» Sat Aug 15, 2009 6:23 am
In video games, six should be treated the same way gratuitous violence is: if it's going to be included, do it in such a way that it enhances the experience instead of making it contrived. Many six scenes in games exist to tittilate, which is really the worst reason to include sixual content because it results in having about as much depth as softcoe pormography.
Some games obviously know the subject matter well and treat it with respect, and those are the games that should be looked to as examples in sixual content. Games like Assassin's Creed: Brotherhood, in which six was not a minigame but a cutscene, and existed to reinforce a relationship. Games like Red Dead Redemption, in which extramarital six is not even an option for the principled badass John Marston, but it still presents itself to him in the form of Bonnie and various "ladies of the night" in ways that seem to tempt his faithfulness regardless.
So if Skyrim were to contain sixual content, I'd want it to have substance, character - meaning beyond "ooh look they're [censored]". It would, as any other storytelling tool, need to have its own place in the narrative structure where it makes sense. six only becomes immature when it exists for the sake of itself. When included for the right reasons, it can be a very powerful narrative asset.