And Joda's ruleset:
So as the title suggests, I wish to discuss the possibility of representing sixual diversity in Skyrim, and whether or not implementing it into the world (and possibly story) would be a good idea and would fit well with the game world. To break it down:
What do you mean by sixual diversity?
I mean the representation of more than one type of sixuality in the game. This can include attractions between two species as well as different and same gender attractions. The human population here on Earth has a 10% ratio of homo- or bisixual people in fairly liberal communities, so assuming that the humans of Tamriel are similar to us biologically and mentally, it would be safe to assume the same ratio there. And that's excluding attractions between different sapient species. Keep in mind here that I've hardly read any of the TES lore, and don't know how conservative the society is; but I expect that to be part of the discussion.
So you want us to discuss six?
NO! Please don't. This topic is a pandora's box in and of itself, and we don't need the discussion of whether or not six should be an element added to that. I want to discuss whether or not the diversity of sixual attraction in Earth humans should be represented in the game.
On a practical level, what does this mean?
Well first of all, it means that some rare couples in the game will be between two people of the same gender and/or, if it's consistent with the lore, of different species. If relationships will be a part of the game like some have requested, it might mean that the player can choose his or her character's sixuality, and they might rarely be approached by homo- or bisixuals of the same gender and/or other species. It's very hard to pull off without it seeming shoe-horned in, however, which, to me, is the main argument against implementing it.
For some more information on sixual diversity in games I recommend this video.
Guidelines
I expect the mods to be very wary about allowing this sort of topic, and I hope they won't close it as soon as they see it. I don't intend to do backseat moderating, but I will set up some guidelines to keep the discussion civil and avoid flamewars and pointless, never-ending and off-topic discussions.
I will personally monitor this thread closely and report any post that breaks these guidelines. All these things should go without saying, but my experience with internet forums has taught me they're needed.
Do not make remarks or otherwise discuss the following topics:
* Whether or not homo- and bisixuality is a choice
* Your personal views on homo- or bisixuals
* Any sort of religion that is not a part of TES Lore
* Political views that are not a part of TES Lore
* six
General DON'Ts
* Flaming
* Trolling
* Troll-baiting
TL;DR: Either read the entire thing, or don't reply. This topic interests me and I want a civil discussion about it; I'm not going to get that from someone who's posting on impulse.
Thank you, and I hope we can have a good discussion about this
Just because I felt I needed to reply!
I'll tell you, homosixual relationships, inter-racial relationships, to me, those are as mundane as going to the bathroom, they really don't add anything of value to the game, in my view.
The funny thing is, to "represent" sixual diversity in a medium like a fantasy game like TES - other than in stories in books, or a line of dialog here and there like FNV - you have to rely on stereotypes. Think about representing a gay man or a lisbian. How do you represent that? Think about it...
Why in the world would you need to rely on stereotypes? I think you're being a bit misleading with your interpretation of the word 'represent'. No videogame has the role of holding up an example of what all people of a given social group are. If there was a big, muscular, drunk Nord kissing another on the cheek (cheek.. that's for you no romance in Bethesda games types) in a rowdy Nord pub, I'd know they are gay, it's "representing" it to me, but it's not trying to hold up any sort of paradigm, and it's not relying on any stereotypes that I can identify.