Item destruction.
Item destruction.
the ability to shop in guildshops without entering cyrodill(i know you can for you own guilds)
having to own a keep to set up shop is fine, but it need to be accessible from outside cyrodill
i really dont want my cyrodill home campaign bugged down by shoppers, i want the people in my cyrodill home campaign to fight not shop, and i dont want to sit in a que to enter a cyrodill campaign because there are 100 shoppers in there
Crafting system improvement. Crafting materials have a random quality level which determine the values of the item crafted. If you use low quality crafting materials then the item would have lower base stat values, but if you use higher quality crafting materials then the item would have higher base stat values. Then high quality resources have higher value and rarity, higher quality crafted items have higher value and rarity, so it has more meaning for the crafters to be the best and for the gatherers to find the best quality crafting resources. This is good for player experience and the economy.
As a crafter what makes me different from another crafter? We both create Iron Armour. Both are identical items. So we can add some kind of enchant, trait, upgrade the quality, but still those two items are identical. Another layer, crafting material quality would solve this and add so much more to the crafting and gathering resources system.
Yup.
But in the interests of being "original" - optional speech bubbles.
I was actually just thinking about this earlier and I definitely agree with you there, that would be pretty awesome. But at the same time, seeing tons of Falmer running around everywhere would completely kill the continuity of the universe, as people in Tamriel haven't seen them for awhile at this point, IIRC.
/Horn while on horseback and while in combat.
Tie between some sort of functional trade system (ie: removed player caps on guilds, or ability for players to buy AND sell on guild shops set up in normal play world) and a buff/debuff tracker.
For me i would like to see the ability to learn recipes (alchemy,provisioning,Etc.) from interacting with random npc's. Also from books or the sheets of paper we find and have it show up in players recipe book. I had a hell of a time finding recipes for the provisioning line.
Pvp objectives for smaller groups.
As it is, the number of players needed to make a dent in enemy owned territory, even resources, is still pretty high.
What about something a four-man sneaky group can accomplish
It seemed to me that alts helped to find recipes from the other factions, which racks up recipes a little faster. But of course this causes you to sink time into other characters. If you dont like alts this could be a problem for sure. Anyways I'd like to see books or certain NPC conversations adding recipes to your crafting tab too. That would be a pretty cool way to pick them up, great idea.
Pretty sure it was mentioned, I think in the AMA that talking to NPCs can net you provisioning recipes (as that is the only craft that has recipes) and other items for crafting.
Yeah im not much of an altaholic but i will have one in each faction. I did think of using alts but it seems to me they could really take advantage of these random npc's alot more. I did find one npc reading a book in her house and when you talk to her you can say the author is over rated. When i did that she got mad and teleported me outside to the top of a building which was hilarious. I hope they have alot more of those little events. Its the little things like that make a game memorable for me at least.
Adding a mechanic permitting people to play in first-person mode without being gimp...
I mean adding stuff in first-person mode to compensate lack of spacial awareness and difficulty in seeing red AoE spots on the ground, especially in melee..
That is great news. I hope they extent that to books too. I did stumble on an alchemy recipe on a sheet of paper but it didnt transfer to my toon. I suppose i could have wrote it down but i havent done that since the old eye of the beholder games when pencils and graph paper were mandatory. lol
Complete free aim system for combat.
Archers/Mages actually being able to aim and hit whatever their arrow (or spell) connects with rather then it "homing" in on their targets.
I would have LOVED to play an archer if it did this, something like on par with Mount and Blades archery, but the way range combat is with the soft lock system and the bow aniamtions/feel, it just seems extremely clunky to use a bow and not at all that rewarding.
I want Fishing to have a skill line. At least make it more interesting for us.
Hahaha that is amazing. I hope I run into that eventually. I completely agree though too, things like that just make the game all the more interesting. If, at any time, something random like that can happen, it takes the eventual, for lack of a better word, blandness out of talking to NPCs and makes it worthwhile to look around. You never know what you will find/what will happen.
Would really like to see more in-depth PvP "rewards", the current skill lines aren't all that appealing.
They've already announced that guild emblems/crests are on the agenda so will be nice to see those added down the road too.
To be able to mix and match skills from the various classes and make a custom class. I wanted a fire, frost, lightning mage so that I would switch back and forth depending on what enemy I am fighting. I hate being stuck with the same three skill trees every time for all time.
I wanted it to be a game that finally comes along, that has a soundtrack as good as Lineage 2's.
Oh well, I guess that's what my MP3 player is for.
http://www.youtube.com/watch?v=fTywMNiJGxQ
Don't think I ever played a MMO where I went places JUST to hear the music!