It's not very difficult to see why some people would feel that certain skills don't deserve to be removed. There's just no justification for it since it doesn't make the game any more approachable...all it does is remove choice and maybe cut down on production time.
I hope these new age "player skill" people
understand the reasoning behind wanting more diffuse weapon skills. Generally when these arguments occur people will go the path of realism and mention how one doesn't handle a dagger the way they do a longsword, but the other reason is so that you can
specialize in certain weapon types, and perhaps deliberately remain untrained in others. Daggerfall still did this best by even having "forbidden weapon/armor type" disadvantages you could choose on character creation.
Part of the fun is committing your character to, say, axes and then having your only axe break in the middle of a dungeon with no lootable weapons within grasp except swords. Do you make a run for it? Perhaps you have some fortify scrolls on you that would give you enough time to slash your way out using a sword?
In Skyrim, sure, you can always just use self-restraint and focus on specific weapons, but considering how perks don't seem to offer any actual increased damage or speed (just special effects and gimmicky maneuvers), in the end you're still advancing equally across all weapon types. Maybe I can make enemies bleed by using an axe, but if I found myself in the dungeon scenario described above I could just haphazardly pick up an iron sword and blaze through the dungeon without any sort of acknowledgement of my usually axe-based playstyle. :down:
As Arwen put it, there's basically nothing other than self-restraint keeping you from just randomly changing your playstyle and not having to deal with any (major) consequences. Maybe some people like that, but I myself am the same guy who wants an option to disable Oblivion-style fast travel because just
knowing the option of convenience is there gets to me.
Skills and Attributes are RPG mechanics designed to show character progression. If you remove RPG mechanics you remove the RPG.
It's a good thing I play the Elder Scrolls games for their amazing worlds/freedom first and gameplay second, then. :hehe: