ok what don't you understand in DIFFICULTY SHOULD BE IN GAMEPLAY, NOT CHARACTER CUSTOMIZATION/CREATION. I should have to think carefully about how to approach a tough enemy. I SHOULDN'T have to think for hoyurs just to make a good warrior.
Some changes are NOT for accessibility, but for OTHER REASON that were CLEARLY stated.
For example, having a complete armor set, I won't feel like my hand is being held. and if the armors actually look good (and the character in the background is alreado a good sign), then I'll be GLAD for this change.
Seriously, people need to learn the [censored] difference between what they don't like being changed, and what makes the game simpler.
Look, I'll make a big list, because everyone likes lists right?
Attributes - don't give a [censored]. I still get to get better by raising my skills, and choosing stuff at level up.
Mysticism - don't care, the effects are still there, in other schools
Hand to Hand - well, you still get to punch. I don't exactly agree with it, but I don't really mind the decision
Spears - not a fan of the weapon, so I obviously don't care
crossbows - would have liked them, but oh well
Separate armor - oh, big loss, we get better looking armor instead... I prefer a good looking set to a weird as [censored] combination. Also, you still get separate boots and gloves
Levitation - would have been cool yeah. that's one thing I really don't like
Mark and Recall - basically known as "the lazy way out" for me. don't care
True character custo- YOU STILL GET IT
Now I won't make a list for the positive things that were announced, that would take me 3 hours to write. but there's already one somewhere on the forums, and it's like 200 lines long