This. Bethesda is improving the TES series with Skyrim, not weakening it. Too many people don't understand that.
Not the point he was trying to make, I'm afraid. The application of Occam's Razor in this instance is to point out that one can achieve the proper explanation, or answer to an equation (i.e. calculating Magicka via Intelligence) with a simpler version of the same procedure.
The "simplifying" or "dumbing down" that so many people argue about on this forum amounts to the simplest answer by Bethesda: Todd and the team want a game that functions just as well as (if not better than) the previous titles, but without unnecessary procedure and titles for those game functions that create the enjoyable experience Bethesda, (and by extension, us, the fans of their games) have come to expect.
Not the point he was trying to make, I'm afraid. The application of Occam's Razor in this instance is to point out that one can achieve the proper explanation, or answer to an equation (i.e. calculating Magicka via Intelligence) with a simpler version of the same procedure.
The "simplifying" or "dumbing down" that so many people argue about on this forum amounts to the simplest answer by Bethesda: Todd and the team want a game that functions just as well as (if not better than) the previous titles, but without unnecessary procedure and titles for those game functions that create the enjoyable experience Bethesda, (and by extension, us, the fans of their games) have come to expect.
Not really. There was nothing complex about the other system. For example: Raising Intelligence to get more Magicka, or just raising it through perks at level up are the same thing, so Occam's Razor does not apply. But thats not even what we are talking about, we're talking about losing things and they never get replaced. Occam's Razor doesnt figure into that either. If we did apply Occam's Razor, we'd be playing a linear action game.