» Mon Mar 14, 2011 5:08 pm
Every action you do, and every item in the game even, should have a purpose. No matter how small. Sitting could increase the restorative (if implemented) part of your fatigue at double speed. Naturally it has little *practical* meaning, but it should still be there. It's part of role playing.
As for "effects on items", I'd like to separate what we now know as Effects into Magical Effect and Natural Effects (typically potions, to get rid of Alchemy as something dealing with magic, which never made sense to me - herb lore would suit better, and provide natural effects). Holding a Pick Axe of decent quality adds +20 to Mining skill as a natural effect. That sort of thing. It sure isn't magical. And I don't think magic should be able to do absolutely everything either.