SinglePlayer?

Post » Sat Nov 27, 2010 6:31 pm

Anyways, I guess my point is, I'm very good at FPS games, and I want to play the hell out of this game, with as much of a challenge as possible, and if I'm not getting the maximum point output for doing this, I consider the experience system a failure.
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Micah Judaeah
 
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Post » Sun Nov 28, 2010 12:12 am

But......you are getting the maximum XP output. The only thing is that the people who play on easier difficulties are also getting that same output. Everybody gets maximum output!

Not that it matters at all. Not even a little bit. Having the players who play on easy difficulty earn 100 XP per kill doesn't magically make the 100 XP per kill you will earn any less meaningful. It isn't taking anything away from your game. They aren't stealing XP from you. It doesn't affect you in the slightest.

Or at least it shouldn't. You just need to stop letting it get to you that people less "hardcoe" than you aren't getting pennies to your dollar.
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Sasha Brown
 
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Post » Sun Nov 28, 2010 4:48 am

But......you are getting the maximum XP output. The only thing is that the people who play on easier difficulties are also getting that same output. Everybody gets maximum output!

Not that it matters at all. Not even a little bit. Having the players who play on easy difficulty earn 100 XP per kill doesn't magically make the 100 XP per kill you will earn any less meaningful. It isn't taking anything away from your game. They aren't stealing XP from you. It doesn't affect you in the slightest.

Or at least it shouldn't. You just need to stop letting it get to you that people less "hardcoe" than you aren't getting pennies to your dollar.


You're basically explaining a core ideology of communism.

Besides that, if everyone gets the same exp, why even bother with an experience system. Do you understand how giving everyone the same exp makes the system itself indistinguishable from just giving everyone experience based on time played?
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Arnold Wet
 
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Post » Sat Nov 27, 2010 11:31 pm

bots play at the level you are, you can't be level 15 and play against level 2 bots, they level with you and gain the same unlocks
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Heather M
 
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Post » Sun Nov 28, 2010 12:23 am

Nothing wrong with communism, aside from the fact that power almost always inevitably leads to corruption. Giving the government that kind of authority simply wouldn't end well. Our (I live in America) capitalist government is corrupt enough as it is. And the billionaires would probably all head immediately to their private jets and start their own country or something, lol.

I don't actually care one way or the other though. I'm just saying that you sounded really indignant that people who play on easy mode get the same in-game rewards as someone who plays on harder difficulties, as if it was some kind of personal insult to your talents. And I merely meant that it really only affects you as much as you let it.
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jessica sonny
 
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Post » Sat Nov 27, 2010 10:39 pm

Multiplayer is based off events and maps that happen in single-player, like most FPS's, so they're sort of alike but are two different sections of gameplay. I'd say yes and no.
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Deon Knight
 
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Post » Sat Nov 27, 2010 5:45 pm

Nothing wrong with communism, aside from the fact that power almost always inevitably leads to corruption. Giving the government that kind of authority simply wouldn't end well. Our (I live in America) capitalist government is corrupt enough as it is. And the billionaires would probably all head immediately to their private jets and start their own country or something, lol.

I don't actually care one way or the other though. I'm just saying that you sounded really indignant that people who play on easy mode get the same in-game rewards as someone who plays on harder difficulties, as if it was some kind of personal insult to your talents. And I merely meant that it really only affects you as much as you let it.


Oh I never said anything was wrong with communism, and yeah, actually the fault with this form of government is inevitable corruption of individuals. Smart man.

I am not indignant, I am dumbfounded, it's counter-intuitive to have a system that rewards experience based on your ability - give the same experience to others, at a lesser ability. It defeats the point of a rewards system. You can't have one in the other, it does not work.

I was indignant people were arguing against the point I was making, which is correct, and easily so. When people let emotions control their responses, they become irrational, and all logic flies out the door.
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Max Van Morrison
 
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Post » Sat Nov 27, 2010 5:30 pm

Well, when I look at the matter from a purely objective angle, I can still see why they might go the route of making XP equal across all difficulties. It's easier to balance, for one thing, and it makes things less complicated in matches where there are both bots and human players on either team.

Like let's say that you and 3 friends, with some bots, are up against 4 other friends, also with bots. Your friends are all very good, but you set the bots to easy so that they don't play as large a role in how the match turns out. How do you determine how much XP everything should be worth?

EDIT: And I didn't mean to come off harsh before. Should have added a smiley emote to show that I wasn't hatin'. :frog:
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Calum Campbell
 
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Post » Sat Nov 27, 2010 9:22 pm

Calculating correct experience systems can easily found with a dynamic weighting system. I guess the hard part for developers is realizing that, then creating the algorithm and maintaining it through balance changes.
I'm actually a programmer myself, and anolytics is a field of study I'm quite fond of.
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emily grieve
 
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Post » Sat Nov 27, 2010 8:32 pm

So you honestly and genuinely believe, that harder work should not be rewarded? I'm sorry man, but if you don't understand why overall this is not considered "fair", you must be a very unique person.

Getting the skill to compete against more skilled enemies is a reward in itself.
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victoria gillis
 
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Post » Sun Nov 28, 2010 7:08 am

YOU CANT SET BOT LEVEL

Bots play at the same level as you are
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Pumpkin
 
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Post » Sun Nov 28, 2010 3:39 am

Does raise one question that confuses me. It has always been said that single-player nets you experience and unlocks just like multi-player does right? Is it the same amounts of experience offline or lessened? So can I can play single-player for awhile and build up the characters I'm going to be using for multi-player, at exactly the same speed as if i was in multi-player?



There are some gotchas with leveling completely offline and then switching over to online:

- The match making puts you against mostly people of the same level as yourself, so don't think that you are going to level up to 20 and then play against a bunch of level 5 players (unless they so choose to by selecting open match making setting)

- As good as the AI is, it's never the same as playing against people.

There are some great things though:

- The content is the same of both online and offline, makes DLC updates easy and maybe even more frequent

- I believe you can play all player controlled against all AI, so online/multiplayer does not have be mean "against" it can mean strictly Coop or Vs mode
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WYatt REed
 
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Post » Sun Nov 28, 2010 2:14 am

Ok, I think we're missing my main point.


Lets say, if you play a level on Easy difficulty, with respect to Hard difficulty. The levels, characters, and objectives are the same, so the experience will be the same as well right? This is not fair to someone who plays the harder difficulty.


Hope this clarifies my original post!

Im pretty sure that you will get more exp in the harder game mode. But that they said Hard was actually very difficult.
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Melissa De Thomasis
 
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Post » Sat Nov 27, 2010 6:01 pm

Does raise one question that confuses me. It has always been said that single-player nets you experience and unlocks just like multi-player does right? Is it the same amounts of experience offline or lessened? So can I can play single-player for awhile and build up the characters I'm going to be using for multi-player, at exactly the same speed as if i was in multi-player?


Same whatever mode you play even challenge.


I can't help but see a problem with this. Wouldn't this create the possibility for a talented multiplayer character to just dominate and get an incredible amount of experience in single player?

Traditionally people who stick to the single player portion of any games are much worse then their multiplayer counter-persona's, and also, the game AI is hardly going to be as talented as the average multiplayer character.

I can only see single player as being the experience "cheat" mode for this game. I also see this as upsetting to people, like myself, who look for a challenge online, and subsequently will be doing so much more, for the same amount of experience.


No if they play against bots isn't the same as playing against people who have earned 20 in multiplayer.

Ok, I think we're missing my main point.


Lets say, if you play a level on Easy difficulty, with respect to Hard difficulty. The levels, characters, and objectives are the same, so the experience will be the same as well right? This is not fair to someone who plays the harder difficulty.


Hope this clarifies my original post!


bots play at the level you are, you can't be level 15 and play against level 2 bots, they level with you and gain the same unlocks



YOU CANT SET BOT LEVEL

Bots play at the same level as you are


This listen to Nail. As you level the bots level everything you gain access to when you level they do as well. So the higher level you get the harder the bots get.
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Thema
 
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