It's the same reason I hate six in FableI/II. I honestly avoid doing it, ever, because I feel so stupid having six in a video game. That's just sad. Like, I literally feel like a dumb ass having six in a video game, because it's just that lame. six is for real life. It's pretty fun in real life. It's stupid as all hell doing in a video game.
Fable 1 and 2 are two examples of a series which has never focused much on story, depth, or realism, in my opinion. So it is natural that six would make the player feel 'stupid.'
On the other hand are such games as Heavy Rain where six is backed up by a strong story and everything else it needs to make it seem right.
However, what completely mystifies me is if people don't want six in video games, why don't they just not use that feature. Its not like the game is forcing your character to have six. Its not like its an integral part of the game. Why don't they just say, "Sure, whatever, have six in a video game, I just probably won't use that feature."
EDIT:
Give me a break. That guy gave the game to his niece because it's a fun open world exploration game. six, especially the poorly written dreck that ALWAYS shows up in games that include six, skews the perspective of the game. I wouldn't consider TES an "advlt" game. advlt games svck. They have no focus except for being EXXXXXTREME to appeal to the 14 year olds who wish they were advlts.
So, I guess it depends on what the Elder Scrolls is about. Is it transcendent art that needs to "break boundaries" and deal with advlt themes or whatever, or is it an immersive exploration and dungeon crawling game? I'll argue for the latter.
It seems that its more of a question of delivery than the actual content.
Also, I'd argue that the lack of advlt themes makes the game less immersive.
It is NOT about a better game vs a more child-friendly game. That's an unfair and completely wrong assessment to make. The history of gaming is filled with child friendly games that are excellent, from Mario to Morrowind to Gran Turismo.
Edit:
The outrage following the six has no effect on the creation of the six. In fact, the outrage leads to even more exploitation because of publicity. Mass Effect 2's "ass shots" are especially egregious.
From what I can tell, Heavy Rain is like an interactive novel with quick time events. Not exactly my cup of tea. I have seen the nudity parts in videos and, yes, they're pointless and I would feel like a moron being caught playing through it. Anyways, one exception does not a rule make.
I'm not saying six belongs in every game. I'm saying TES could benefit from well-delivered sixual content.
The same argument of "nudity parts" being "pointless" in games could extend to movies and books for that matter. Why don't we just purge all media and literature of any sixual references? Heck, why stop there? Lets remove all references to violence, because thats pointless too, because many video games don't convey it in a realistic and tasteful manner?
Or we could push the boundaries of what can be in video games because its only through experiment that video game stories and characters will get any better. Heavy Rain was itself a big experiment, and it turned out brilliantly.
You're missing my point, but that's no biggie. I wouldnt' want a more 'child friendly' game either, but I wouldn't want to see TES have a sixual element. As others have said, it's just not needed.
No, I've never played Heavy Rain, is it on PS3? Haven't got a real computer.
I just don't see why it could exist, and you could either not utilize it, or download a mod to remove it. Its not that difficult.
Heavy Rain is currently a PS3 exclusive, which is unfortunate. As to the "haven't got a real computer" reference, I'm not sure what that means. Maybe your suggesting I don't have a real computer, which of course would be untrue. I have a good gaming laptop, but also a 360 and a PS3.
As to your claim that its "not needed," I'd argue it is needed. TES games have always been quite weak in the story department. It got better with Fallout 3 but was still kind of 'meh.' However, I think, by including more advlt themes, thus making the world a more harsh, realistic, and unforgiving place, the story and the world would become more believable.
No Hot Coffee... a mature coffee drinker prefers it slightly warm, but not scalding.
In all seriousness, I think "maturity" should be the guiding principle, as opposed to "mature" for its own sake. six can be an integral element in a story without needing to push an AO rating. Its the difference between being hired to assassinate an unfaithful ex-lover (dramatic tension) vs. graphical depiction of the, erm, moment of cuckoldry. Used properly, sixual themes lend credibility to the setting; it doesn't have to be about titilation, or even pushing the envelope to drive sales.
Not touching PC-NPC relationships with a 10-foot spear...
I agree that maturity should be the guiding principle also. However, the stigma against a AO rating is widespread, and many retailers won't even carry AO games. The only way to break that stigma, is for video games to push the boundary. If they can, then hopefully industry-wide self-censorship will not stifle creativity in gaming development any longer.
I think a M-rated six scene can be done well in a video game. I think TES would benefit from one (or two). I think that the people who don't like it just have the choice to not utilize that feature.