my favorites were Fallout 3, and Fallout 2. In that order. I am not some Call of Duty craving kid who only wants action out of a game either.
With that aside I think the major issue I had with New Vegas was all in the story.
The New Vegas story isn't perfect by any means, but if you're suggesting Fallout 3 has better writing I'd suggest taking a class on literary criticism. The story in New Vegas is far, far superior to Fallout 3. I'll explain why below.
The two largest story flaws lay in the poor sense of motivation and the sheer loss of an epic scale.
Shifting the tides towards one of three major, world-dominating factions isn't epic scale? I think what you mean is that you aren't playing as Superman. Poor motivation? That's largely subjective, though I found it much more compelling to hunt down the guy who shot me than to chase after daddy (of all of the bad writing in Fallout 3, that is the thing that annoyed me the most).
To address the second, in most Fallout games you felt like you were a normal person thrown into this epic fight. Wether you chose the good or evil spectrum you felt big implications.
Your choices and place on the good and evil spectrum have no implications in Fallout 3. Sorry to break it to you, but there is no 'choice' in Fallout 3. Your character helps the Brotherhood take the purifier and turns it on. The 'evil' ending in Fallout 3 was put in just for the sake of having an 'evil' option, but no character who would actually do that would have gotten through the story to that point. You are railroaded through the story up until the last moment, and forced to chase daddy and help the good guys. Choosing to help the bad guys isn't something -any- character who is mentally stable would do if they had already chosen to do everything you have to do to get to that point.
If you play a psychopath, good for you, most people don't.
(Nine Legion Soldiers On Screen if you're lucky) and while this beast of a battle unveils you are sent off to preform mundane tasks like switching on a computer for Mr. House way off to the side of the real fight. Even the boss fight can be so ridiculously dismissed with some barter skill, like one second it's this devoted tank of a guy fighting for what he believes then you pull a hat trick of snappy money related comments and he's suddenly like 'Oh yeah, I'll just turn invulnerable and cower in this tent while the war suddenly ends.'
You never see more than nine Enclave soldiers at the Project Purity battle, they're both epic. Not sure what more you'd ask of Obsidian.
The other major issue which I previously mentioned is kind of a tie in, but I will address it separately. In Fallout 3 you felt the urge to press on and look for your Dad, all the while you did any odd job you could for respect among the people and a bit of money for medicine. In new Vegas reputation makes committing crimes so easy and the lack of karma really affecting [censored] all I don't feel the need to do any side quests. Hell I'm sure some of the side quests were great, but I never felt driven to complete them... in any way. Talk about not feeling motivated, the whole prologue with hunting Benny transitioned so abruptley into you fighting the people's war that it wasn't even laughable. You didn't feel like you belonged in this war, you just got plunked in via a recruitment mission, leaving really no reason to ambitiously chase after victory.
Maybe you felt like you wanted to chase daddy, but I sure as hell didn't. At that point I was wondering why an advlt, thrust out into a hostile environment, would suddenly start wading through danger to find someone who clearly doesn't want to be found rather than trying to find a save haven to survive and get his bearings. Chasing daddy just isn't a strong motivation in an action/rpg, unless you're roleplaying a girl with an Electra complex or someone immature who needs the security of a parent. If the latter is the case I can't really buy into the character having the grit to kill super mutants.
While on that subject, how am I supposed to buy a character who has no combat training crawling out of an extremely sheltered environment and killing super mutants? I call [censored].
That more or less summarizes the game's story and dialogue errors in my opinion. Layer on top of that a buggy as hell system, short main story, less perks, more limitation of what your character can become, and of course... the lack of 3Dog (Only jokes, but seriously 3Dog was damn awesome!) and you get a sub par game. The poor combat and a few other mechanics were dismissible in Fallout 3 because nothing like that matters when you're so svcked into the game. But when you take that factor away... you get Fallout New Vegas.
To translate: "The writing went over my head, and I miss being able to max every skill and play a godlike messiah character! Making serious, morally ambiguous choices svcks! Spoon feed me another bad storyline that chooses for me, please!" Less perks? Well, yes, choices actually matter in New Vegas. The main story is longer and branches, don't know where the 'short main story' complaint came from.
Before I go I wanna say though I was very critical in this message, it's to get my point across. I love the series and am writing this only out of sheer disappointment. I may have seemed a little prejudiced but unfortunately I'm speaking the truth. How do you guys sit on this opinion? I'd appreciate votes in the poll. I love the series too. I love that New Vegas is steering Fallout back to what it's supposed to be. A believable* post-apocalypse setting with factions that aren't black and white and choices that are difficult. You're an important figure in the world without being [censored] Jesus, and that's a plus. I love that there are ACTUAL CHARACTERS in the game that sound like real people and not robots with poorly written dialogue like the 'characters' in Fallout 3.
You aren't speaking the truth, your arguments fail. Try again.
*I could rant about this point alone for an hour. The entire setting falls apart when glanced at casually.