» Mon Mar 14, 2011 4:21 pm
I was fine with how sitting was done in Oblivion, honestly. Yes, it served no practical purpose for the player to use it, but it really doesn't need to. As far as I'm concerned, the addition of sitting was mainly to allow NPCs to be able to sit so NPCs aren't just standing around everywhere, but since the animation already existed, there's really no reason not to make it available for players as well for the sake of role-playing, something really doesn't need to have a practical benefit on the game to be worth having in it. A lot of clutter items in the game have absolutely no practical use for players, take plates and cups, for example, and yet I would not want to see them removed from the game, sometimes all something needs to do be worth having is to add flavor.
If one were to give sitting a practical purpose, I'd say it could have an impact on certain social interactions, like an NPC could ask you to sit down and not doing so might effect their respose to you. I suppose you could also make sitting allow you to regenerate fatigue more quickly, fatigue regeneration should definately not be available only through sitting or you'd pretty much be screwed if you run out of fatigue where there's no chairs to sit on, unless the game let you sit down on objects other than chairs, which would be nice, but not something I'd expect.