» Mon Sep 13, 2010 3:18 am
Why does everything have to be like Fable 3?
I just answered no to all the questions, mainly because I'm not too concerned about romantic relationships in TES. That is, I would rather not have any.
I am married in real life, so I'm familiar with that and the six part. I don't have any kids, so I can't speak to that from experience. But aside from my general lack of interest in TES romantic relationships, I don't know if I would be able to roleplay my character successfully if he had a wife and kids. Now, I'm definitely not a hardcoe roleplayer (you know, one of those people who wants your character to explode if they don't visit the outhouse regularly--OK, I kid), but I do like to get into character when I am playing. If I've got a wife and kids waiting for me at home--depending on me to support them and take care of them--am I going to take those risks with my life that I would normally otherwise take? Am I going to venture down into the dark, noisome cave to confront monsters? Probably not.
I remember meeting NPCs in Oblivion who were not as keen on adventuring as I was because of their commitments to their families. In other words, they were normal people with normal fears. My character, the protagonist, was different because he didn't have those ties that might hold him back. This is, in fact, one reason why I think you always start out as a prisoner--you've got nothing to lose. But the game changes completely when you throw a family into the equation. When faced with that chasm I need to leap over to get to the treasure on the other side, I'm probably going to say to myself, "You know what? It's not worth it. I think I'm going to find a safer way to put sweetrolls on the table."
Is that going a little too far? Maybe, I don't know. I guess I just get into my character. So, for me, no: I don't want marriage or children, and six would be little more than a distraction (not to mention most likely awkward, like Chineapplepunk said).