Sincerely Disappointed (SPOILERS GALORE)

Post » Tue Oct 19, 2010 12:36 am

Yeah, my post is assuming real world science alone. I have to see Fallout though a pair of atompunk shades, where science fiction can fill in the gaps. They mention Tesla frequently in the games, maybe their using some kind of "over the air", or "through the ground itself" transmission of power, at least in some cases. Still, I see all those overhead power lines out in the wasteland, all destroyed, and think they must have still been using traditional methods for much of their power.


Of course, there's an even simpler explanation for lack of street lights: the city turned them off. That's what cities do in wartime. No-one has ever found the switch to turn them back on.
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matt oneil
 
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Post » Tue Oct 19, 2010 2:18 pm

The two largest story flaws lay in the poor sense of motivation and the sheer loss of an epic scale. To address the second, in most Fallout games you felt like you were a normal person thrown into this epic fight. Wether you chose the good or evil spectrum you felt big implications. Even though the combat may have been horrid running into battle with the BH:OS to liberate Project Purity from the Enclave felt, EPIC. Looking for the Purification chip from Fallout 1 was tense, as you knew you had little time to work with. New Vegas killed it. You never feel like anything you do has a large scale implication, and you certainly never feel heroic. It's always working as an agent, recruiting, preparing ect.


I honestly don't see how New Vegas is any different from previous Fallout games in this regard; the war between the NCR and Legion is no small fight, it's much bigger and much more important than the war between the Brotherhood and Enclave in Fallout 3. Not to mention I'd call impacting both the entirety of the NCR and Caesar's Legion in addition to the Mojave pretty "epic", but I don't know... maybe I'm just crazy like that.

As for never feeling heroic, well that depends on how you play the game doesn't it? I performed selfless "heroic" acts in New Vegas; maybe the main quest doesn't put you on a pedestal, but then again neither did the Fallout 1/2 main quests... you were just the poor sod unfortunate enough to have been chosen to find the water chip and stop the super mutants, and in the case of Fallout 2 find the GECK and stop the Enclave.

Even the boss fight can be so ridiculously dismissed with some barter skill, like one second it's this devoted tank of a guy fighting for what he believes then you pull a hat trick of snappy money related comments and he's suddenly like 'Oh yeah, I'll just turn invulnerable and cower in this tent while the war suddenly ends.' I mean honestly? Four sentences of common sense ends a long stretch of ruthless warfare? In what world!? That in itself ruined the whole feeling of a last resort war for me.


And how is this any different from how you can convince Autumn to stop fighting at the end of Fallout 3? At least Lanius is harder to convince than Autumn was.

And to wrap this section up, when you finish the game nearly no matter which way you go about doing it you feel like you were working for the wrong side. They either were asses to begin with or they went mad with power. Sweet.


That's the point, there is no right or wrong answer to what's best for the region.

The other major issue which I previously mentioned is kind of a tie in, but I will address it separately. In Fallout 3 you felt the urge to press on and look for your Dad, all the while you did any odd job you could for respect among the people and a bit of money for medicine. In new Vegas reputation makes committing crimes so easy and the lack of karma really affecting [censored] all I don't feel the need to do any side quests.


How does reputation make committing crimes "easier" exactly? Karma has never really impacted much of anything in the series, and it certainly never made committing crimes more "difficult"; especially not in Fallout 3 where you could change your karma on a whim by donating water to beggars.

Talk about not feeling motivated, the whole prologue with hunting Benny transitioned so abruptley into you fighting the people's war that it wasn't even laughable. You didn't feel like you belonged in this war, you just got plunked in via a recruitment mission, leaving really no reason to ambitiously chase after victory.


Would you have preferred the storyline stated that the Legion ran over your dog with a chariot? The game leaves your character's life open to interpretation so that you can fill in the blanks. You provide your own motivation for the Courier, and if you don't want to do that then I don't know what to tell you; just because the game doesn't spoon feed you a motivation doesn't mean one can't exist.

That's my two cents anyway. I can't say that I find the things you consider to be a disappointment problems; thus I voted "no". :P

I have to agree with the "lack of motivation" part, like Yahtzee said in his review (more or less) "People assumed i wanted to track down the guy who shot me in the head, but to me the fact that he shot me in the head was an excellent reason to not go after him!".


Except you kind of have to unless you want bounty hunters chasing after you for the rest of your life.

Fallout 3 had a more personal take on the story, which give better motivation.


Fallout 3 also had a more pre-defined protagonist, and a much more linear main quest which could and did clash with the player's vision of their character.
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Taylah Haines
 
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Post » Tue Oct 19, 2010 11:50 am

I think it says that there are still lines to be found that have power, that doesn't necessarily mean an intact grid. In fact, you can see downed power lines all over the wasteland, so clearly the grid did not survive intact.


I wasn't part of the original topic but what are you arguing for? Even the sewers lights still have power, there is obviously some kind of power grid in affect, even the one's under the supposedly nuked White House.
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Sabrina Steige
 
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Post » Tue Oct 19, 2010 9:20 am

Of course, there's an even simpler explanation for lack of street lights: the city turned them off. That's what cities do in wartime. No-one has ever found the switch to turn them back on.


That's true. I'll go with that. :smile:
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loste juliana
 
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Post » Tue Oct 19, 2010 2:36 pm

... like Yahtzee said in his review (more or less) "People assumed i wanted to track down the guy who shot me in the head, but to me the fact that he shot me in the head was an excellent reason to not go after him!".

I think he was being sarcastic.....
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Latino HeaT
 
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Post » Tue Oct 19, 2010 10:28 am

I agree the story line has a great start,but when it executes,its just like wtf,its all about that platium chip,the chip that is 204 years late.Fallout 3 story line was better,it felt like you were doing something to help,not just fight for one of the 4 morons you think is the best for controlling a place to piss your caps away.
Im just hopeing the DLCs really help out with the story,because the Dead Money Dlc was nothing short of anoying,pointless.
The fighting between the NCR and Legion seems to be pretty pathetic to me,i get more challenge out of fighting cazadors than faceing a centurions squad of mindless idiots.
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Kelly James
 
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Post » Tue Oct 19, 2010 4:43 am

I think he was being sarcastic.....


Regardless i think it highlights the lack of motivation many feel with the storyline :shrug:
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Laurenn Doylee
 
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Post » Tue Oct 19, 2010 1:32 pm

I agree the story line has a great start,but when it executes,its just like wtf,its all about that platium chip,the chip that is 204 years late.Fallout 3 story line was better,it felt like you were doing something to help,not just fight for one of the 4 morons you think is the best for controlling a place to piss your caps away.
Im just hopeing the DLCs really help out with the story,because the Dead Money Dlc was nothing short of anoying,pointless.
The fighting between the NCR and Legion seems to be pretty pathetic to me,i get more challenge out of fighting cazadors than faceing a centurions squad of mindless idiots.


Better than letting Optimus Prime to do the job IMO



Some people want to help, I want to not help, I preffer the villain way instead of the Hero, thats the problem with Fallout 3, YOU AR DA HERO OF DA WASTLAND
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victoria gillis
 
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Post » Tue Oct 19, 2010 11:23 am

Regardless i think it highlights the lack of motivation many feel with the storyline :shrug:

After getting shot in the head for a platium chip that you have no idea what it is,and its not yours why the hell would you go looking for the guy?The revenge of killing Benny was not fulfilling.
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Del Arte
 
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Post » Tue Oct 19, 2010 2:25 pm

Better than letting Optimus Prime to do the job IMO



Some people want to help, I want to not help, I preffer the villain way instead of the Hero, thats the problem with Fallout 3, YOU AR DA HERO OF DA WASTLAND

I had more fun watching Anti Communism Prime than doing all 4 of the endings in this game.
And just to add,you can almost guess the entire storyline within 2 hours of gameplay.
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Cesar Gomez
 
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Post » Tue Oct 19, 2010 1:46 pm

I had more fun watching Anti Communism Prime than doing all 4 of the endings in this game.


That's you.
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Tamika Jett
 
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Post » Tue Oct 19, 2010 8:55 am

That's you.

And its your opnion that you didnt.
This whole topic is opnion.
But the Fallout 3 story line was better to me.
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KRistina Karlsson
 
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Post » Tue Oct 19, 2010 7:40 am

Doesn't anyone actually looked at the pinned topics at the top of the General forum? You know the one that says DON'T POST ANY SPOILERS.

I am moving this to the correct forum.
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OTTO
 
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Post » Tue Oct 19, 2010 9:32 am

New Vegas does have a functioning society. Life is clearly not as much of a struggle in the Mojave as it is in DC. And what do you mean "the bombs crap"? Do you seriously think a city that's been hit by a hydrogen bomb is going to have functioning street lights?

DC was hit by like 4 and it had functioning street lights. >.>
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ONLY ME!!!!
 
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Post » Tue Oct 19, 2010 5:37 am

DC was hit by like 4 and it had functioning street lights. >.>

After someone restored the power for the Citadel.
The power is weird anyways.
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Manuel rivera
 
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Post » Tue Oct 19, 2010 12:06 pm

EDIT- If you think the gamebryo engine in the hands of Bethesda is "perfect" then your standards must lie in Satan's wine cellar.


:rofl: (sigh).... oh my...too true...if it was so great, why is it for sale? and how come there discontinuing using it as a game engine in future titles? I think it's logical to say that it's because something was wrong with it, correct?
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meg knight
 
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Post » Tue Oct 19, 2010 3:26 am

I thought the story was good from the point of view it was rich in detail and was (within a certain context) believeable while allowing a huge degree of choice. It did lack a certain motivation. I didn't feel compelled in quite the same way as per playing FO3. Might be the downside of having such a wide range of choice.

Overall it's a great game, as was FO3. I wish there were more games of this quality.
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Naughty not Nice
 
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Post » Tue Oct 19, 2010 12:27 pm

Now I'll agree with he lamp post thing, I recall Novarro in Fallout 2 was simply lined with them. But really that's the biggest problem with Fallout 3? The fact of the matter is the world of Fallout 3 is down in the dumps as far as society goes, despite previously an upward curve of progress. But guess what, that's the way it is. Why? Because that place was hit HARD. Ravenous super mutants [censored] on your face if you leave your house, and there are unexploded rockets just kickin' around downtown. Did anyone ever think that maybe this place was intended to be a rougher society than others? The people at Bethesda are damn geniuses, you guys don't give them enough credit. And of course now I will be flamed no doubt for enjoying Fallout 3 more than the previous games for god knows why. You guys just don't seem able to 'accept' it as one of the series. I can't say I understand you guys.

@.::AleisterCrowley::. You're just being an ass. If you read my posts you'd see I said it's the perfect engine FOR ME. Not because of how it runs or anything I'm quite aware it's in a rough and aged condition, I'm saying the mechanics are perfect, well as close to perfect as you can get as of now. The whole speak to anyone, kill anyone, take anything, like it's one of those few shining engines that let you do it all, and best of all it's for console. Not sure how much more clear I can make myself.
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Dylan Markese
 
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Post » Tue Oct 19, 2010 1:38 pm

Now I'll agree with he lamp post thing, I recall Novarro in Fallout 2 was simply lined with them. But really that's the biggest problem with Fallout 3? The fact of the matter is the world of Fallout 3 is down in the dumps as far as society goes, despite previously an upward curve of progress. But guess what, that's the way it is. Why? Because that place was hit HARD. Ravenous super mutants [censored] on your face if you leave your house, and there are unexploded rockets just kickin' around downtown. Did anyone ever think that maybe this place was intended to be a rougher society than others? The people at Bethesda are damn geniuses, you guys don't give them enough credit. And of course now I will be flamed no doubt for enjoying Fallout 3 more than the previous games for god knows why. You guys just don't seem able to 'accept' it as one of the series. I can't say I understand you guys.

Fallout 3 was has a better story and the way the city is with all the questing was better in my opnion,atleast in fallout 3 you get to help for the common good,new vegas just dosent feel as fun as fallout 3,even with all the new features.Id say DC is a better place for this type of game over a city that has almost no importance(besides Hoover).I think the mojave wasteland may be to tame compared to fallout 3,just not as many major problems to fix.
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Justin Hankins
 
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Post » Tue Oct 19, 2010 6:26 am

Fallout 3 was has a better story and the way the city is with all the questing was better in my opnion,atleast in fallout 3 you get to help for the common good,new vegas just dosent feel as fun as fallout 3,even with all the new features.Id say DC is a better place for this type of game over a city that has almost no importance(besides Hoover).I think the mojave wasteland may be to tame compared to fallout 3,just not as many major problems to fix.
I get what you're saying there, and one huge thing is this. Fallout 3 had constant battles when walking the wasteland. We know DC vaults had FEV testing sites, so super mutants run rampant. On top of that about three prominent factions of people who will attack on site and you get how the Capital Wasteland functions. Now moving on to the Mojave Wasteland, a much more civil place. They used the same engine and it almost seems as if they couldn't significantly change the frequency at which you're attacked by random encounter enemies. So we have 'Powder Gangers' and 'Viper Fang' (or whatever they're called) people nearly owning the wasteland when in the story, there really shouldn't be that many. Every step that you take some jumpsuit wearing [censored] tries to blow you up.
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REVLUTIN
 
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Post » Tue Oct 19, 2010 3:21 pm

One of the things NV did better is that you have more than just one way (or two if you count whether you use the virus) to complete the mainquest
And while moral ambigous choices sometimes make your decisions harder, they also make them more interesting.
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jenny goodwin
 
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Post » Tue Oct 19, 2010 6:32 am

I get what you're saying there, and one huge thing is this. Fallout 3 had constant battles when walking the wasteland. We know DC vaults had FEV testing sites, so super mutants run rampant. On top of that about three prominent factions of people who will attack on site and you get how the Capital Wasteland functions. Now moving on to the Mojave Wasteland, a much more civil place. They used the same engine and it almost seems as if they couldn't significantly change the frequency at which you're attacked by random encounter enemies. So we have 'Powder Gangers' and 'Viper Fang' (or whatever they're called) people nearly owning the wasteland when in the story, there really shouldn't be that many. Every step that you take some jumpsuit wearing [censored] tries to blow you up.

The sad thing is ive actully walked to freeside from goodsprings in hardcoe mode at level 4....The only thing that attacks you is a few idiots way over there head.
While if you tried to cross the river by the super-duper mart in fallout 3,you got riddled by super mutants.You actully had to level up to advance.
Not to be a a-hole but why did fallout new vegas get beat by grand theft horse,while fallout 3 got game of year.
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Victoria Bartel
 
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Post » Tue Oct 19, 2010 4:26 am

One of the things NV did better is that you have more than just one way (or two if you count whether you use the virus) to complete the mainquest
And while moral ambigous choices sometimes make your decisions harder, they also make them more interesting.
I'll agree there, and it sounds great on paper but it only really makes it that far. No faction is really a good one. No matter what you do you eel like you're in the wrong place when attempting to play a good character. Some may say 'THAT'S THE POINT' but what a stupid point to go after. The choices never feel like they're far reaching AND it's very hard to un-do even small choices. As soon as I got the Caesar's Legion recruitment quest I went on down planning to try to kill as many of those sick bastards as I could then pop back out and visit the NRC. Well apparently in the world of New Vegas the second you say something your mind is made and suddenly you live that choice and believe it. And what else? Somehow everyone knows it when you make a choice like that. I had not way of leaving and NRC started attacking me. Cool.
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Enny Labinjo
 
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Post » Tue Oct 19, 2010 8:34 am

I'll agree there, and it sounds great on paper but it only really makes it that far. No faction is really a good one. No matter what you do you eel like you're in the wrong place when attempting to play a good character. Some may say 'THAT'S THE POINT' but what a stupid point to go after. The choices never feel like they're far reaching AND it's very hard to un-do even small choices. As soon as I got the Caesar's Legion recruitment quest I went on down planning to try to kill as many of those sick bastards as I could then pop back out and visit the NRC. Well apparently in the world of New Vegas the second you say something your mind is made and suddenly you live that choice and believe it. And what else? Somehow everyone knows it when you make a choice like that. I had not way of leaving and NRC started attacking me. Cool.

Heres a perfect example with the powder gangers.Heres the quest involved http://fallout.wikia.com/wiki/I_Fought_the_Law,to get to NCRCF you most likely will find hostile powder gangers,if you shoot them you get hated by the powder gangers, and this quest automatically fails due to ALL powder gangers becoming hostile,which you get this quest from Eddie.The only way to get this quest is to go out of your way to avoid the hostile powder gangers.Or stealth boy their.Or complete quest that give you good Powder Gangers rep,but pisses off other factions like Legion in http://fallout.wikia.com/wiki/Booted.
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c.o.s.m.o
 
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Post » Tue Oct 19, 2010 10:04 am

Heres a perfect example with the powder gangers.Heres the quest involved http://fallout.wikia.com/wiki/I_Fought_the_Law,to get to NCRCF you most likely will find hostile powder gangers,if you shoot them you get hated by the powder gangers, and this quest automatically fails due to ALL powder gangers becoming hostile,which you get this quest from Eddie.
Right I remember that. I tried it on my evil character. Stupid quest.
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Isabella X
 
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