» Fri Oct 15, 2010 5:39 am
It's probably like in past games, there's absolutely nothing stopping a warrior from using magic, or for that matter, a mage from using a huge axe, it's just that your level in the appropriate skill will determine your effectiveness at something, and you can mix and match skills as you see fit. The main difference that removing classes will make is that what kind of character you are is determined by how you choose to develop your character rather than what class you choose at the start. Presumably, mixing skills from different categories would require sacrificing a degree of specialization, and the addition of perks may actually help to ensure that the concequences of that are felt throughout the game, as in past games, by the end of the game, you could end up having all your skills at 100 regardless of your majors and minors, in Skyrim, you can presumably do this two, but the addition of perks means that even for characters who have maximized all skills, there will still be differences between them in terms of ability, since you apparently only get 50 perks, so even two characters who both have the same skill level in say, one handed might not fight just as well using the same one handed weapon if the perks they chose were different.