seeing some of the outlandish responses on these threads has brought up some new questions. there is some rather crappy reasoning going on here.
not having gay relationships does not subtract from a game. just like not having romance options does not make an inferior game unless its a sims type game which TES is not. if TES decides to put hokers in like with fallout then we can talk about romance mechanics. until then its just not an objective of the game.
of the countless games i have played over my lifetime there have only been a handful that alluded to gay relationships. those games were not better because of it and the other games that did not include them were NOT worse for it. this argument that games need gay relationships to "be better games" is just stupid. the only people that would think that are people that are so caught up in their ideology and their lifestyle that everything around them must recognize them in some manner. i admittedly only know a handful of gay people and not once have i heard them complain about a game that didnt have gay relationships. this discussion came up years ago when oblivion was getting launched and not one of them said that they werent going to buy oblivion if it didnt have gay relationships. the ones that would have anyways since believe or not, not all gay people play video games. that stereotype can be put to rest.
they could have cared less.
after the abysmal way they handled politically correct topics like women in the army and gays in new vegas i just dont trust bethesdas writers not to completely hack it up.
i would like to see a version of crassius though. that was one of the funniest parts in morrowind and it actually made me pause and do a doubletake. :biggrin:
It's not a "lifestyle" or "ideology" it is a state of being. The only "lifestyle" choice is whether to hide from prejudice, and the only "ideology" is whether to accept the reality that these kinds of people exist.
This is not at all like other average games. This is a world that is meant to seem alive. Are you saying that if all NPCs lived in their own houses and there were no allusions to any relationships in the game between NPCs at all it would not subtract from the game? What is wrong for people that exist in the real world being represented in the game? It doesn't need to be obnoxious or in your face. They need only exist, just as they do in the real world. They don't shove it in your face for every couple that lives together in Oblivion for example, but they do exist.
You're right in the average game it doesn't make a difference, but when you create a world that is meant to feel alive, there is going to be diversity, and it's not a matter of "lifestyle" it's about a state of being. You can't see what a character's orientation would be just by talking to them most of the time anyway, so yes there could be "representation" without it being explicitly stated. Dumbledore in Harry Potter is a good example of this. No one knew until the author revealed it.
I'd say if every family in the game is the stereotypical man and woman of the same race with 2.5 kids it would be far less immersive than more realistic varieties of families.
I don't see people here saying they won't buy the game if it doesn't have same six relationships (unless I missed a post). Now if there is a romance plot involving the main character and there is no such option I could understand it, but that's not how this series works so that's really not something that would happen.
Lastly, the topic actually wasn't ignored in Oblivion.