SPOILER ALERT!!!
The content down below will mention plots in the game, which might be a spoiler to you if you are not finish the game yet.
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- Crash / .exe stop responding:
- Final fight. Game not able progress normally after player fires explosive arrow to the boss.
- Game went dead if switch windows. (Tho it's known switching windows by ALT+TAB from a high proc-power consuming program may will cause the program stop responding, but - still looking forward more stability)
- Bug / glitch:
- If player is holding a ripped weapon then ran through a cutscene with it. The weapon will be bugged as the player finish the cutscene and enters the next scene. In the case of rail train level, carrying the AGL along will cause the AGL lost it's hitting effects (Explosion and sound). In the case of a later level where player fighting a Ceph mastermind. Carrying HMG along will cause HMG not able to fire.
- Sometimes the ammo counter in your HUD will display the ammo reserve as negative such as "40 / -40" when the actual number it should display is zero.
- Visual bug / glitch:
- Marks made by the tactical visor did not hide properly as player entering a cutscene.
- Graphic snaps for a blink of a sec when melee to the hard object in the environment.
- Firstperson animation will ignore attachment 'Foregrip' when performing a slide.
Gameplay feed:
- AI of the C.E.L.L. forces being too sensitive in many way, making stealth playstyle inviable in the level they involved.
- Eagle eye: They can instant spot you and get the lock on you no matter the distance and how much surface area you expose in their sight. Suggesting the lesser you expose, the further the distance, the longer they need to spot you.
- Iron throat: They can still scream out their death regardless of being shot in the head.
- Post-human hearing: They can hear/sense the kill of yours from a vast distance regardless you done it by the no-so-silent bow or with the suppressor attached.
- Maximum alarm: The alarm is too sensitive. They should be a process of they see you, reach their hand to their radio, call it out then to the actual alarm trigger. (Unless caught by the others and they spread it out)