This is an entirely different, but equally fascinating discussion, but yes. Discrimination is part of the human experience too, and like sixuality can add whole new levels of depth to a game. Imagine starting a character that is of a race that is widely discriminated against, and the kind of story and adventure you can build based on this. Adversity can add lots of elements to a game.
The X-Men
And BTW, we do find TES touches on discrimination, between the Kahjiits and the Argonians.
However, as I said, this is an entirely different discussion and should preferably be kept out of this thread. It's been going so well for almost a day
The only reason why I brought up neo-nazis is because, when I was replying to the other post, I just couldn't think of anything else that could be considered as "non-main stream" in today's world without being illegal in the US
And to be clear: if you played the other TES games, I don't have to tell you that there are references to a myriad of themes like homosixuality, drug abuse, infidelity, corruption, religious bigotry, slavery, necrophilia, pedophilia, etc etc etc. I just don't think it is necessary to go too deeply into any of those ancillary themes to make the game compelling. And to be honest, knowing that these themes are dealt with in-game (albeit at a shallow level) when I see posts like the OP, I guess I assume what they are asking for is to go deeper into that particular theme, and I don't see the need for that.
I mean, if I'm playing the game, and I run into a male NPC and I have the option to ask if X place is dangerous, and the reply is "my mate/life-partner/husband went there once and he barely escaped alive" that does absolutely nothing for my gameplay experience other than letting me know I may need better armor and weapons to go to place X.
Kind of like when Barack Obama was elected President of the US. Some people would say "see? we don't discriminate. We now have a black president". Well, they still pointed out he was black