Sincerely Disappointed (SPOILERS GALORE)

Post » Tue Oct 19, 2010 8:55 am

Just a small comment to Styles. IIRC they got Prime running by using a portable fission/fusion generator to him as his power source.
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Spencey!
 
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Post » Tue Oct 19, 2010 9:00 am

Depends how you play and if you look for information sources like holotapes, notes and rare dialogue.


There few if any in FO3. Some in the BoS base but nothing on how they got to DC, what way to they took, what they came across other then The Pitt. What happened along that 3000 mile walk? Zero info on the Enclave as to how they became so powerful. No info as to how the BoS got optimus prime working. I am going with flash bulbs and sensor modules based on thats how they say they can fix it after Enclave blow it up.
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Theodore Walling
 
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Post » Tue Oct 19, 2010 8:33 am

Just a small comment to Styles. IIRC they got Prime running by using a portable fission/fusion generator to him as his power source.


Where in the Game does it say that? Also why was the United States military and Mr.House so stupid they did not figure that out? How is it they can still fix it with Flash bulbs and sensor modules?
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Shiarra Curtis
 
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Post » Tue Oct 19, 2010 7:01 am

Where in the Game does it say that? Also why was the United States military and Mr.House so stupid they did not figure that out? How is it they can still fix it with Flash bulbs and sensor modules?

I have no idea how they didnt know. But if you talk to Dr. Li, and I THINK it was a cut note or something, but Li mentions her work is being put to war and how she doesnt like it. Let me see if I can find it on the Wiki.
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Isaac Saetern
 
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Post » Tue Oct 19, 2010 12:14 pm

You go out, walk in the wasteland and when you bump into legion. For some reason they give you a complete dumb quest which is marked and dont dare say that this is more realistic quest and not some epic S*** which you see in Fallout 3.


Why not, it is, Vulpes is a Fumantarii, he damages moral and inferstructure, spies and finds tactical ways to solve problems, Nipton was an example of Legion justice and he asks you to tell the NCR Border Guard to scare them [censored]less that they were so close yet did nothing.

1. Immediately came to try to take control of purrifier.
2. They treat you bit better when outcasts except lyons pride and Lyons.
3. The whole white knight stuff is the aura made by suffering wastelanders.


1. ?
2. ?
3. Please play Fallout 3 and listen to the "Knightly", "I want to sound like Elder Lyons" hilarious dialouge that the gaurds always say to each other in the Citadel.
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Chica Cheve
 
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Post » Tue Oct 19, 2010 6:59 am

There few if any in FO3. Some in the BoS base but nothing on how they got to DC, what way to they took, what they came across other then The Pitt. What happened along that 3000 mile walk? Zero info on the Enclave as to how they became so powerful. No info as to how the BoS got optimus prime working. I am going with flash bulbs and sensor modules based on thats how they say they can fix it after Enclave blow it up.

??? Though i might agree at some points but, i think it gives other points. Take it simply Brotherhood journey i agree with you. Enclave i ...partly agree with you. Eden was a private advisor to President all those years while they were on the oil rig. Later once oil rig was destroyed he ordered everyone else come to Raven Rock which certanily was far larger when we are given at game. Slowly in years they became more powerful. And looking at your post on fallout 3 plot holes i cant certanily tell you that you are missing the point. House/US/General Atomics made and he was ready to be used(Liberty Prime), but was on Alaska had no needs in him at the point when they finished him and he was left powerless for years. Brotherhood simply were able to restore the power inside for him to work. Later after his destruction he need sensor modules, cameras + possible schematics and documents and possible parts in side Citadel + Adams air force base. Cameras and sensor modules might be used for his sensors. Thats all. He wont be fixed with plain sensors so that plot hole you are trying to promote is wrong.
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Spooky Angel
 
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Post » Tue Oct 19, 2010 3:46 pm

snip


Other Question then. If they did get him working but to late for OA why did they not send him to the invation of China?

Over all FO3 just has towns and factions there but no backstory to them. Can't join many of them. No sign of progress in 200 years, not even farming. Can't even talk to them other then that little "bring it on" talk. Its black and white. The Motivation for the Lone Wanderer does not take into the account "what if I don't care about dad or project p?" Forced to help the BoS in a real big way. Final battle is done with a giant robot. No mutiple Endings. No reputation system. No Damage Threshold. New Vegas is more advlt then FO3 (not really importaint for everyone but its a welcome change for me.)

FO3 does have more exploration but I don't really care about that.
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leigh stewart
 
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Post » Tue Oct 19, 2010 9:24 pm

??? Though i might agree at some points but, i think it gives other points. Take it simply Brotherhood journey i agree with you. Enclave i ...partly agree with you. Eden was a private advisor to President all those years while they were on the oil rig. Later once oil rig was destroyed he ordered everyone else come to Raven Rock which certanily was far larger when we are given at game. Slowly in years they became more powerful. And looking at your post on fallout 3 plot holes i cant certanily tell you that you are missing the point. House/US/General Atomics made and he was ready to be used(Liberty Prime), but was on Alaska had no needs in him at the point when they finished him and he was left powerless for years. Brotherhood simply were able to restore the power inside for him to work. Later after his destruction he need sensor modules, cameras + possible schematics and documents and possible parts in side Citadel + Adams air force base. Cameras and sensor modules might be used for his sensors. Thats all. He wont be fixed with plain sensors so that plot hole you are trying to promote is wrong.


The Enclave cannot be just so easily said, "He ordered them to," the US Government is a tad more complicated in it's chain of command, whilst we can come to some agreement on how he became President I still think it's ridiculously stupid, there are plenty of un-filled blanks. Also, 30 years is enough time for all those people to be born? The Enclave was impossibly small after the Oil Rig, as referenced in one of the potential endings of Fallout 2 where the Enclave collapses and the Remnants join a facsist NCR, whilst it is of course non-canon, the NCR are the variable not the Enclave, ie, the Enclave only didn't collapse into that ending because they had nowhere to go.

The Head Scribe says that the power distribution is his greatest flaw, not a lack of power, power distribution must mean that Prime can store insufficient power or that something is wrong internally. Why would civilian model cameras be compatible with laser firing eyes, the sensors I can agree on-ish, but off the shelf, flash bulb cameras being used to repair those eyes?
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Manuel rivera
 
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Post » Tue Oct 19, 2010 3:01 pm

The Enclave cannot be just so easily said, "He ordered them to," the US Government is a tad more complicated in it's chain of command, whilst we can come to some agreement on how he became President I still think it's ridiculously stupid, there are plenty of un-filled blanks. Also, 30 years is enough time for all those people to be born? The Enclave was impossibly small after the Oil Rig, as referenced in one of the potential endings of Fallout 2 where the Enclave collapses and the Remnants join a facsist NCR, whilst it is of course non-canon, the NCR are the variable not the Enclave, ie, the Enclave only didn't collapse into that ending because they had nowhere to go.

The Head Scribe says that the power distribution is his greatest flaw, not a lack of power, power distribution must mean that Prime can store insufficient power or that something is wrong internally. Why would civilian model cameras be compatible with laser firing eyes, the sensors I can agree on-ish, but off the shelf, flash bulb cameras being used to repair those eyes?

S

S
SS

SCIENCE!!!!!

not,

Is really ilogical how the BOS repaired that robot
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OnlyDumazzapplyhere
 
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Post » Tue Oct 19, 2010 12:46 pm

snip


Also New Vegas says that Enclave did fall apart. Many died at the fall of Navarro, many others did give up and tried to blend into NCR. NCR and BoS hunted and kill alot of them. Only the diehards went East.
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Krystina Proietti
 
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Post » Tue Oct 19, 2010 10:28 pm

Also New Vegas says that Enclave did fall apart. Many died at the fall of Navarro, many others did give up and tried to blend into NCR. NCR and BoS hunted and kill alot of them. Only the diehards went East.


I forget, do you believe they went East before or after Navarro?
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Dona BlackHeart
 
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Post » Tue Oct 19, 2010 10:16 am

Other Question then. If they did get him working but to late for OA why did they not send him to the invation of China?

Over all FO3 just has towns and factions there but no backstory to them. Can't join many of them. No sign of progress in 200 years, not even farming. Can't even talk to them other then that little "bring it on" talk. Its black and white. The Motivation for the Lone Wanderer does not take into the account "what if I don't care about dad or project p?" Forced to help the BoS in a real big way. Final battle is done with a giant robot. No mutiple Endings. No reputation system. No Damage Threshold. New Vegas is more advlt then FO3 (not really importaint for everyone but its a welcome change for me.)

FO3 does have more exploration but I don't really care about that.


Agree,

And please for anyone dont turn it into f3 vs fnv, please!!
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Gavin Roberts
 
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Post » Tue Oct 19, 2010 5:18 pm

I forget, do you believe they went East before or after Navarro?


I would like to think most of them stayed at Navarro to hold onto what they had, not wanting to risk the 3000 mile trip to a place they did not even know existed till they got the signal. Only some risked it (diehards). If they did wait till the Fall of Navarro to go East then that means the Enclave had less then 30 years to get established in DC.
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Cody Banks
 
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Post » Tue Oct 19, 2010 9:43 am

I would like to think most of them stayed at Navarro to hold onto what they had there not wanting to risk the 3000 mile trip to a place they did not even know existed till they got the signal. Only some risked it (diehards). If they did wait till the Fall of Navarro to go East then that means the Enclave had less then 30 years to get established in DC.


I notice you make frequent references to "Diehards" is all and somewhere within the annals of this Forum we had a conversation on this very topic I believe. I think the greater evidence that they went East before Navarro is that ED-E was being sent too Navarro with specific reference to "Navarro outpost scientists". I don't think it was a matter of wants personally, more of orders and following them, of they hadn't deserted by that point then they would obey orders surely? I personally would hypothesise that they left a garrison at Navarro as a designated survivor but in actually likeliness I think that Obsidian just put it in so they could do what they would have originally intended to be the Enclave's ending, note the bare reference to Eden and the East Coast. Though I think I said it before, maybe Fallout 3 actually saved the Enclave, as without it there would be no ED-E, therefore, no referenced Chicago Outpost...
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ladyflames
 
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Post » Tue Oct 19, 2010 11:59 am

Em... New Vegas is Cannon or not?
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Matt Bee
 
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Post » Tue Oct 19, 2010 11:37 pm

Em... New Vegas is Cannon or not?

It's canon. A cannon is what Boomers shoot at you.

I think FNV's big problem is that it's main quest doesn't hook you very well. It lacks the urgency factor, the metaphorical ticking bomb. "Find the man who shot you" is nice but not as powerful as "find the man who shot you and stop him before he does a terrible thing". I also think the Legion threat was underplayed; it should have been more integrated into the main quest, and the Mojave population more intimidated by them.
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Bitter End
 
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Post » Tue Oct 19, 2010 7:03 pm

I don't remember exactly where, but check around the various places inside the DC city. There are alot of squares and areas that have some that are on. Plus arguing over power in this game is kinda stupid. How come every ruined building in DC that you can go inside still has power? Hell, the only buildings that DONT have power are the ones you have to restore power for as part of a quest or something. If we were completely realistic and gave no buildings power (which for the most part I would assume is what would happen) then it would KILL the atmosphere you get from lighting a cell properly.

If there are some functioning lights, you should let Colonel Martyr know where they are, as lack of street lighting was one of his complaints about Fallout 3.

As for the buildings, plenty of buildings and installations have backup power supplies precisely for occasions when the grid supply is disrupted. Allowing some artistic licence for these to be nuclear powered, and also allowing that there are scavengers trying to scratch out a living in the city, there's no need for there to be any great mystery or debate as to why they should still be functioning.
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pinar
 
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Post » Tue Oct 19, 2010 2:28 pm

It looks like lot of people think the ability to side with a faction in NV makes it a better Rpg than FO3, but I disagree on the basis that you still had choices in the actions you could take in FO3 making it perfectly a RPG title as well. I just think NV trys to do too much on some aspects and not enough on others. I for one thought the way reputation & karma was handled in the game was lacking in reality & rather superficial.
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Barbequtie
 
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Post » Tue Oct 19, 2010 5:39 pm

my favorites were Fallout 3, and Fallout 2. In that order. I am not some Call of Duty craving kid who only wants action out of a game either.

With that aside I think the major issue I had with New Vegas was all in the story.


The New Vegas story isn't perfect by any means, but if you're suggesting Fallout 3 has better writing I'd suggest taking a class on literary criticism. The story in New Vegas is far, far superior to Fallout 3. I'll explain why below.

The two largest story flaws lay in the poor sense of motivation and the sheer loss of an epic scale.


Shifting the tides towards one of three major, world-dominating factions isn't epic scale? I think what you mean is that you aren't playing as Superman. Poor motivation? That's largely subjective, though I found it much more compelling to hunt down the guy who shot me than to chase after daddy (of all of the bad writing in Fallout 3, that is the thing that annoyed me the most).

To address the second, in most Fallout games you felt like you were a normal person thrown into this epic fight. Wether you chose the good or evil spectrum you felt big implications.


Your choices and place on the good and evil spectrum have no implications in Fallout 3. Sorry to break it to you, but there is no 'choice' in Fallout 3. Your character helps the Brotherhood take the purifier and turns it on. The 'evil' ending in Fallout 3 was put in just for the sake of having an 'evil' option, but no character who would actually do that would have gotten through the story to that point. You are railroaded through the story up until the last moment, and forced to chase daddy and help the good guys. Choosing to help the bad guys isn't something -any- character who is mentally stable would do if they had already chosen to do everything you have to do to get to that point.
If you play a psychopath, good for you, most people don't.

(Nine Legion Soldiers On Screen if you're lucky) and while this beast of a battle unveils you are sent off to preform mundane tasks like switching on a computer for Mr. House way off to the side of the real fight. Even the boss fight can be so ridiculously dismissed with some barter skill, like one second it's this devoted tank of a guy fighting for what he believes then you pull a hat trick of snappy money related comments and he's suddenly like 'Oh yeah, I'll just turn invulnerable and cower in this tent while the war suddenly ends.'


You never see more than nine Enclave soldiers at the Project Purity battle, they're both epic. Not sure what more you'd ask of Obsidian.

The other major issue which I previously mentioned is kind of a tie in, but I will address it separately. In Fallout 3 you felt the urge to press on and look for your Dad, all the while you did any odd job you could for respect among the people and a bit of money for medicine. In new Vegas reputation makes committing crimes so easy and the lack of karma really affecting [censored] all I don't feel the need to do any side quests. Hell I'm sure some of the side quests were great, but I never felt driven to complete them... in any way. Talk about not feeling motivated, the whole prologue with hunting Benny transitioned so abruptley into you fighting the people's war that it wasn't even laughable. You didn't feel like you belonged in this war, you just got plunked in via a recruitment mission, leaving really no reason to ambitiously chase after victory.


Maybe you felt like you wanted to chase daddy, but I sure as hell didn't. At that point I was wondering why an advlt, thrust out into a hostile environment, would suddenly start wading through danger to find someone who clearly doesn't want to be found rather than trying to find a save haven to survive and get his bearings. Chasing daddy just isn't a strong motivation in an action/rpg, unless you're roleplaying a girl with an Electra complex or someone immature who needs the security of a parent. If the latter is the case I can't really buy into the character having the grit to kill super mutants.

While on that subject, how am I supposed to buy a character who has no combat training crawling out of an extremely sheltered environment and killing super mutants? I call [censored].

That more or less summarizes the game's story and dialogue errors in my opinion. Layer on top of that a buggy as hell system, short main story, less perks, more limitation of what your character can become, and of course... the lack of 3Dog (Only jokes, but seriously 3Dog was damn awesome!) and you get a sub par game. The poor combat and a few other mechanics were dismissible in Fallout 3 because nothing like that matters when you're so svcked into the game. But when you take that factor away... you get Fallout New Vegas.


To translate: "The writing went over my head, and I miss being able to max every skill and play a godlike messiah character! Making serious, morally ambiguous choices svcks! Spoon feed me another bad storyline that chooses for me, please!" Less perks? Well, yes, choices actually matter in New Vegas. The main story is longer and branches, don't know where the 'short main story' complaint came from.

Before I go I wanna say though I was very critical in this message, it's to get my point across. I love the series and am writing this only out of sheer disappointment. I may have seemed a little prejudiced but unfortunately I'm speaking the truth. How do you guys sit on this opinion? I'd appreciate votes in the poll.


I love the series too. I love that New Vegas is steering Fallout back to what it's supposed to be. A believable* post-apocalypse setting with factions that aren't black and white and choices that are difficult. You're an important figure in the world without being [censored] Jesus, and that's a plus. I love that there are ACTUAL CHARACTERS in the game that sound like real people and not robots with poorly written dialogue like the 'characters' in Fallout 3.

You aren't speaking the truth, your arguments fail. Try again.

*I could rant about this point alone for an hour. The entire setting falls apart when glanced at casually.
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Madeleine Rose Walsh
 
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Post » Tue Oct 19, 2010 11:21 am

If there are some functioning lights, you should let Colonel Martyr know where they are, as lack of street lighting was one of his complaints about Fallout 3.

As for the buildings, plenty of buildings and installations have backup power supplies precisely for occasions when the grid supply is disrupted. Allowing some artistic licence for these to be nuclear powered, and also allowing that there are scavengers trying to scratch out a living in the city, there's no need for there to be any great mystery or debate as to why they should still be functioning.

If you can find me a backup generator that runs for 200 years, I will be amazed.
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Jordyn Youngman
 
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Post » Tue Oct 19, 2010 8:05 pm

I notice you make frequent references to "Diehards" is all and somewhere within the annals of this Forum we had a conversation on this very topic I believe. I think the greater evidence that they went East before Navarro is that ED-E was being sent too Navarro with specific reference to "Navarro outpost scientists". I don't think it was a matter of wants personally, more of orders and following them, of they hadn't deserted by that point then they would obey orders surely? I personally would hypothesise that they left a garrison at Navarro as a designated survivor but in actually likeliness I think that Obsidian just put it in so they could do what they would have originally intended to be the Enclave's ending, note the bare reference to Eden and the East Coast. Though I think I said it before, maybe Fallout 3 actually saved the Enclave, as without it there would be no ED-E, therefore, no referenced Chicago Outpost...


True Enclave members would have left to go East before the fall of Navarro hence them sending ED-E back to Navarro. I would think they had to have left more then just a garrison to look after Navarro. Its a well established base and they seem to think it would still be there after 30 years or so. I do agree with you that FO3 saved the Enclave (not happy about it) but it did. I just hope not to see them as a large super faction again. Smaller remnants that we can deal with and join would be awesome.

Still the numbers don't add up. FO2 there were not that many Enclave. A couple vertibirds, One mainland base and the Oil rig. Oil rig blows up kill most of the Enclave in one shot. Ones at Navarro are ordered to the East as we learned in FO3 but not all of them went seeing as DC Enclave sent ED-E back to Navarro. New Vegas supports that much of the Enclave did die on the rig and many others gave up and tried to blend into NCR. BoS and NCR hunted many down. So how did the Enclave in DC end up with thounsands of troops and seemingly endless amounts of vertibirds to throw at Optimus prime in just 30 years?
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Janine Rose
 
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Post » Tue Oct 19, 2010 10:09 am

If you can find me a backup generator that runs for 200 years, I will be amazed.

You are in the world of Fallout now, prepare to be amazed.
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Nikki Hype
 
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Post » Tue Oct 19, 2010 10:36 pm

You are in the world of Fallout now, prepare to be amazed.


Yes 200 year old generators are perfect for powering 200 year old stoves/cookers to cook 200 year old salisbury steak.
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Sophie Miller
 
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Post » Tue Oct 19, 2010 11:32 pm

Yes 200 year old generators are perfect for powering 200 year old stoves/cookers to cook 200 year old salisbury steak.

I prefer my salisbury steak raw, straight out of the packet! That way you keep all the preservatives fresh! :D
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Reanan-Marie Olsen
 
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Post » Tue Oct 19, 2010 8:48 pm

I disagree.
I used to prefer FO3 but after a while I finally cottoned on and switched to NV, much prefer it now.

Epic? Yeah it is, you decide the fate of a huge number of people, yes you're a pawn to some but the fact is you're that [censored]ing pawn that manages to take out half the board then turns into a queen at the other end and goes totally nuts. YOU determine the victor, your input is incredible! Whoever you side with, wins. That is that. To say you're nothing is just...silly, they may treat you as a pawn (though Yes Man does not and House opts for a more business partner style if you impress, so only CL and NCR do really) but you sure as hell aren't one.

My only real problems with NV (now the bugs/glitches no longer happen (at least for me on PS3)) is the lack of progression. When I took Helios 1 and diverted power I wanted to see an impact, when Caesar was mercilessly cut down after fighting my through half his damned army I wanted it to be noted, I wanted to be feared by the NCR. It wasn't a quiet death, it was power armoured vengeance with a big loud gun. People would know it was me, they should see it. There's some noting of you after you enter the Lucky 38, but that's it, a slight mention on the radio for the death of a massive power?
No that part I disliked, your only impact came at the endgame. Don't get me wrong I wasn't expecting a rapidly changing world with every step I took but a few things here and there would have been nice, especially regarding Helios One which felt like a powerful moment, you decide who gets all this power. For that to be immediately forgotten makes me sad :(
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Project
 
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