down from Oblivion.

every single thing you mention here you have no idea how well it will be implemented so you cannot say they are improving the game until you get to actually play it.

let's use work or the government as an example and say there is a project that needs to be completed. in many cases the way some go about completing that project is to just throw as much money at it as possible and throw in as many features as possible just to overwhelm everyone and maybe distract them from the fact that the 'project' doesn't accomplish what they originally set out to accomplish. usually the team that simply designs the project in a such a way that is very simple but yet accomplishes exactly what they set out to do is the team that is applauded as successful.....
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Joanne Crump
 
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Post » Wed Jul 06, 2011 10:06 pm



Again, that′s the point.

Have you realized how easy Oblivion is? Have you realized that adding difficulty in Oblivion means something as simple as "make enemies stronger".

C′mon, don′t you want a bit of difficulty like for example places that are difficult to find, finding objects, difficult quests...In Oblivion, quest were only a matter of time.

Isn′t FCOM and OOO one of the most downloaded mods? These mods add complexity, guys.


So the level scaling makes one game in the series a lot easier than the others and so that means that TES is ruined?? :blink:

It already appears that Skyrim will be harder than Oblivion with a much much better leveling system. Also, the removal of something does not mean it is "dumbing down" the game. Features get removed, and new features get implemented in games all the time. It just depends on what flows best with the game. What you want is an almost exact replica of Morrowind, then after that, another replica.

Lets not make TES become like an EA Sports game or Call of Duty. :tes:
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NeverStopThe
 
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Post » Thu Jul 07, 2011 4:01 am

I doubt anyone that truly remembers the promises of Oblivion and how it actually turned out has any optimistic expectations for Skyrim, especially given the answers thus far.

My [depressing] theory thus far is that Skyrim will essentially just be Oblivion with better graphics, the handful of Nordic armor/weapon sets from Bloodmoon to differentiate it from "Generic Medieval Europe", and a bunch of gimmicks. Dragons will be just as annoying as Oblivion Gates were, the animations will still be awful, towns and cities will be just as [un]populated as they were in Oblivion, guard positions will still be staffed by Armacham Replicas, you will be staggered by a small child hitting your shield with a kitchen knife, the engine is still Gamebryo they just renamed it, and the locals will still think you like to dance close to the fire.

There will be mods to fix the spawns for various reasons in a month, in three months there will be an environmental enhancement which makes the weather and lighting actually interesting, in six months there will be a GB sized overhaul to fix a great deal of things, and in a year or so the required mod list and unofficial patches will actually exceed the game's install size.

...and we will all still play it until TES6, which will still not include spears...and they've removed Daedric shrines.

I hope I've brightened your day, it certainly didn't work for me.
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Mandy Muir
 
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Post » Thu Jul 07, 2011 9:58 am

every single thing you mention here you have no idea how well it will be implemented so you cannot say they are improving the game until you get to actually play it.


Kind of like all the negative things being mentioned?
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how solid
 
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Post » Thu Jul 07, 2011 6:33 am

I doubt anyone that truly remembers the promises of Oblivion and how it actually turned out has any optimistic expectations for Skyrim, especially given the answers thus far.

My [depressing] theory thus far is that Skyrim will essentially just be Oblivion with better graphics, the handful of Nordic armor/weapon sets from Bloodmoon to differentiate it from "Generic Medieval Europe", and a bunch of gimmicks. Dragons will be just as annoying as Oblivion Gates were, the animations will still be awful, towns and cities will be just as [un]populated as they were in Oblivion, guard positions will still be staffed by Armacham Replicas, you will be staggered by a small child hitting your shield with a kitchen knife, and the locals will still think you like to dance close to the fire.

There will be mods to fix the spawns for various reasons in a month, in three months there will be an environmental enhancement which makes the weather and lighting actually interesting, in six months there will be a GB sized overhaul to fix a great deal of things, and in a year or so the required mod list and unofficial patches will actually exceed the game's install size.

...and we will all still play it until TES6, which will still not include spears...and they've removed Daedric shrines.

I hope I've brightened your day, it certainly didn't work for me.


What a pessimist. I know Oblivion wasn't what everyone had cracked it up to be, but that's because Bethesda overshot what they could do with Gamebryo and on the consoles, they know now how to handle the consoles and have a totally new engine. I don't see it going down the same path as Oblivion, which I still enjoyed as "disappointing" as it was.
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kitten maciver
 
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Post » Thu Jul 07, 2011 8:22 am

I'm sorry, I only read the first page.

I agree with the OP, very very much.
It's obvious in the way that the game is presented. Let's face it for a second there: Romance is NOT in ANY way related to TES. It's a nice option for people who want to have it, but it's in no way related. We all know that, even though many members of this forum like it. Of course I do love the fact that you can make friends with NPCs and raid dungeons with them, just because it adds to the overall feeling of the game, where companions are an important matter.
BUT when you put marriage, love, having kids and so on, that's just another game entirely, and obviously was meant to please new-comers. Personaly the time spent on it could've been easily spent on better things, things that could've made the game better.

By the way... just a fact for ya'll here. The majority is often wrong. In general, I mean. Because the majority of people doesn't always know what's best with issues they don't have the slightest clue about. I'm not referring this post directly to any person. Just stating my opinion (and of course, I could be wrong as well).

It is pretty clear Elder Scrolls has become a bit simplified. Luckily it maintained a few key features that made the serious what it is, and this is STILL the Elder Scrolls. I'm just afraid for what will happen next. I hate to see Bethesda claiming that they want us to be svcked into their world, that they want the game to have this concept of a living world with an active economy, and NPCs with jobs. It all sounds very impressive.
However, when you claim such things and then you're implementing a system where you can fast travel ANYWHERE you want in an instant, with ships just for decorations and other transport options that existed before in the realm and now are somehow(?) gone, it doesn't svck me into the game, it takes me away from it. All in all, each is entitled to their own opinion on this matter.

Things I hate that are now in Skyrim:
- Merged armor pieces: It's saddening, but not that big of an issue, though it does indicate some sort of simplification, but nonetheless, due to hardware limitations, a logical choice...
- Fast Travel.
- HOPEFULY MISTAKEN, a pretty generic storyline concerning dragons: But on the other hand, I'm only speculating. It looks like it has the potential to become a VERY GOOD plot, and hopefuly it will be one.
- Possibly no repairing any more??: I loved that your items could be broken and you had to fix them. PLEASE don't take it out, it's not that big of an issue, but it's those little details that matter!

And of course, I have other hopes for this game... it will be great, don't get me wrong. BUT it suffers from commercialization, and I don't like the way things are going.
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natalie mccormick
 
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Post » Thu Jul 07, 2011 9:37 am

Skyrim has simplified combat, much more so by the looks of it than Oblivion and Morrowind because we now have to block carefully as blocking too long causes a bash. Though that bash can also knock an opponent off balance if timed to hit when they attack but leaves us open if we miss it (so simple). We can now also only use a spell if we free up a hand (much more simplified than just being a able to cast no matter what weapon combination you have, doesn't make me re-think my weapon set ups at all). Duel wielding spells is also simplified because being able to use two spells at once and even mix them to make a stronger spells in some cases is much simpler than using one spell. They also simplified the spells by giving them more variety like using fire like a flamethrower which drains magicka, setting it as a trap or shooting it like a fireball. They even went further and simplified them even more by making fire the strongest and burning the environment, shock less damaging but drains magicka and frost less damaging but slows enemies and drains stamina. (Pffft too simple, nobody cares about elemental secondary effects, straight-up DPS is all that matters for spells, strategies and type advantage are too simplified for me.)

We can now damage a towns imports and exports to affect prices and supply of items (that's very simplified...). We can now specialise skills and have more reason to favour skills over others (stupid simplification and not letting be master of everything like in Oblivion and Morrowind, why should I have to pick a limited amount of strengths when I could just max everything!?). Whereas in Morrowind and Oblivion you could only find/buy weapons and armour we can now find/buy and craft our own (they simplified that by giving us an extra option...) and not to mention we can upgrade them with any crafting skill: poisons with alchemy, enchants with enchantments and damage/armour ratings with smithing (again an extra option to help simplify it for us). They've made it so we can longer max out attributes and become a master fighter/mage/assassin all in one ([censored] this simplification and forcing my characters to have weaknesses in the end game!!!)

So yeah I hate Skyrim and all it's simplification.




/sarcasm (Just to be sure)
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Maria Garcia
 
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Post » Thu Jul 07, 2011 10:26 am

Morrowind had "a proper tutorial." It just didn't hand everything to you at the beginning of the game . . . you actually had to figure out some things on your own.


How can it be a proper tutorial when it doesn't teach you how all it's elements work? You say you actually had to figure out some things on your own, like it's a good thing, why is it a good thing? the goal of the game is to let you roleplay, how can you roleplay if it doesn't teach you it's elements properly?

It is much better for a series like TES to be very difficult, than too easy. You can ALWAYS find help for the hard parts.

My WHOLE point is that playing TES should require some effort . . . ESPECIALLY if you are new to the series.
A steep learning curve improves a RPG.
Flattening out the curve diminishes the RPG (removing the effort of gamers).


Everything requires effort, nothing requires no effort, but why is it bad to lower that effort? I disagree that flattening the curve diminishes the rpg, it's like saying speech schools diminishes language, it does not. Proper education does not diminish knowledge.

I created my site to give back to the community . . . not to insult gamers who were new to TES.
And I repeat: Finding help from my Morrowind Journal took a LOT of effort. I didn't just hand out the answers. It was more like finding clues.


Clues they should have found in the game, but didn't because they didn't do the effort. It's rather subjective whether or not your journal took a lot of effort, but we can be sure of one thing, it took less effort than the actual game, or else they wouldn't have found any help.
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Bones47
 
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Post » Wed Jul 06, 2011 11:22 pm

Kind of like all the negative things being mentioned?


Exactly, which shows how utterly and completely pointless these topics are.
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dell
 
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Post » Wed Jul 06, 2011 8:56 pm

Exactly, which shows how utterly and completely pointless these topics are.

I can agree with you on that one :foodndrink:
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Ben sutton
 
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Post » Thu Jul 07, 2011 12:59 am

Kind of like all the negative things being mentioned?

exactly. everyone is basing both positive glowing feedback as well as negative complaints on video of someone else playing the game and not even necessarily on the same platform they will be on! until we all get a chance to play it, commenting in threads like this or getting involved in arguments about things we see as either great or horrendous is just ridiculous.

but as the rest of my post pointed out, there is a simple proven recipe that TES has followed in the past that was successful. many see a demo and say they are deviating from that recipe while others see them adding ingredients (or removing them) and saying either YAAA or BOOO. it's all pointless until you actually get to play it and experience it for yourself.
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Steph
 
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Post » Wed Jul 06, 2011 8:15 pm

I′m so tired to see how the best sagas are completely destroyed. Are you going to defend Bethesda until they ruin ES sagas? Don′t you really see they are ruining the game. DON′T GET ME WRONG, I really want to be wrong, I really want a new Elder Scrolls, but
I′m not a fan boy, when I have to criticize the game I do it.

I love Oblivion. I still play it. I play it with a lot of mods. I love Morrowind, I also still play it, and also with a lot of mods. Oblivion was more simplified than Morrowind. Removal of skills, removal of depth, the addition of quest markers, fast travel... But it was still a great game. And with mods it is the best game I′ve ever played, but we cannot let modders do all the work. And now Skyrim has, 3 skills removed! Are we going to see an Elder Scrolls with only two skills, combat and magic?

Removal of three skills is a simplification, removal of the attributes is a simplification, mantaining the fast travel is a simplification, simplifying armor system is of course a simplification. Do you know how many hour did I spend getting all the pieces of my glass armor in Morrowind?

C′mon guys, stop defending Bethesda, they don′t do everything all right, they make mistakes. I know you consider ES games best saga forever, I also do it.

Okay, now, you can kill me, you can call me hater, you can call me spammer...But I know that I′m not wrong, or probably this is not may day...



We also agree in that. Skyrim remains my most anticipated game of 2011. I′m prebuying it.



That might be the problem.




Again, that′s the point.

Have you realized how easy Oblivion is? Have you realized that adding difficulty in Oblivion means something as simple as "make enemies stronger".

C′mon, don′t you want a bit of difficulty like for example places that are difficult to find, finding objects, difficult quests...In Oblivion, quest were only a matter of time.

Isn′t FCOM and OOO one of the most downloaded mods? These mods add complexity, guys.

Just so everyone is aware, this time around in Skyrim, the whole "difficulty like for example places that are difficult to find, finding objects, difficult quests" spiel is going to to be turned around in Skyrim... It's been stated that enemies will not always be scaled, some places will have to wait until you're stronger, etc....
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Claire Mclaughlin
 
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Post » Thu Jul 07, 2011 12:32 am

Don't you :swear: tell me to run along elsewhere...

I could argue your point, but I didn't think I needed to explain how this is far from a social network game!

It has a huge, open world where nowhere is out of bounds, levels of customization to your character to make him/her into the perfect warrior/mage/assassin/thief you want, no matter what race you choose. There are hours upon hours of quests to complete, some of which you can actually choose alternate paths apparently, hundreds of hand-crafted dungeons to explore, an pretty decent combat-system, etc. etc. etc.


Yes and your still throwing up things that Bethesda does really well. My entire point is the philosophy behind the so called "improvements" to the series. Side jobs? a means to an end- go pick watermelons to make something on the alchemy set. Go into a cave and find some ore for your smithing. Yeah pretty sure I don't want a single player world of warcraft. That [censored] is boring enough as it is. Don't get me wrong I really hope they have aimed for the stars with the crafting system as they have removed so much and gained so little. Perks? a whitewash of the attribute system. I wasn't a fan of attributes but the fact that there are 280 perks pretty much confirms that attributes are there with a new paintjob.
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jeremey wisor
 
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Post » Thu Jul 07, 2011 12:12 am

exactly. everyone is basing both positive glowing feedback as well as negative complaints on video of someone else playing the game and not even necessarily on the same platform they will be on! until we all get a chance to play it, commenting in threads like this or getting involved in arguments about things we see as either great or horrendous is just ridiculous.

but as the rest of my post pointed out, there is a simple proven recipe that TES has followed in the past that was successful. many see a demo and say they are deviating from that recipe while others see them adding ingredients (or removing them) and saying either YAAA or BOOO. it's all pointless until you actually get to play it and experience it for yourself.


Someone should sticky this.
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chloe hampson
 
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Post » Thu Jul 07, 2011 4:50 am

Someone should sticky this.

Agreed.
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Lou
 
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Post » Wed Jul 06, 2011 9:27 pm

Yes and your still throwing up things that Bethesda does really well. My entire point is the philosophy behind the so called "improvements" to the series. Side jobs? a means to an end- go pick watermelons to make something on the alchemy set. Go into a gave and find some ore for your smithing. Yeah pretty sure I don't want a single player world of warcraft. That [censored] is boring enough as it is. Don't get me wrong I really hope they have aimed for the stars with the crafting system as they have removed so much and gained so little. Perks? a whitewash of the attribute system. I wasn't a fan of attributes but the fact that there are 280 perks pretty much confirms that attributes are there with a new paintjob.

Nobody's forcing you to go chop trees or anything, it's just there so people who want to RP as a lumberjack can have their fun! I probably won't use some of the new stuff either, but the rest of the game will still be fun.
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Marie Maillos
 
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Post » Wed Jul 06, 2011 10:32 pm

Bethesda thinks they can make more money by catering to the console crowd. Money Talks...
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Jodie Bardgett
 
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Post » Thu Jul 07, 2011 11:02 am

Kind of like all the negative things being mentioned?

No, it's exactly the opposite. The one thing we know for sure and don't have to make assumptions about are the features that we lost. No spears means no spears, no greaves means no greaves, no racial differences in running speed means no racial differences in running speed. Those are the facts. Anything afterwards that tries to justify these simplifications is an assumption.
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Tyrel
 
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Post » Wed Jul 06, 2011 10:15 pm

No, it's exactly the opposite. The one thing we know for sure and don't have to make assumptions about are the features that we lost. No spears means no spears, no greaves means no greaves, no racial differences in running speed means no racial differences in running speed. Those are the facts. Anything afterwards that tries to justify these simplifications is an assumption.


You're absolutely right! We should all say optimism be sodomized and be negative about everything! That's so much better than looking on the bright side!
/sarcasm
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Karen anwyn Green
 
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Post » Thu Jul 07, 2011 1:50 am

No, it's exactly the opposite. The one thing we know for sure and don't have to make assumptions about are the features that we lost. No spears means no spears, no greaves means no greaves, no racial differences in running speed means no racial differences in running speed. Those are the facts. Anything afterwards that tries to justify these simplifications is an assumption.

Because the Q&A was a series of assumptions made by Todd.
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Ebou Suso
 
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Post » Thu Jul 07, 2011 4:25 am

Most games are designed for the console market.





What's wrong with your apostrophe?
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Chavala
 
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Post » Thu Jul 07, 2011 12:03 am

Because the Q&A was a series of assumptions made by Todd.


Lmfao I can imagine him saying something like "so yeah this is why I think these features haven't made it into the game, not sure though because they won't let me play the game yet..." says lead developer :P
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Josh Sabatini
 
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Post » Wed Jul 06, 2011 10:44 pm

Lmfao I can imagine him saying something like "so yeah this is why I think these features haven't made it into the game, not sure though because they won't let me play the game yet..." says lead developer :P


LOL
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Lauren Dale
 
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