Simplfication, this is a simplification

Post » Thu Jul 07, 2011 5:15 am

I′m so tired to see how the best sagas are completely destroyed. Are you going to defend Bethesda until they ruin ES sagas? Don′t you really see they are ruining the game. DON′T GET ME WRONG, I really want to be wrong, I really want a new Elder Scrolls, but
I′m not a fan boy, when I have to criticize the game I do it.

I love Oblivion. I still play it. I play it with a lot of mods. I love Morrowind, I also still play it, and also with a lot of mods. Oblivion was more simplified than Morrowind. Removal of skills, removal of depth, the addition of quest markers, fast travel... But it was still a great game. And with mods it is the best game I′ve ever played, but we cannot let modders do all the work. And now Skyrim has, 3 skills removed! Are we going to see an Elder Scrolls with only two skills, combat and magic?

Removal of three skills is a simplification, removal of the attributes is a simplification, mantaining the fast travel is a simplification, simplifying armor system is of course a simplification. Do you know how many hour did I spend getting all the pieces of my glass armor in Morrowind?

C′mon guys, stop defending Bethesda, they don′t do everything all right, they make mistakes. I know you consider ES games best saga forever, I also do it.

Okay, now, you can kill me, you can call me hater, you can call me spammer...But I know that I′m not wrong, or probably this is not may day...

I actually agree with you somewhat, despite the fact that Skyrim remains my most anticipated game of 2011.


We also agree in that. Skyrim remains my most anticipated game of 2011. I′m prebuying it.

With you all the way. However judging by the reactions of the regulars here when someone suggested a very interesting idea - different weapons being effective on different mobs - TES's contemporary audience simply dislikes complexity. Sad but true.


That might be the problem.

Greaves in Morrowind and Oblivion aren't just knee pads. They're effectively trousers (pants if you're American).

And if you honestly can't see how the series is being streamlined / made much more accessible, you've either never played Morrowind and Daggerfall, or seriously need to remove the rose-tinted glasses. Even BGS have said repeatedly that they're trying to make Skyrim much more accessible than previous TES games.

Accessibility doesn't always equal dumbing down, but in this case I think it most definitely does. More accessibility should only be required when a game is incredibly difficult, complex, hard to get into. Oblivion was none of these. By RPG standards it's incredibly mainstream and easy to play. If anything, they should be taking Skyrim in the opposite direction and making it less accessible, a lot harder, and more complex. That's what most fans want. Not to be treated like mindless monkeys that need their hands held throughout the game.



Again, that′s the point.

Have you realized how easy Oblivion is? Have you realized that adding difficulty in Oblivion means something as simple as "make enemies stronger".

C′mon, don′t you want a bit of difficulty like for example places that are difficult to find, finding objects, difficult quests...In Oblivion, quest were only a matter of time.

Isn′t FCOM and OOO one of the most downloaded mods? These mods add complexity, guys.
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Antony Holdsworth
 
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Post » Thu Jul 07, 2011 7:01 am

I′m so tired to see how the best sagas are completely destroyed. Are you going to defend Bethesda until they ruin ES sagas? Don′t you really see they are ruining the game. DON′T GET ME WRONG, I really want to be wrong, I really want a new Elder Scrolls, but
I′m not a fan boy, when I have to criticize the game I do it.

I love Oblivion. I still play it. I play it with a lot of mods. I love Morrowind, I also still play it, and also with a lot of mods. Oblivion was more simplified than Morrowind. Removal of skills, removal of depth, the addition of quest markers, fast travel... But it was still a great game. And with mods it is the best game I′ve ever played, but we cannot let modders do all the work. And now Skyrim has, 3 skills removed! Are we going to see an Elder Scrolls with only two skills, combat and magic?

Removal of three skills is a simplification, removal of the attributes is a simplification, mantaining the fast travel is a simplification, simplifying armor system is of course a simplification. Do you know how many hour did I spend getting all the pieces of my glass armor in Morrowind?

C′mon guys, stop defending Bethesda, they don′t do everything all right, they make mistakes. I know you consider ES games best saga forever, I also do it.

Okay, now, you can kill me, you can call me hater, you can call me spammer...But I know that I′m not wrong, or probably this is not may day...

So they're changing the game by keeping it the same?
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Nick Tyler
 
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Post » Thu Jul 07, 2011 6:48 am

You know why I am going to love this game? Because I am just going to play it, and take it on it's own merits, rather than comparing everything in it to earlier games. Simple as that.
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Tania Bunic
 
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Post » Wed Jul 06, 2011 9:04 pm

I actually agree with you somewhat, despite the fact that Skyrim remains my most anticipated game of 2011.
Also yeah, What zen1966 said.
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Nicole Kraus
 
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Post » Wed Jul 06, 2011 11:06 pm

I actually agree with you somewhat, despite the fact that Skyrim remains my most anticipated game of 2011.


We also agree in that. Skyrim remains my most anticipated game of 2011. I′m prebuying it
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Heather Dawson
 
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Post » Thu Jul 07, 2011 7:02 am

I personally don't care much about simplification of skills and whatnot, what I want is a really indepth story. Morrowind had it, when you had to make choices that were not really better one way or the other, I mean, you had to understand the political and cultural impact of them. For instance, you could only choose one House to be a member of, and that add replay value.
I love eye-candy on graphics and animation, but what give strength to a game (or any story-telling) is the details and complexities of the story, background and characters.
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ijohnnny
 
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Post » Wed Jul 06, 2011 11:50 pm

Bethesda has no motive to turn the elder scrolls into Dragon Age II. They haven't shown any evidence, especially since there's hardly any information out in the first place. They've removed a piece of armor that had little to no use in Oblivion as it was.I certainly only know about three people who loved wearing steel armor with silver armor. And they kept the fast travel.... which is the same as Oblivion?
and the removal of three skills isn't simplification. They could've made each job a skill. They could've added new skills with no purpose and that would of been a worse choice. It's called polishing, it's different than streamlining when it's a small design choice.
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Theodore Walling
 
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Post » Thu Jul 07, 2011 6:05 am

NUMBERS, WE NEED MOAR NUMBERS!
HIGHER NUMBERS BETTER NUMBER! NUMBERS

Don't you know everybody plays RPGs because of NUMBERS!

If they remove NUMBERS they're ruining the game! NUMBERS, NUMBERS!
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Reanan-Marie Olsen
 
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Post » Thu Jul 07, 2011 9:50 am

Most of us haven't been defending their decision on armour. Some have, but not many overall.
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Soraya Davy
 
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Post » Wed Jul 06, 2011 7:16 pm

I personally don't care much about simplification of skills and whatnot, what I want is a really indepth story. Morrowind had it, when you had to make choices that were not really better one way or the other, I mean, you had to understand the political and cultural impact of them. For instance, you could only choose one House to be a member of, and that add replay value.
I love eye-candy on graphics and animation, but what give strength to a game (or any story-telling) is the details and complexities of the story, background and characters.


Do you really think skyrim will have that depth? I really doubt it now.
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RUby DIaz
 
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Post » Wed Jul 06, 2011 11:44 pm

Do you really think skyrim will have that depth? I really doubt it now.


The Lore should definately have more depth that Oblivion.
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Steven Nicholson
 
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Post » Thu Jul 07, 2011 9:26 am

There are some negative changes and some positive changes. All in all I think they're balanced and I'll judge the game when it comes out.
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Alada Vaginah
 
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Post » Thu Jul 07, 2011 1:20 am

TES is turning into an action adventure. Todd simply can't do anything more and he knows that he'll get more people to buy his game that way. Do I care? No, not in the slightest. Todd is not Ted Peterson nor Ken Rolston.
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Shelby McDonald
 
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Post » Thu Jul 07, 2011 1:36 am

There are some negative changes and some positive changes. All in all I think they're balanced and I'll judge the game when it comes out.

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jeremey wisor
 
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Post » Thu Jul 07, 2011 4:05 am

NUMBERS, WE NEED MOAR NUMBERS!
HIGHER NUMBERS BETTER NUMBER! NUMBERS

Don't you know everybody plays RPGs because of NUMBERS!

If they remove NUMBERS they're ruining the game! NUMBERS, NUMBERS!


My thoughts exactly :P
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Sherry Speakman
 
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Post » Thu Jul 07, 2011 7:39 am

Games are evolving man. The dice are much less obvious, but they are still there.
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Josephine Gowing
 
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Post » Wed Jul 06, 2011 10:54 pm

TES is turning into an action adventure. Todd simply can't do anything more and he knows that he'll get more people to buy his game that way. Do I care? No, not in the slightest. Todd is not Ted Peterson nor Ken Rolston.

You seem to know what an action adventure game is...

Skyrim isn't one...
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Teghan Harris
 
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Post » Wed Jul 06, 2011 11:53 pm

You seem to know what an action adventure game is...

Skyrim isn't one...

Yes it is.
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Monika Krzyzak
 
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Post » Wed Jul 06, 2011 11:23 pm

Oh boy it's nice to see the exact same thread that's been posted ad infinitum ever since this stupid game was announced.

I can't wait to see it get posted a thousand more times.
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Beth Belcher
 
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Post » Thu Jul 07, 2011 2:33 am

The thing is, while there have been some dissapointments, they have also added to and improved A LOT of the game.

Simplify is subjective, we have less skills but they are now more complicated. Oblivion, level them up to 100, they will always be the same no matter what. In Skyrim level up to 100 and along the way choose specialisations which alter how effective your character is with skill in regards to more detailed aspects of the game. Not to mention that while we have lost mysticism and hand to hand (well they are still there they have just been moved into other skills),we have gained blacksmithing and enchanting.

I don't see how 'complex' automatically means 'better'.
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Avril Louise
 
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Post » Wed Jul 06, 2011 10:21 pm

I really just can't see how this game has been 'dumbed down" in any way. Is it the 300+ hours of gameplay, the beautiful looking world, or the 280 perks allowing more customization? They could've just made a Fallout:NV for Oblivion.
@Sheogorath88: besides the stupid inability to cross dress your knee pads (Because you still can IN EVERY SINGLE OTHER WAY mind you XD) what ways?
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Kelly James
 
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Post » Thu Jul 07, 2011 6:38 am

Yes it is.

Your argument is undeniable, I admit defeat :rolleyes:
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IM NOT EASY
 
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Post » Wed Jul 06, 2011 8:34 pm

I've defended Oblivion a LOT in the past (and still do) against criticism from die-hard Morrowind fans who didn't like it, as well as so-called "hardcoe" RPG gamers who don't care for the series much in general. But I think Bethesda are going too far this time with the streamlining and accessibility crap. They're basically stripping away a lot of the core features that made Morrowind great and replacing them with lame gimmicks found in other action-RPG series. :confused:

When Skyrim was first announced, I really thought they'd listen to the fans and find some nice middleground between Morrowind and Oblivion, as well as improving flaws from both such as character models, NPCs, levelling, etc. And with all the intense criticism other games have received for streamlining / trying to become too accessible, I honestly thought there was no way in hell Bethesda would be stupid enough to go down the same road. Obviously I was wrong on both points, which is a shame.

I'll still be getting Skyrim because I care about the series... but my expectations have sunk a lot.
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Joanne
 
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Post » Thu Jul 07, 2011 5:52 am

Your argument is undeniable, I admit defeat :rolleyes:

I know, I'm cool like that.
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casey macmillan
 
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Post » Thu Jul 07, 2011 10:05 am

2 of those 3 skills had to go, they couldn't stay under any circumstances not with the current system that Beth has.
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marina
 
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