Theres Simplification, and then theres Trunication
from Dagg to Morr all of the langauges skills were removed because we didnt talk to creautres that much and the *charm* spell was supposed to make up for it, but I know people who didnt make magick a primary and wanted to speak certain tongues, thing is there were no content in morrowind that included -extensive- talking BUT you could still chat up the occasional Dremora.
from Morr to Oblivion alot of stuff was taken out and dubbed "buggy" which made no sense because it was a completely new engine, beth simply didnt bother to -fix- and -improve- those things oh and -soooo- much content was taken out because the Dialog took so much, I wonder if anyone is kicking themselves for there zealousy in having voice acting, which was -redundant- after 2 playthroughs in exhange for what could have been Arenas in every city, More locations, quests, content, lore, AND the city of sutch, but of course all that took a bow to what? 6 voices in total for the entire game? yeah.
and now we have Skyrim, Attributes and Spell creation we saw were out in DECEMBER of last year, people saw this before it even becamse official and -look- it became official, your telling me current fears like Skyrim being simplified etc etc is without Basis?
Well this sums up a lot of my points. Thanks for reading my mind before I was even thinking about it.
As for people who say the weapons skills in Morrowind were redundant, I'd like to know how. A claymore is used very differently than a longsword which is used very differently than a dagger. A mace is used very differently than a warhammer. An axe is used very differently than a mace or a warhammer. Each weapon strikes the target in different ways, used in different manners. Even though it might appear that a mace strikes the same as a battle axe, they target different points on the body. Daggers are for thrusting, claymores for chopping and slashing, longswords do both but are gripped much differently and require different skill to manuever. The only similarities i've heard are how the body adjusts to the weapon, which was previously modeled by attributes, although it could have been modeled better by those attributes if they raised multiple attributes automatically rather than a multiplier.
Eitherway, we have a history of simplifying things, some of them warrented, many unwarrented. Skyrim im sure will follow the pattern, and I personally don't think they will make the reduction justified.