I′m not a fan boy, when I have to criticize the game I do it.
I love Oblivion. I still play it. I play it with a lot of mods. I love Morrowind, I also still play it, and also with a lot of mods. Oblivion was more simplified than Morrowind. Removal of skills, removal of depth, the addition of quest markers, fast travel... But it was still a great game. And with mods it is the best game I′ve ever played, but we cannot let modders do all the work. And now Skyrim has, 3 skills removed! Are we going to see an Elder Scrolls with only two skills, combat and magic?
Removal of three skills is a simplification, removal of the attributes is a simplification, mantaining the fast travel is a simplification, simplifying armor system is of course a simplification. Do you know how many hour did I spend getting all the pieces of my glass armor in Morrowind?
C′mon guys, stop defending Bethesda, they don′t do everything all right, they make mistakes. I know you consider ES games best saga forever, I also do it.
Okay, now, you can kill me, you can call me hater, you can call me spammer...But I know that I′m not wrong, or probably this is not may day...
Dragonforks, on 06 July 2011 - 01:34 PM, said:
I actually agree with you somewhat, despite the fact that Skyrim remains my most anticipated game of 2011.
We also agree in that. Skyrim remains my most anticipated game of 2011. I′m prebuying it.
Cimex, on 06 July 2011 - 02:11 PM, said:
With you all the way. However judging by the reactions of the regulars here when someone suggested a very interesting idea - different weapons being effective on different mobs - TES's contemporary audience simply dislikes complexity. Sad but true.
That might be the problem.
sheogorath88, on 06 July 2011 - 02:06 PM, said:
Greaves in Morrowind and Oblivion aren't just knee pads. They're effectively trousers (pants if you're American).
And if you honestly can't see how the series is being streamlined / made much more accessible, you've either never played Morrowind and Daggerfall, or seriously need to remove the rose-tinted glasses. Even BGS have said repeatedly that they're trying to make Skyrim much more accessible than previous TES games.
Accessibility doesn't always equal dumbing down, but in this case I think it most definitely does. More accessibility should only be required when a game is incredibly difficult, complex, hard to get into. Oblivion was none of these. By RPG standards it's incredibly mainstream and easy to play. If anything, they should be taking Skyrim in the opposite direction and making it less accessible, a lot harder, and more complex. That's what most fans want. Not to be treated like mindless monkeys that need their hands held throughout the game.
Again, that′s the point.
Have you realized how easy Oblivion is? Have you realized that adding difficulty in Oblivion means something as simple as "make enemies stronger".
C′mon, don′t you want a bit of difficulty like for example places that are difficult to find, finding objects, difficult quests...In Oblivion, quest were only a matter of time.
Isn′t FCOM and OOO one of the most downloaded mods? These mods add complexity, guys.