Do you really think console gamers are casuals?
Now, did I say that? No, I didn't. Consoles brought casuals into the gaming market. You can be just as hardcoe as the most hardcoe PC player you can find on these forums and still be on a console. Consoles are just low-end gaming PC's that can't do everything a normal PC can, with a different control scheme naturally. What platform you use doesn't define you at all. Its what you prefer in games that does, and most that you would consider "hardcoe" (and really the fact that this is even a name for these sorts of people should tell you a lot about the opposite end of the spectrum) tend to prefer the situation of 1994 (in the picture below), whereas those you call casuals tend to prefer the situation of 2010, in the same picture.
http://media.riemurasia.net/albumit/m34359/815061735.jpg
However, if they continue to think that the game will svck, then they will make it svck for themselves in their own mind.
Thing is, it doesn't matter much that we're all going to enjoy Skyrim. It IS going to be a good game. But that doesn't stop it from not being as great as its predecessors were (not in every area, obviously, it is doing certain things better than its predecessors, but its also doing other things worse), nor does it remove the fact that Skyrim has a lot of potential, and its being held back. The fact that removing options was an options is evidence enough that we aren't getting the Skyrim we should be.
I'm not ignoring them, I just simply accept things as they are and don't go frantic when something doesn't go my way.
Only reason I don't accept them is because really they can't be fixed easily, if at all. Spears for instance were never seamlessly introduced to Oblivion, and the best mod for it was one that required you to cast a spell to switch the animations (because they couldn't add new sets) and I don't even know if they managed to get an actual skill working for it.
If Beth just made it so that we could easily duplicate any features from the past games (things like skills and attributes, and especially the lack of them, were, and most likely will be hardcoded, which means we'll never be able to properly restore them) then I wouldn't have a problem at all with any of the negative things about Skyrim, because I know they would be easily fixed. Problem is, they won't be, and Beth has not proven otherwise, and I doubt they will.
Never said that. Xbox brought casuals into the gaming market, and it is because of that Xbox and other consoles are consantly held as the "casual" platform when the reality of it is that its only that consoles hold the majority of casual players. And this much should be obvious seeing as we're talking gameplay, which is an issue only affected by casuals. Platform does not affect gameplay very much, other than through minor things (namely controls and things like auto-aim)that really aren't that big of an issue.
How can you roleplay in Oblivion in a way you can't in Skyrim?
Because now every character I make is always going to have to hold the beginning of "know-nothing peasant". Every character I create is likely to be shuffled along into the Main Quest whether we like it or not, simply by virtue of the fact that we start the game as prisoner and we're saved by Esbern, who we already know to be a main character in the MQ. In Skyrim we have lost a lot of the things that can help a role player define their character and actually have these definitions be reflected in the game. We may have gained a couple ways, but we've lost more.
And this isn't even going into the fact that entire playstyles have been axed.
If anything, Skyrim forces players to focus on how they're actually playing the game in order to improve, rather than mindlessly grinding stats until they can plough through the game.
Yeah, and TES shouldn't be emulating those games. It should be its own thing, and Skyrim is deviating from what TES used to be quite a lot, and not just in bad ways, yes, but the good it is doing for the series does not outweigh the bad.
And besides that, the quoted part of your post could have been done without axing attributes and whatever else. And even then, you never had to mindlessly grind stats. It was never necessary, even in Oblivion where level scaling exacerbated everything that could even be perceived as bad about the leveling system (protip, health isn't the only way to deal with damage, just as you don't need a massive magicka reserve to become a destructive mage, just as you don't need much fatigue for pretty much anything, which is where I think Skyrim might be doing some good, as it seems that fatigue is actually having a bit more of a use)
So if you really don't like it, then kindly get off the forums, and stop trying to ruin other people's excitement.
No. And I'd tell you where you can go shove it but I'd rather not get modded again.
And by the way, these forums aren't just for drooling over Skyrim. May be you should learn that, and accept that our concerns are legitimate, regardless of whether you care or not.
Funny picture ZzAr,,,,considering Morrowind only got easier as you progressed and became a demi-god.
And? May be you should stop putting stereotypes on me. I don't pretend that Morrowind was the shining god of gaming, because it wasn't and I would have actually preferred to have Morrowind be harder at higher levels.
So at this point the game certainly seems to be more complex than it's predecessors rather than less.
No, its not. The fact that the dev's felt it necessary to include a spell that shows you where to go, is evidence enough that they aren't aiming for a complex game.