I don't mind them using this engine (assuming it's a good one and doesn't disappoint), I just hope for more Fallout tune-ups. Map-node system would be great, but unfortunately I doubt Beth would ever do it. I hope for a huge wasteland map (significantly bigger than Fallout 3 or New Vegas) at the very least. Also, assuming there are super mutants, allow them to be edited like humans in the editor. I'm sick of seeing the same faces, the only SM in New Vegas that didn't have the exact same facial structure was Marcus because they had to actually make the model. If they make it so you can edit using sliders, that problem goes away.
Would be nice if every creature had sliders.
I mean, I have two guinea pigs, one is black and dark brown haired with very spiky fur and very powerful back legs, the other one is mainly white and light brown with a tint of black spots and has a very fat ass.
Get where I'm going with this?
I hate that every molerat is copy pasta of the next.
Would be nice to see "some" difference between creatures as well.
Nothing practical, just cosmetic things.
Then when they spawn in the area their appearance is randomized from the sliders.
But more importantly though; you're right about the super mutants but every single humanoid needs to have these sliders, ghouls, feral ghouls, krazies (For the love of god Bethesda bring them back!!!), trogs (COME ON!!! :cryvaultboy: ), Hillfolk, Lobotomites, Skags, Slags, et cetera.
Even if they're only hostile they still need it.
And clothes and armors on super mutants should have variations too and not the same one depending on what lvl it is. (Brute having a helmet, Reaver having a broken down combat armor)