» Wed Jul 13, 2011 8:47 am
[MrSmileyFaceDude] "I'm sorry, but what part of "without losing our broiler rpg fans" don't you understand?
[Slateman] "Each of the faction lines in this game have plots and quests to much greater depth over MW. Quality, not quantity."
[MrSmileyFaceDude] "I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's."
[Todd] "As you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now."----------- the Orum gangs behavior probably the most sensible to alter did not change in the least, if the leader was slain, the runner still runs, of the runner was slain, a new one isnt made, if the runners contacts are slain, she still makes the trip :shrug: Radiant story is definently going to remedy this it seems
[VSXX] "We have everything from mice to moles to crickets. The most fearsome you have ever seen even! You thought sleeping at night with a singing cricket outside your window was bad. You wait till you meet the one that plays a 14 piece drum set outside your window."
[Pete] "Honestly, and this is just my opinion, I think the broiler RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind. That doesn't mean that other people won't want to buy it and play it because it's a beautiful game that has fun combat and cool quests. We'll make enough copies for everyone."
[MrSmileyFaceDude] "You'll be reading LOTS of stuff. All of the quest lines are much more in depth, challenging and interesting. And there's a heck of a lot more to the game than just the guilds and the main quest. Lots and lots of other things to do that haven't been mentioned. Stats play a huge, huge role. Class actually has meaning this time. The game is better balanced. You have more rewards for advancement besides just getting better at things. The dungeons are better designed, the NPCs are more interesting, the dialogue is better written
If you think this is a simple, dumbed down hack & slash, you couldn't be more wrong.
[BlueDev] "For Oblivion, there's a very concious effort to avoid too much random information spewing by NPCs. Fear not--there's still the same amount of info to be found in the game. In fact, the NPCs probably have more than ever to say; it just makes more sense for them to say it."
[[MrSmileyFaceDude] "Oblivion is infinitely superior to Morrowind in every conceivable way."
[MattRyan] "So for all of you thinking that it would be neat to steal something, and then take off on your horse....guess what? An NPC can do the same pepper paste trick to you as well. "
[spoiler][quote][Todd] "The clothing you wear does affect certain NPC's, but not in a big way, it’s subtle.
[MrSmileyFaceDude] "Just because you can attempt to bribe someone does not mean they'll automatically accept it."
[MattRyan] "We are gamers. We have given tons of time toward the balance of gameplay. Asside from the designers, artists, programmers, and producers.... our staff of QA testers are extremely good at exploiting our game systems and looking for loopholes in gameplay, or shortfalls in fun vs. realism.
In conclusion, to completely cut out any adjustment to difficulty in enemies would not be fun, just as making all creatures off-set to your level would not be fun."----- no arguments there but they do exactly that in Oblivion
[Slateman] "Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring "
[MattRyan] "If everything was leveled then you'd have no fear of anything in the game ('I can beat everything!') We plan on scaring the heck out of the player by higher level creatures.
[spoiler][quote][MrSmileyFaceDude] "We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are."--------
[MrSmileyFaceDude] "We could make traditional creatures that looked like every other depiction of those creatures you've seen in books, food network, or other games, but then where's the originality in that?"---------
[Slateman] "Trust me, you're going to get lost if you wander in these forests and don't use the compass or map."
[MrSmileyFaceDude] "Oblivion is an extremely rich, complex game with a tremendous amount of depth, compelling quest lines, interesting NPC characters, a huge variety of player character types and intricate character progression set in a huge, varied game world. combat, magic, and AI have all been dramatically improved to enhance gameplay while still providing a balance between player skill and character skill, because after all, Oblivion is a role playing game. Yes, some things that were present in Morrowind are not in Oblivion -- but a lot more has been added than removed, and the goal has always been to make a game that is both more accessible to first-time RPG players, and is also challenging and rewarding for more experienced players."
Sentinel] "The sad fact is that many development studios can't afford to bankroll their own game development. So they rely on publishers to give them the money to create these games. The problem with this is that the publisher then feels they should have input into the game since they are spending the money. Hence Atari and EA have such a big influence on a game they publishJust glad here at Bethesda we are our own publisher and developer and have delicious reign to make what we want
[MrSmileyFaceDude] "We're NOT going to slap in features that don't work well just to say we have them.".".-------
[Pete] "Holidays this year'
[Pete] "You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best recipe card, etc., it will probably look the same as the Xbox 360 version."
[MrSmileyFaceDude] "The compass, the quest marker and compass icons, are NOT the hand-holding, dumbing down babysitter some folks paint them out to be."------------ I'd disagree in my opinion
[Hayt] "We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know."
any of this sounds familiar?