I haven't taken the time to read all of the replies here, but wanted to chime in with my own thoughts solely based on the OP. To put it bluntly, I think you are spot on in many ways, and finally, some one feels like I do about Fallout 3!
I've grown so damn tired of so many people around here saying that Fallout 3 was, “laughable, an embarrassment, ridiculous” and so on. When I start to see those kind of statements, I just think :facepalm: and keep on scrolling and mentally ignore them.
For me, I was able to emotionally connect to “the Kid from Vault 101” on so many levels its amazing! I mean, think of the turmoil this kid must have gone through that morning he was exiled from the Vault. He goes to bed the night before expecting tomorrow to be just another day. And he is startled and woke up by Amata only to find out his entire world has changed! He has to leave the only home he has ever known and head out into an unknown world he has always been led to believe is harsh and inhospitable. His father has abandoned him without even saying goodbye, he has no clue how he is going to survive or even where to go. Imagine the sense of loss and confusion he/she must have felt. On top of that, I always imagined the Kid and Amata were secretly in love with one another, or at a minimum very, very close platonic friends who loved one another on that level. Their lives were very similar in that both lost their mothers, and were raised by fathers preoccupied with other matters. So their common bonds would have been very, very deep in my opinion. I mean, she had been there for him/her since they were babies. This adds another dimension to his loss as well. I just connected with The Kid in so many ways. And unfortunately, I feel no connection to “The Courier” at all.
Part of that might be because of no back-story whatsoever, but I just can't dream up a role for him that I can connect to. People said the story for Fallout 3 was lame or whatnot, and I just say, whatever. I just know I felt a heartfelt connection to that character. Perhaps because some of my own life's experiences relate to his, I don’t know. I just know it's not there in New Vegas for me.
The other aspect that I REALLY miss in NV is that there just aren't any areas to explore just for the sake of exploring. I LOVED that in Fallout 3 you could just go where the breeze took you and you would always find a subway, metro tunnels, some old DC ruins full of Mutants or whatever. I could always just go explore and see what I might run into. NV basically has very few exciting places to go.
Now, I don't mean to imply that Obsidian didn’t get some things right either. Their dialog and depth of characters was awesome. I love the fact that you have to make some tough decisions and that your actions have consequences. I like all the different factions. I think they did a pretty good job with the reputation system too.
So, what would be perfect? If there were a hybrid of what was compelling (and emotional) in Fallout 3 combined with a GREAT and compelling story with lots of open world exploration, dungeons, random encounters and surprises, combined with Obsidian's reputation system, depth of characters and multiple choices for the path you choose, that would be almost the perfect game to me!
Thanks for the thread!
I think you've simultaneously hit the nail on the head and missed the point entirely.
FO3's 'kid from Vault 101' was one of the biggest problems for me because it immediately stopped being an RPG. Straight away you have a forced age, a forced back story, even a forced route to take in the game.
That's not an RPG, it's an action adventure game with an open world. Joining the ranks of...well almost every game released in the last 5/6 years.
Being unable to cast the courier in a personable role says more about you to be frank. We are given nothing beyond the fact that you were a courier and you were shot in the head. That's it. No age, no name, no history, no nothing. That's why it's an RPG, you make the role and then you play it...
Put it this way.
In New Vegas you create the role then play it out as you wish.
In Fallout 3, a role is created for you and then you have to follow it. Sure you have some leniency, you can commit mass murder if you want, but it just isn't an RPG...
I liked it, quite a lot, the DLC fixed some things and seriously broke others but it was still a more than enjoyable game. It just isn't a real RPG (and I'm not saying that to be elitist, I love the FF games, they sure as hell are not RPG's, there should be another category made for such games) it's an action adventure game and there are better ones out there.