sixual Diversity in Skyrim? Part Two

Post » Sun Jan 02, 2011 1:03 pm

I can remember that cultist guy in Point Lookout had no bother climbing the ladder out the sea cave, Bethesda ARE getting better with their animations, but I still don't think there will be any holding hands and stuff yet... Anyway, I had no issue with the way homosixuality was adressed in FNV, it kind of fitted with that game. Subtlety is a virtue in my book.
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Svenja Hedrich
 
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Post » Sun Jan 02, 2011 4:56 pm

I don't know what your immediate circle looks like, but mine, I see far more fat people, skinny people, short people, handicapped people, teenagers, kids, that I see displays of diverse sixuality. I'd think that sort of diversity would make the game seem far more "real" than sixual diversity.
I agree 100%, however different body types is technically more difficult and requires more resources (engine and development wise) than different sixualities. Depending on how the new engine is designed, there may be reasons for not including that type of diversity, but there is no reason for not including other types diversity.
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P PoLlo
 
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Post » Sun Jan 02, 2011 8:56 pm

Some off-topic posts have been removed. If a topic doesn't interest you, you are welcome to move along to post in another topic that does. Complaining about the topic does nothing to further the discussion.
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Tessa Mullins
 
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Post » Sun Jan 02, 2011 6:13 pm

I agree 100%, however different body types is technically more difficult and requires more resources (engine and development wise) than different sixualities. Depending on how the new engine is designed, there may be reasons for not including that type of diversity, but there is no reason for not including other types diversity.


I might be wrong here, but haven't Bethesda said that they actually will include different body types, just as they will include children? This means that the new engine can handle it and this will be a much bigger improvement for me.

Btw, wasn't it Obsidian who made FNV and Bethesda released it? (or something like that)
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David John Hunter
 
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Post » Mon Jan 03, 2011 3:09 am

Btw, wasn't it Obsidian who made FNV and Bethesda released it? (or something like that)


Exactly like that.
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Flutterby
 
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Post » Mon Jan 03, 2011 12:07 am

i only want to see it in the game if its done right. if it isnt done right and you end up with really cheesy dialogue or bad storylines it detracts from the game. its like voice acting in mods. only a very few mods had decent voice acting and all the other mods had crappy voice acting and actually ended up making the mod worse than if they would have had just dialogue.

morrowind crassius moment was hilarious. i liked the quest they did in fallout 3 in the hotel (forgot the name) where you found out if some womens husband was cheating on her and you got to see her shoot him in the nuts. those were good stories and i thoroughly enjoyed them. then they went completely bonkers in new vegas. bethesda writers are not consistent and i would rather not have any romance stuff in there at all than run the risk of botching it up.

if they can do it right then yes but if not then hell no.

as for the not buying oblivion i was referring to the gay guys i talked too. none of them at the time thought it was a pressing issue. as i said it was a small sample and they were more shooter type gamers like myself anyways so social stuff isnt a high priority on our gaming wishlists.

Um obsidian wrote fnv not Bethesda.
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J.P loves
 
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Post » Mon Jan 03, 2011 3:29 am

I agree 100%, however different body types is technically more difficult and requires more resources (engine and development wise) than different sixualities. Depending on how the new engine is designed, there may be reasons for not including that type of diversity, but there is no reason for not including other types diversity.


It really doesn't require that much work, just extra meshes and new "races". The meshes don't even have to be made from scratch, you can make any regular armor/clothing/body mesh look fat using a lattice. I have modded fat people in Oblivion and FO3, no issue.

Or how about Orientals?
How about cowards?
Anyway, there are many other things that would make the game seem more "real" than forced diverse sixuality.
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Talitha Kukk
 
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Post » Mon Jan 03, 2011 6:26 am

I don't think knowing whether some random NPC sleeps with dudes, or chicks, or funky cat people will help me kill a dragon.
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Dustin Brown
 
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Post » Sun Jan 02, 2011 5:48 pm

I don't think knowing whether some random NPC sleeps with dudes, or chicks, or funky cat people will help me kill a dragon.


If everything in a game has to be entirely made around what does and does not help or guide the player, it would feel a lot less devoid of life than any open-world RPG has done since the dawn of 3D.
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matt white
 
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Post » Sun Jan 02, 2011 4:12 pm

It really doesn't require that much work, just extra meshes and new "races". The meshes don't even have to be made from scratch, you can make any regular armor/clothing/body mesh look fat using a lattice. I have modded fat people in Oblivion and FO3, no issue.
A little more complicated than that. Fat suits are common in Oblivion and Fallout 3, but it's the clothing that makes the body fat. Animation skeletons are not updated to account for the extra body size. Changing clothing can break the effect unless the new clothing matches the body shape.

You can use animation bone scaling to simulate fat people and then the clothing will change to suit, but this causes stretching of textures on the models and often looks weird.

Doing it properly requires the ability to assign individual skeletons and body models (or at least different animations) and clothing that adapts properly.
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Stat Wrecker
 
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Post » Mon Jan 03, 2011 3:12 am

I was just thinking how Skyrim would svck without flaming gay nords drinking mead. Because, I mean, everyone can tell if you're gay right? It's like being Black, or White, or Asian, isn't it? We don't have much racial diversity in this game, besides Whites, Blacks, and fantasy races, why would we need to diversify sixual orientation? It won't add anything to the game, keep it out.
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GabiiE Liiziiouz
 
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Post » Mon Jan 03, 2011 3:21 am

Viranus Donton and his companion Eduard are very heavily hinted at, with Viranus describing him as "Beautiful" in his journal.

Honestly, I think that too much of it makes for a problem. Let's face it, there aren't a majority of LGB people running around, it shouldn't be every other person or even 6% of everybody, especially in a world so heavily reliant on keeping the family name and heritage being important. Kings and Queens would probably have a fit if their children didn't want to (or weren't able to) continue on the family name, so it isn't unreasonable that it'd be something that you might want to keep private. Which isn't to say everyone would, but in a world where a Nord man would kiss another Nord guy out of the blue that'd probably mean that same-six relationships were just as common (if not more) than straight relationships. After-all, you aren't going to lean over and kiss somebody if they might beat you up for it.

However, you can also understand why some want a few LGB people in the game, it's a feeling of a sense of belonging or reality, in a sense. You're playing a character, and you might want to make them LGB too, but if it's in a world where LGB people are seemingly non-existent, then most likely you'd feel pretty cruddy trying to play a game where your character is never allowed to fall in love, because they'd be sent off to the gallows or emotionally stoned to death.

People don't have to all be throwing it around everywhere either, it could be something a few people mention, or even end up showing an interest in your character. It's an option, and that's what open-world games are all about.
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lolli
 
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Post » Sun Jan 02, 2011 6:16 pm

On a practical level, what does this mean?
Well first of all, it means that some rare couples in the game will be between two people of the same gender and/or, if it's consistent with the lore, of different species. If relationships will be a part of the game like some have requested, it might mean that the player can choose his or her character's sixuality, and they might rarely be approached by homo- or bisixuals of the same gender and/or other species. It's very hard to pull off without it seeming shoe-horned in, however, which, to me, is the main argument against implementing it.

In the event that the player could choose his or her character's sixual orientation, I should hope that asixuality and pansixuality would be represented too (or at the very least asixuality - pansixuality would be tricky to represent in this sort of game).

That said, this does not seem like something that would add much to the game.
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Sarah Edmunds
 
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Post » Mon Jan 03, 2011 2:24 am

If everything in a game has to be entirely made around what does and does not help or guide the player, it would feel a lot less devoid of life than any open-world RPG has done since the dawn of 3D.

Good point. Let me rephrase it then: I treat NPC's like I do people in real life: I don't care. I don't care who anyone sleeps with. To me, it will not make any difference one way or the other if they have a million openly gay characters or none at all. All I want is a good fantasy RPG that will let me kill things with a sword and provide me with a few hundred hours of entertainment. I fail to see how the "sixual orientation" of a character in a video game will do that.
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Sheeva
 
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Post » Sun Jan 02, 2011 8:04 pm

In the event that the player could choose his or her character's sixual orientation, I should hope that asixuality and pansixuality would be represented too.

That said, this does not seem like something that would add much to the game.

It doesn't have to be an option if it was to be included for the player character to interact with men and women in that sort-of way.

A Simple "I'm interested." and "Sorry, not interested" option for dialogue would work fine. You can represent it by your choices that way easily, let's not get too involved with this.
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Bambi
 
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Post » Mon Jan 03, 2011 1:47 am

All I want is a good fantasy RPG that will let me kill things with a sword and provide me with a few hundred hours of entertainment. I fail to see how the "sixual orientation" of a character in a video game will do that.
It won't. However, it won't detract from it either and it will increase the enjoyment of a some people without causing any harm to others.

So why not?
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Anna Beattie
 
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Post » Mon Jan 03, 2011 4:31 am

Because, I mean, everyone can tell if you're gay right? It's like being Black, or White, or Asian, isn't it?


No... How can you say that?
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Samantha Wood
 
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Post » Sun Jan 02, 2011 9:25 pm

On a practical level, what does this mean?Well first of all, it means that some rare couples in the game will be between two people of the same gender and/or, if it's consistent with the lore, of different species. If relationships will be a part of the game like some have requested, it might mean that the player can choose his or her character's sixuality, and they might rarely be approached by homo- or bisixuals of the same gender and/or other species. It's very hard to pull off without it seeming shoe-horned in, however, which, to me, is the main argument against implementing it.

Seems like a decent idea. Like, when creating NPCs for the game there's no reason why it should be off the table as a possibility.
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Spooky Angel
 
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Post » Sun Jan 02, 2011 10:46 pm

I don't know what your immediate circle looks like, but mine, I see far more fat people, skinny people, short people, handicapped people, teenagers, kids, that I see displays of diverse sixuality. I'd think that sort of diversity would make the game seem far more "real" than sixual diversity.


My closest friends are among the most diverse groups of people I know. the physical diversity aside, I do have gay and bisixual friends and having sixual diversity in the game would add realism because not everyone in the world, at any point in history, has been heterosixual. People hide their real sixual preferences and you would never know it. Just because you don't know about it, doesn't mean it doesn't exist in your immediate circle. But I suppose for most people, it's "out of sight, out of mind"

Because, I mean, everyone can tell if you're gay right? It's like being Black, or White, or Asian, isn't it? We don't have much racial diversity in this game, besides Whites, Blacks, and fantasy races, why would we need to diversify sixual orientation?


You are totally bleeding ignorance right now. I have nothing further to say.
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Kelly Osbourne Kelly
 
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Post » Mon Jan 03, 2011 1:44 am

Good point. Let me rephrase it then: I treat NPC's like I do people in real life: I don't care. I don't care who anyone sleeps with. To me, it will not make any difference one way or the other if they have a million openly gay characters or none at all. All I want is a good fantasy RPG that will let me kill things with a sword and provide me with a few hundred hours of entertainment. I fail to see how the "sixual orientation" of a character in a video game will do that.


Well, to me at least, diversity in general adds a lot to a game's world immersion. It's a question of whether or not characters seem generic both in terms of appearance, identity, personality and sixuality. However, diversity in general is already being discussed implicitly in the threads about NPCs feeling generic, and I thought, since homo- and bisixuals are representative of roughly 5-10% of the world's human population, that it deserved its own discussion. (With a proper introduction; I could've just made a remark in another thread, but chances are, without an OP with proper effort, it'd turn into a flamewar.)
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Enie van Bied
 
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Post » Sun Jan 02, 2011 3:17 pm

It doesn't have to be an option if it was to be included for the player character to interact with men and women in that sort-of way.

A Simple "I'm interested." and "Sorry, not interested" option for dialogue would work fine. You can represent it by your choices that way easily, let's not get too involved with this.

Oh, I agree, which is why I felt that the ability to actually choose your character's orientation wouldn't add much. That said, if the choice WAS available, I would hope that those two options would be present.
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Chloe Lou
 
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Post » Sun Jan 02, 2011 5:58 pm

My closest friends are among the most diverse groups of people I know. the physical diversity aside, I do have gay and bisixual friends and having sixual diversity in the game would add realism because not everyone in the world, at any point in history, has been heterosixual. People hide their real sixual preferences and you would never know it. Just because you don't know about it, doesn't mean it doesn't exist in your immediate circle. But I suppose for most people, it's "out of sight, out of mind"


He's talking about people hiding their sixuality.
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Sammi Jones
 
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Post » Sun Jan 02, 2011 6:40 pm

It won't. However, it won't detract from it either and it will increase the enjoyment of a some people without causing any harm to others.

So why not?

The main reason not to: too much controversy for something that has no apprieciable effect on sales. And, regardless of what you may think, there are plenty of people in the world who would not buy a game that featured some of what has been discussed in this thread. There are plenty of parents who would refuse to buy a game featuring openly gay characters for their children.
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April
 
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Post » Mon Jan 03, 2011 3:18 am

He's talking about people hiding their sixuality.


Explain??

The main reason not to: too much controversy for something that has no apprieciable effect on sales. And, regardless of what you may think, there are plenty of people in the world who would not buy a game that featured some of what has been discussed in this thread. There are plenty of parents who would refuse to buy a game featuring openly gay characters for their children.


It's a good thing this game isn't meant for children then isn't it? M rated. If openly gay characters would offend a parent, then the myriad of other drug, alcohol, gore and sixual references would surely be enough of a deterrent even if homosixuality and bisixuality were not included in the game. Your point is null..
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Vicky Keeler
 
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Post » Mon Jan 03, 2011 4:48 am

A little more complicated than that. Fat suits are common in Oblivion and Fallout 3, but it's the clothing that makes the body fat. Animation skeletons are not updated to account for the extra body size. Changing clothing can break the effect unless the new clothing matches the body shape.

You can use animation bone scaling to simulate fat people and then the clothing will change to suit, but this causes stretching of textures on the models and often looks weird.

Doing it properly requires the ability to assign individual skeletons and body models (or at least different animations) and clothing that adapts properly.


No. You are making it too complicated.

This is how it works:

You import the regular mesh you want to make "fat" into a 3D program, and either using a lattice, sculpting, or simply connected grab and pull, you make the mesh a fatter waistline, love handles, bigger thighs, etc. Unless you plan on making the mesh morbidly obese, the textures will not distort that much. Textures with patterns usually show more distortion, but you could easy just paint over the .dds a solid texture, no need to re-skin.

Once your body and armor/clothing meshes are done, you create new a race or races, and assign your "fat" body mesh to it. Then you create your fat clothes and armors and put them on the NPCs you want to be fat. Voila!
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Kayleigh Williams
 
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