Sincerely Disappointed (SPOILERS GALORE)

Post » Tue Oct 19, 2010 8:25 am

DC was hit by like 4 and it had functioning street lights. >.>


There are functioning street lights in DC? Where? I don't recall any.
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Shelby Huffman
 
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Post » Tue Oct 19, 2010 11:24 am

There are functioning street lights in DC? Where? I don't recall any.

Thers a few,i think one of the park places if fully lit at night.I belive its Vernon Square near the Statesmen Hotel.
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Wayne Cole
 
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Post » Tue Oct 19, 2010 6:32 pm

There are functioning street lights in DC? Where? I don't recall any.
I'm quite certain there weren't actually. In fact I know there weren't. All the time walking in the dark I would remember if there were. The game didn't have much dynamic lighting to be honest.

@Spraynpray9932l Are you sure? If so did they give off low level light? Because I'm sure I would have remembered.
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josh evans
 
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Post » Tue Oct 19, 2010 4:16 am

@.::AleisterCrowley::. You're just being an ass. If you read my posts you'd see I said it's the perfect engine FOR ME. Not because of how it runs or anything I'm quite aware it's in a rough and aged condition, I'm saying the mechanics are perfect, well as close to perfect as you can get as of now. The whole speak to anyone, kill anyone, take anything, like it's one of those few shining engines that let you do it all, and best of all it's for console. Not sure how much more clear I can make myself.


ok, no reason for insult. but your making it sound like it's the only engine that does that, there's ones that do the same and w/o the technical errors... so how am I being an "ass"? because I disagree with you? sorry, but there's something called "personal opinion", and although I disagree with you, I'm not insulting you for your opinion. I also think it's a good engine, but Bethesda knew there was something wrong with it and continued using it. that just isn't right, IMO.
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James Potter
 
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Post » Tue Oct 19, 2010 6:06 pm

ok, no reason for insult. but your making it sound like it's the only engine that does that, there's ones that do the same and w/o the technical errors... so how am I being an "ass"? because I disagree with you? sorry, but there's something called "personal opinion", and although I disagree with you, I'm not insulting you for your opinion. I also think it's a good engine, but Bethesda knew there was something wrong with it and continued using it. that just isn't right, IMO.
I get what you're saying. But that was MY opinion, I'm not trying to start something but I didn't really see how that was even worth posting, if all you had to contribute was the fact that you were against my opinion on something I said that was slightly off topic. I agree as well however that they used it for far too long. I am looking forward to the Skyrim engine as it should be a huge improvement and I have no doubt that's what they'll build Fallout 4 on.
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Chloe Mayo
 
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Post » Tue Oct 19, 2010 5:51 pm

The sad thing is ive actully walked to freeside from goodsprings in hardcoe mode at level 4....The only thing that attacks you is a few idiots way over there head.
While if you tried to cross the river by the super-duper mart in fallout 3,you got riddled by super mutants.You actully had to level up to advance.
Not to be a a-hole but why did fallout new vegas get beat by grand theft horse,while fallout 3 got game of year.



GOTY =/= Good game

Money is sorrounding the industry of the Videogames too you know? So, I dont know in wich moment they got "beated" by Red Dead Redemption, both games were dominated to VGA writing awards in the last year

As for the moral decision, I want to be the antagonist, something that New Vegas game me, in FO3, no matter what you do, you ends helping the BOS
Lame

Again, Bethesda does not know how to handle Fallout, they never revived the franchise, they just bought the rights of the game, even Bioware and Troika Game could did it a better job
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Vicki Gunn
 
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Post » Tue Oct 19, 2010 2:58 am

I have to agree with the "lack of motivation" part, like Yahtzee said in his review (more or less) "People assumed i wanted to track down the guy who shot me in the head, but to me the fact that he shot me in the head was an excellent reason to not go after him!". Fallout 3 had a more personal take on the story, which give better motivation. That, and the emptiness of Mojave are really my only complaints about New Vegas. Oh, and pointless filler quests. I'd prefer pointless filler dungeons :D

I had no motivation either. But 3 better. No, just no. I didnt give a crap about dad in 3, whjen I caught up with him, I couldnt say "[censored] you getting me kicked out" I had to basically say "aww I miss you so much I had to leave" then he forces me to join the BoS and attack the enclave, and commiting suicide for no reason, all he did was force me to fight, autumn and his 2troopers werent even in my way, and then because of him [censored] up, I die in the rad chamber. (Broken steel dosent belong on my games, it dosent exist, before anone brings that pathetic cop out dlc up).

The sad thing is ive actully walked to freeside from goodsprings in hardcoe mode at level 4....The only thing that attacks you is a few idiots way over there head.
While if you tried to cross the river by the super-duper mart in fallout 3,you got riddled by super mutants.You actully had to level up to advance.
Not to be a a-hole but why did fallout new vegas get beat by grand theft horse,while fallout 3 got game of year.

No. No you did not.
Fallout NV are much tougher, try making that trip north of goodsprings, or try going past sloan.
The thing ois the roads are kept clear, anywhere else is a deathtrap, you want a challenge, dont go on the roads.

And fallout was easy, go to megaton, put all my stuff in the hollow rock, or my home, then go to the super duper mart and swim down the river, to rivet. Not hard, made even easier when your home gives water and chems every few days. Add the mesmotron and some raiders and you get guilt free caps from paradise falls, enslave arkensas to be allowed in. Then the enclave show up, if you couldnt uild your own liberty prime out of caps, you can now.
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Austin England
 
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Post » Tue Oct 19, 2010 2:37 pm

I had no motivation either. But 3 better. No, just no. I didnt give a crap about dad in 3, whjen I caught up with him, I couldnt say "[censored] you getting me kicked out" I had to basically say "aww I miss you so much I had to leave" then he forces me to join the BoS and attack the enclave, and commiting suicide for no reason, all he did was force me to fight, autumn and his 2troopers werent even in my way, and then because of him [censored] up, I die in the rad chamber. (Broken steel dosent belong on my games, it dosent exist, before anone brings that pathetic cop out dlc up).


Don't forget he keeps a radiactive bomb in the purifying chamber.
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Heather Dawson
 
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Post » Tue Oct 19, 2010 6:57 pm

There are functioning street lights in DC? Where? I don't recall any.

I don't remember exactly where, but check around the various places inside the DC city. There are alot of squares and areas that have some that are on. Plus arguing over power in this game is kinda stupid. How come every ruined building in DC that you can go inside still has power? Hell, the only buildings that DONT have power are the ones you have to restore power for as part of a quest or something. If we were completely realistic and gave no buildings power (which for the most part I would assume is what would happen) then it would KILL the atmosphere you get from lighting a cell properly.
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Beast Attire
 
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Post » Tue Oct 19, 2010 7:06 am

Don't forget he keeps a radiactive bomb in the purifying chamber.

Yep, because that woulnt have had any negative effects.
Not to mention he made it so the FEV can be placed in the water, I mean he didnt need to add anything, but you know just in case someone ever needs to add something else to the water...
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roxanna matoorah
 
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Post » Tue Oct 19, 2010 11:53 am

I'll agree there, and it sounds great on paper but it only really makes it that far. No faction is really a good one. No matter what you do you eel like you're in the wrong place when attempting to play a good character.

Yes, but that's what life is like in the world of Fallout. There are no big & really good guys (neither are there in the real world imho). Maybe the followers, but their greatest strength, their idealism is also their biggest weakness.
And if you don't like helping NCR, Legion or House, go Yes-Man. At least you get to decide what happens to the other factions.

The choices never feel like they're far reaching AND it's very hard to un-do even small choices. As soon as I got the Caesar's Legion recruitment quest I went on down planning to try to kill as many of those sick bastards as I could then pop back out and visit the NRC. Well apparently in the world of New Vegas the second you say something your mind is made and suddenly you live that choice and believe it. And what else? Somehow everyone knows it when you make a choice like that. I had not way of leaving and NRC started attacking me. Cool.

NCR and legions have spys everywhere. ;)
No, really I understand what you are saying, but still, at least you can decide at all who to help. And how, to some to degree. FO3 only gave you one way to end the game.
Even if you agreed helping the president, it changed next to nothing until Broken Steel came out.
Well, maybe some day there will be some AI that really can be called such and that can understand and/or anticipate every possible way a player may take.
Until then we are stuck with scripting.
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Wayland Neace
 
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Post » Tue Oct 19, 2010 7:47 am

I had no motivation either. But 3 better. No, just no.


The premise was better, not necessarily the realisation ;)
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kitten maciver
 
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Post » Tue Oct 19, 2010 10:56 am

Personally, I wholeheartedly agree with the OP.

I think it's stupid that NPC's don't seem to communicate with each other like they did in Fallout 3, alot of places seem to be boarded-up whereas in Fallout 3, there were a number of places to visit. This is down to personal opinion, but I despise the desert setting. There's a ton more, but I'm sick of typing. Moral of the story? FO3 is better.
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Christine
 
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Post » Tue Oct 19, 2010 12:30 pm

Personally, I wholeheartedly agree with the OP.

I think it's stupid that NPC's don't seem to communicate with each other like they did in Fallout 3, alot of places seem to be boarded-up whereas in Fallout 3, there were a number of places to visit. This is down to personal opinion, but I despise the desert setting. There's a ton more, but I'm sick of typing. Moral of the story? FO3 is better in my opinion.


Fixed for you :D
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meghan lock
 
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Post » Tue Oct 19, 2010 11:57 am

FONV lacks mystery that triggers curiosity & incentives to drive forward. FO3 was much more intriguing & absorbing. I played FO3 atleast 10 times before I felt like I didn't want to play any more, I can't even force myself to Play NV for the 5th time. NV's complexity in Factions & Society just doesn't cut it for me, when your in a world where you could blow anybody's head off just for pissing you off.
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Add Meeh
 
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Post » Tue Oct 19, 2010 5:05 pm

when your in a world where you could blow anybody's head off just for pissing you off.


Can you explain that better?
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Laura-Jayne Lee
 
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Post » Tue Oct 19, 2010 10:44 am

To address the second, in most Fallout games you felt like you were a normal person thrown into this epic fight. Wether you chose the good or evil spectrum you felt big implications. Even though the combat may have been horrid running into battle with the BH:OS to liberate Project Purity from the Enclave felt, EPIC. Looking for the Purification chip from Fallout 1 was tense, as you knew you had little time to work with. New Vegas killed it. You never feel like anything you do has a large scale implication, and you certainly never feel heroic.

Had plenty of heroic moments in NV and though I agree that the battles didn't feel that epic, the story really is. You are deciding the fate of not just the entire region, but both the NCR and Legion and their vast territories.

Even the boss fight can be so ridiculously dismissed with some barter skill, like one second it's this devoted tank of a guy fighting for what he believes then you pull a hat trick of snappy money related comments and he's suddenly like 'Oh yeah, I'll just turn invulnerable and cower in this tent while the war suddenly ends.' I mean honestly? Four sentences of common sense ends a long stretch of ruthless warfare?

You do know that you could convince the Master to destroy himself and complete the cathedral without shooting.
You do know that you can convince Autumn to stand down.
Only Fallout 2 forced you to fight the end-boss.
And Lanius isn't that easy to convince (would be even harder if you didn't know which option was the skill check, but that's something Fallout 3 did as well).

And to wrap this section up, when you finish the game nearly no matter which way you go about doing it you feel like you were working for the wrong side. They either were asses to begin with or they went mad with power. Sweet.

Plenty of Fallouts played with moral ambiguity and I think it is commendable that they did endings that showed that "not everything is going to work out SUPER!!™" for everybody.

The other major issue which I previously mentioned is kind of a tie in, but I will address it separately. In Fallout 3 you felt the urge to press on and look for your Dad, all the while you did any odd job you could for respect among the people and a bit of money for medicine. In new Vegas reputation makes committing crimes so easy and the lack of karma really affecting [censored] all I don't feel the need to do any side quests. Hell I'm sure some of the side quests were great, but I never felt driven to complete them... in any way. Talk about not feeling motivated, the whole prologue with hunting Benny transitioned so abruptley into you fighting the people's war that it wasn't even laughable. You didn't feel like you belonged in this war, you just got plunked in via a recruitment mission, leaving really no reason to ambitiously chase after victory.

Meh, Fallout 3's Dad was poor motivation, since you see him a total of what five-six minutes of the introduction. I really didn't feel the urge to look for my Liam Neeson Dad. And the odd job didn't garner me respect among the people nor did I need money for medicine after say the first four levels. Most quests could easily be ignored in regards to the main quest and had nothing to do with it. I don't see how you could feel more driven to do those than the New Vegas quests. You shouldn't on factual presumptions, which means it's a subjective matter tied in to your dislike of NV versus your like of Fallout 3

I prefer reputation over karma. It makes more sense that factions favor me based on things I did for them, rather than being an wasteland saint or puppy-kicking baby-eater.

The idea behind New Vegas is that you roleplay the courier. Rather than be spoon fed motivation it allows you to come up with it yourself.

Layer on top of that a buggy as hell system, short main story, less perks, more limitation of what your character can become, and of course... the lack of 3Dog (Only jokes, but seriously 3Dog was damn awesome!) and you get a sub par game.

Fallout 3 was quite buggy as well. Fallout 3's main story was even shorter.
Perks have more meaning and character are thankfully limited (Fallout 3 had you become Master of ALL SKILLS!, with all it's perks, cheat books and magically bobbleheads). If you think these are minuses, you didn't really get Fallout and Fallout 2. It's an RPG you should be limited in what you can choose to become, what's the point in more than one play-through if the character can become everything in the first.

guess what... they did, and it was all because of the story and the writing.

Writing? How could I forget Fallout 3's stellar writing.

[Intelligence] So you fight the good fight with your radio.

I just can't agree with you. The writing was a whole lot better and despite a few misgivings I found the story to be better as well.


I see a lot of Fallout veterans talking about how terrible Fallout 3 is for some reason or another. I get that some role play aspects were cut down on, but honestly I don't see it. Nostalgia maybe? I love the first Fallout but number three takes the cake. It's in my eyes a significant improvement in many, many ways.

Cut down. More like uprooted. In vanilla Fallout 3 the entire stats aspect was inconsequential because you'd become a master of all before the end of it. NV is a vast improvement over it, but still fails in comparison to the first two that I feel compelled to fix it with mods.

New Vegas does have a functioning society. Life is clearly not as much of a struggle in the Mojave as it is in DC. And what do you mean "the bombs crap"? Do you seriously think a city that's been hit by a hydrogen bomb is going to have functioning street lights?

DC is surprisingly intact for a city that got bombed the crap out of.
All in all I'd say DC is a lot less logical than NV.

I had more fun watching Anti Communism Prime than doing all 4 of the endings in this game.
And just to add,you can almost guess the entire storyline within 2 hours of gameplay.

Fallout 3's story wasn't that much of a guesser either. It gets a bit more time, because it drops certain information a bit more gradually, but once they drop a tidbit the implications become pretty obvious
For example
Spoiler
Once I found dad I knew he would die in a short while. The second I heard about the purifier I knew it would be your main goal to activate it.


I'll agree there, and it sounds great on paper but it only really makes it that far. No faction is really a good one. No matter what you do you eel like you're in the wrong place when attempting to play a good character. Some may say 'THAT'S THE POINT' but what a stupid point to go after. The choices never feel like they're far reaching AND it's very hard to un-do even small choices. As soon as I got the Caesar's Legion recruitment quest I went on down planning to try to kill as many of those sick bastards as I could then pop back out and visit the NRC. Well apparently in the world of New Vegas the second you say something your mind is made and suddenly you live that choice and believe it. And what else? Somehow everyone knows it when you make a choice like that. I had not way of leaving and NRC started attacking me. Cool.

In general there are quite a few good endings to get and a lot of good with a small but. The game, though, isn't about being good or bad. But finding out which faction you think works best, which one you like best, etc... And the ending slides show just how far reaching the choices can be. Though it lacks the ingame immediate changes where they would have made sense.
Also you went reasonably far in the Legion quests because there's even a quest warning you about it. I don't really think what you expected to do, though, but how far did you think you needed to go to sabotage them?
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Brian LeHury
 
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Post » Tue Oct 19, 2010 5:23 pm

FONV lacks mystery that triggers curiosity & incentives to drive forward. FO3 was much more intriguing & absorbing. I played FO3 atleast 10 times before I felt like I didn't want to play any more, I can't even force myself to Play NV for the 5th time. NV's complexity in Factions & Society just doesn't cut it for me, when your in a world where you could blow anybody's head off just for pissing you off.


So saying that having a freedom of doing whatever you want automaticly makes it worse? I urm... fail to see the logic here.
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luis dejesus
 
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Post » Tue Oct 19, 2010 7:49 pm

While if you tried to cross the river by the super-duper mart in fallout 3,you got riddled by super mutants.You actully had to level up to advance.

I don't know which Fallout 3 you played, but I would like to trade it for my level-scaling easy fest, where I killed entire raider gangs and normal super mutants with my start 10mm pistol.

I think it's stupid that NPC's don't seem to communicate with each other like they did in Fallout 3, alot of places seem to be boarded-up whereas in Fallout 3, there were a number of places to visit. This is down to personal opinion, but I despise the desert setting. There's a ton more, but I'm sick of typing. Moral of the story? FO3 is better.

Boarded up buildings were quite prevailing in Fallout 3 as well. Perhaps there was a bit more to each one you did visit, but still most buildings were inaccessible.
A large part of the Fallout 3 map could be classified as a desert as well.
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Adrian Morales
 
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Post » Tue Oct 19, 2010 9:12 am

What's the motivation in FO3? "Daddies gone I must find him?" First he just took off so why would you really care about finding him? Only motivation I have to leave the Vault are the people trying to kill me. The game does not really factor playing an evil character. Why would someone evil care about dear old dad? Even if they take the time to find him why help him with Project P?

There are only two options for FO3 "Good or Evil." BoS are white knights and enclave are evil black knights. Can't join the Enclave orTalon Company but are forced to join the BoS and can join regulators so game pushes you to be good more then evil. Only really Evil thing you can do in the game is blow up megaton which is poorly done. Mr.Burke is sitting there asking people to blow it up yet no one stops him? He does not hire one of the many Mercs to do it or he does not do it himself.

I blow up megaton yet the people down the street treat me nice thanks to their being no reputation system. There is no real reason behind any town. No people growing food, no live plants other then Oasis. Vaults that still have people in them other then Vault 101.

There is no story about how the BoS got to DC or really why they ended up in DC. No story as to how the Enclave got so powerful after their butt kicking in FO2.

Then there is optimus prime. A very large nuke throwing pre-war robot that never worked. Pre-war military and Mr.House could not get it to work yet the BoS got it to work with Flash bulbs and sensor modulas :thumbsup:. Then the BoS who you are forced to help let him loose and he does all the work in the final "EPIC" battle.

Then we have to sacrifice ourselves for the project p. There is no multiple endings that give my actions meaning just "he was good/bad blah blah blah blah but in the end did good/bad" Only fallout game which passes judgment.

Story for Fo3 was just FO1 and FO2's story mashed together in another loaction. Enclaves plan was just water born modded FEV insted of Airborn and their big plan all came down to "I hope the Lone Wanderer helps us."
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Samantha Pattison
 
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Post » Tue Oct 19, 2010 6:21 pm

I agree, I actually went inside DC and the 'deadly" metro in 1st playthrough.....and that is the beginning of Hunting Rifle pwnage.....
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Daniel Brown
 
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Post » Tue Oct 19, 2010 9:44 pm

What's the motivation in FO3? "Daddies gone I must find him?" First he just took off so why would you really care about finding him? Only motivation I have to leave the Vault are the people trying to kill me. The game does not really factor playing an evil character. Why would someone evil care about dear old dad? Even if they take the time to find him why help him with Project P?

There are only two options for FO3 "Good or Evil." BoS are white knights and enclave are evil black knights. Can't join the Enclave orTalon Company but are forced to join the BoS and can join regulators so game pushes you to be good more then evil. Only really Evil thing you can do in the game is blow up megaton which is poorly done. Mr.Burke is sitting there asking people to blow it up yet no one stops him? He does not hire one of the many Mercs to do it or he does not do it himself.

I blow up megaton yet the people down the street treat me nice thanks to their being no reputation system. There is no real reason behind any town. No people growing food, no live plants other then Oasis. Vaults that still have people in them other then Vault 101.

There is no story about how the BoS got to DC or really why they ended up in DC. No story as to how the Enclave got so powerful after their butt kicking in FO2.

Then there is optimus prime. A very large nuke throwing pre-war robot that never worked. Pre-war military and Mr.House could not get it to work yet the BoS got it to work with Flash bulbs and sensor modulas :thumbsup:. Then the BoS who you are forced to help let him loose and he does all the work in the final "EPIC" battle.

Then we have to sacrifice ourselves for the project p. There is no multiple endings that give my actions meaning just "he was good/bad blah blah blah blah but in the end did good/bad" Only fallout game which passes judgment.

Story for Fo3 was just FO1 and FO2's story mashed together in another loaction. Enclaves plan was just water born modded FEV insted of Airborn and their big plan all came down to "I hope the Lone Wanderer helps us."


This
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tannis
 
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Post » Tue Oct 19, 2010 6:50 pm

You know Fallout New Vegas had also really big flaws. Like huge. In the start of the game you are shot in the head form somewhere like less than one meter distance and you not onlu manage to survive which is completely impossible from such distanced you have nearly vertical going scar? What the hell??? When some doctor patches you up in a few hours and you are ready to go. You go out, walk in the wasteland and when you bump into legion. For some reason they give you a complete dumb quest which is marked and dont dare say that this is more realistic quest and not some epic S*** which you see in Fallout 3. F3 had same quests but they were unmarked, put more sense into them. Ok when you walk further into Nipton. Everything is quite good only few geckos may have attacked you.

When the ending.What the point of creating 4 different quests with 99% the same objectives? And finaly the ending slots.The biggest difference form Fallout 3. And yet they screwed it. For the entire game you see people going against legion all the time and the ending only proves it. "Though Ruthless" a quote from ending slides. Developers try to disguise it as moraly grey but really? Black and White-NCr good guys with their flaws, Legion bad enslaving organisation with only guy say the different, house not even neutral cares for nothing but profit when in dialogue he speaks about going to the stars(breaks the feel completely), Yes Man- i liked that guy but seriously? Neutral ending and you dont really get to know what happens next.

About Black and White. Legion clearly bad, just like the Enclave. NCr clearly good, just like the Brotherhood. In CW they werent knights in shinning armor as everyone calls them. It was people interpretation of them. Remember they came to CW and
1.immediately came to try to take control of purrifier.
2. They treat you bit better when outcasts except lyons pride and Lyons.
3. The whole white knight stuff is the aura made by suffering wastelanders.
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Jonathan Windmon
 
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Post » Tue Oct 19, 2010 5:28 pm

People can survive some pretty crazy things. I don't think there is any time mentioned about how long you were with the Doc. New Vegas gives you more options and ways to play then FO3 which for a RPG is very good. We are not railroaded into helping the BoS. The writing in FO3 is just sketchy and full of holes IMO. Not sayin New Vegas is 100% perfect but its alot better then FO3 when it comes to Who, What, Where, When, Why and also How.
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Gavin boyce
 
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Post » Tue Oct 19, 2010 5:07 pm

People can survive some pretty crazy things. I don't think there is any time mentioned about how long you were with the Doc. New Vegas gives you more options and ways to play then FO3 which for a RPG is very good. We are not railroaded into helping the BoS. The writing in FO3 is just sketchy and full of holes IMO. Not sayin New Vegas is 100% perfect but its alot better then FO3 when it comes to Who, What, Where, When, Why and also How.


Depends how you play and if you look for information sources like holotapes, notes and rare dialogue.
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Chantelle Walker
 
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