sixuality In Fallout 3

Post » Tue Dec 29, 2009 2:56 am

Is this really quite nessecary for Fallout 3? Espeically in a post-apocolyptic world? Please note that I do not want this thread to turn into some sort of talk that relates to the world of reproducing, thanks.
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Imy Davies
 
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Post » Tue Dec 29, 2009 5:49 am

sixuality isn't necessary in a video game. There's enough of it in real life.
However, human relationships would have been not so bad. Like the shotgun wedding in Fallout 2.
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Angela
 
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Post » Tue Dec 29, 2009 5:00 am

sixuality isn't necessary in a video game. There's enough of it in real life.
However, human relationships would have been not so bad. Like the shotgun wedding in Fallout 2.


Yeah, like Dukovs place was a little much with that wierd statue hanging from the ceilling.
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leni
 
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Post » Tue Dec 29, 2009 12:02 am

I could live without it, but as it stands, I don't think things like those statues (the one at Dukov's or in the house theme) go overboard. I find the sixual tones in the game subtle and nothing more. :shrug:
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ezra
 
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Post » Mon Dec 28, 2009 10:40 pm

fallout 3 is more about surviving
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RObert loVes MOmmy
 
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Post » Tue Dec 29, 2009 12:24 am

Amazing, I can put down my exact same reply to the language poll.

OP, don't be a victim to censorship. It's *really* stupid if you think about it. Everything people do is wrong, everything people don't do is right. It makes no sense. In real life, you have six and curse *much* more often than you get in fights. But with common censorship, the violence is fine and the things you actually do are out. It doesn't make sense. Further, most fights occur when you're kids -- which isn't allowed in the media either! I don't know if they censor things because they're too close to home or what. Heck, the news is showing dead bodies in Haiti right now. I sure as hell don't want to see that! Why isn't that censored!?

So OP, don't think of the vulgar language is offensive, think about it as enlightening. Then start trying to guess the names of the cute fluffy animals that are making up your sandwich that you never really thought about before. (I always bring up anonymous meat, it's one of my peeves.)

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JESSE
 
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Post » Mon Dec 28, 2009 8:21 pm

Yeah, like Dukovs place was a little much with that wierd statue hanging from the ceilling.

The game succeeded in making you think so; Dukov is supposed to be a perverted drunk. It only fits that he'd hang a statue over his bed that makes the player think it's a little much.
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mimi_lys
 
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Post » Tue Dec 29, 2009 2:40 am

Amazing, I can put down my exact same reply to the language poll.

If I were you I'd just sig it and post it in every thread

Anyway, yeah, it's realistic that people in Fallout 3 would show sixuality - gotta continue the species, after all, although I agree that human relationships would have been nicer. Dukov's place worked well, although I do wonder where the hell he got that statue from...
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Naomi Ward
 
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Post » Tue Dec 29, 2009 10:31 am

It would be nice if nearly everyone who had a child didn't happen to be single. It seems they have a lot of deadbeat fathers in the wasteland, even in the close knit communities where you would expect more insularity.

I don't necessarily want this game to be a hot coffee mod, but it would be nice if the devs were a bit more mature about things like drug abuse and relationships. Mature doesn't necessarily mean "X rated". Diego and Angela were fun though. And the Hargraves.

But I don't like the way jet addiction is treated like a smoking habit rather than the brain rotting it used to be. This goes for SKOOOOOOMA! as well. Its supposed to be speed with the drawnbacks of heroin, not a hyperactive child on sugar.
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Emma Louise Adams
 
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Post » Tue Dec 29, 2009 2:42 am

I think Fallout 3 struck a good balance. There are a number of NPCs that discuss or imply sixual relationships and many of them are more 'normal' or at least more table than Ronald Laren in Girdershade or Dukov. I think they could have included a bit more prostitution, not necessarily that the PC could get involved with but I think they could have still kept the setting realistic and had more people (male and female) trading six for security/livelihood.

Dukov was a bit over the top but then he's an over the top character so I didn't mind him. If he's too much for you he's easy to ignore, you can even do the one quest he's part of without seeing him. I certainly wouldn't want a whole bunch of Dukov-type characters in the game but then I also wouldn't want multiple Vaults in the mold of 108 and I loved Vault 108. :)
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Tarka
 
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Post » Tue Dec 29, 2009 3:43 am

I think they did a very good job of keeping the really-graphic sixual content out of the game, while adding enough flavor of it to keep it realistic. What I think there could have been alot more Relationship-building in the game, actual role-playing a romance - wasteland style - would have been very cool. Romancing Elija from Oblivion is an example of what I thought the game needed more of - not sixual content, but the thrill of the chase and the RPG immersion.

Bethesda also had to know that the modding community would end up putting tons of hard-pron into the game as mods, why add it into the vanilla game and deal with the head-aches? It wasn't necessary to add lots of sixual content to make a good game IMHO.
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Karl harris
 
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Post » Mon Dec 28, 2009 8:23 pm

It would of been nice for rather than just sleeping next to Nova, you got a 'fade to black' screen. It just seems more immersive and not fail.
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claire ley
 
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Post » Tue Dec 29, 2009 5:09 am

There should have a been a love interest, but they could have linked in to the main quest and had them killed, giving the LW more of a reason to "fight the good fight". Im against more "intimate content" tho, but it would have been interesting to see the lone wanderer a bit less lonely.
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Laura Samson
 
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Post » Mon Dec 28, 2009 8:11 pm

Well, humans tend to both fall in love and lust no matter how dire the circumstances so it makes sense that people have six in the capital wasteland.
If anything I was surprised that both that and cursing wasn't more prominent, but I think Betheda kept it on a good level all in all.

I can agree that it would have been nice with some more references and options for romance between both NPC's and the player though. Being able to send love letters or something sweet and cheesy like that. ;)
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Christina Trayler
 
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Post » Tue Dec 29, 2009 10:37 am

It would be nice if nearly everyone who had a child didn't happen to be single. It seems they have a lot of deadbeat fathers in the wasteland, even in the close knit communities where you would expect more insularity.

I don't necessarily want this game to be a hot coffee mod, but it would be nice if the devs were a bit more mature about things like drug abuse and relationships. Mature doesn't necessarily mean "X rated". Diego and Angela were fun though. And the Hargraves.

But I don't like the way jet addiction is treated like a smoking habit rather than the brain rotting it used to be. This goes for SKOOOOOOMA! as well. Its supposed to be speed with the drawnbacks of heroin, not a hyperactive child on sugar.


Deadbeat dads? Huh?

If anything, it's deadbeat moms (or more numerously outright DEAD moms).

For motherless children, we have...

the Player
Amata
Harden Simms
Sarah Lyons
Sydney
Derek Paicon
Angela Staley
Brian Wilks

For children with abusive mothers, we have James Hargrave.

I made a topic way back when on the apparent matricidal tendency of the game devs...
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Umpyre Records
 
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Post » Mon Dec 28, 2009 9:56 pm

I have no problems with vulgarity or sixuality in games. Having done security for an advlt entertainment company I've pretty much seen it all so nothing phases me.
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Skivs
 
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Post » Mon Dec 28, 2009 11:17 pm

oh noes, people have six!

its more graphic on any TV show youre gonna see. honestly.. who cares. its a mature game.. if you cant deal with the concept then heed the mature rating and get a wii.
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suzan
 
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Post » Mon Dec 28, 2009 9:29 pm

there was six in FO3? :P
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phillip crookes
 
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Post » Tue Dec 29, 2009 12:21 am

Espeically in a post-apocolyptic world?


Why should that weed out six?

there was six in FO3? tongue.gif


Well, a woman goes to sleep in a bed you paid with her clothes on. Isn't that six at it's best? :P
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Amanda Furtado
 
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Post » Tue Dec 29, 2009 7:21 am

I made a topic way back when on the apparent matricidal tendency of the game devs...

Ahh, I remember that thread :dancing:
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tiffany Royal
 
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Post » Tue Dec 29, 2009 9:38 am

Well, baby booms tend to occur when disaster strikes. Both World Wars. There was an apparent increase in infidelity around the time of the terrorist attack in New York. Fire dudes at ground zero were getting tail left and right. I think Time magazine did an article on the whole rise in sixcapades around that time. Life is short in the Wastes, and if human nature in our timeline is anything to go by, people would be getting what they can, when they can in post-nuclear DC. Especially the likes of Raiders, and me thinks they're not the types to care much about what happens to any offspring. A harsh world, it is, made palatable for gaming audiences. Heh.

I don't miss what's not there, though. Add it, I won't complain, remove what little there is, I won't complain. The only people that do complain, seem to be people who never actually pick up the product, and so shouldn't care what is in it. Also people usually so out of touch with reality and current trends they are immediately granted a seat on some board of censors, dictating what thousands upon thousands of people can and can't look at, read, experience... <_<

Put the censorship in the hands of the consumer... and let the creative minds do what they want without being restricted by boundaries. Whomever has a negative experience... can only blame themselves, for choosing to tick the little boxes that opened the content on the product. I thought we were all supposed to fight for freedoms and such... :lol: I want choice! Rally to me! To Meeee!
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Kat Stewart
 
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Post » Tue Dec 29, 2009 6:40 am

I think Fallout 3 struck a good balance. There are a number of NPCs that discuss or imply sixual relationships and many of them are more 'normal' or at least more table than Ronald Laren in Girdershade or Dukov. I think they could have included a bit more prostitution, not necessarily that the PC could get involved with but I think they could have still kept the setting realistic and had more people (male and female) trading six for security/livelihood.

Dukov was a bit over the top but then he's an over the top character so I didn't mind him. If he's too much for you he's easy to ignore, you can even do the one quest he's part of without seeing him. I certainly wouldn't want a whole bunch of Dukov-type characters in the game but then I also wouldn't want multiple Vaults in the mold of 108 and I loved Vault 108. :)


Well, Its not that Dukov is to much for me its just that he is a perverted drunk, and if one is to enter the sixual relm then act mature about it.
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Rodney C
 
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Post » Tue Dec 29, 2009 6:15 am

I think they did a very good job of keeping the really-graphic sixual content out of the game, while adding enough flavor of it to keep it realistic. What I think there could have been alot more Relationship-building in the game, actual role-playing a romance - wasteland style - would have been very cool. Romancing Elija from Oblivion is an example of what I thought the game needed more of - not sixual content, but the thrill of the chase and the RPG immersion.

Bethesda also had to know that the modding community would end up putting tons of hard-pron into the game as mods, why add it into the vanilla game and deal with the head-aches? It wasn't necessary to add lots of sixual content to make a good game IMHO.


I agree, I think the mods that are out there that take the "blockage over graphical content off", then it becomes a little much.
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Jade
 
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Post » Tue Dec 29, 2009 7:54 am

I think its great in FALLOUT 3 especially when it comes to graphics. Love the clothing and many of the armors which are sensual yet make sense. I was playing TES 2 DAGGERFALL the other day and to my shock i noticed alot of the female clothing was incredibly sixy to the point where it made me roleplay more by wearing the clothing in climates where it would look proper to do so. Pretty amazing to have a rpg since it first came out in the mid 1990s and still discovering new things. I also found out last night starting a new game in MORROWIND that there is spoken dialogue when choosing to answer questions to create a character. Wow the unfolding shock of it all!

Am really hoping TES V ups the ante when it comes sensuality on a artistic level especially with a passionate race like the Nords who can have great bodies but have some ugly mugs due to their love of combat. As for six scenes even ones that just fade out at the proper moment i dont think its needed. Leave that to the Modders if we're fortunate enough to have a moddable TES V.
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Chris Jones
 
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Post » Tue Dec 29, 2009 2:44 am

TBH I don't think there's enough. I mean, there's the obvious stuff like prostitution, and Clover flirts with the player - but the rest of the spectrum of human interactions seems to be glossed over a little.

Everyone says "Bioware" at this point, but they really do seem to be about the only company that makes games where relationships happen in context. It's not just "sixuality", but love, lust, companionship and the rest. They manage to stay on the right side so that characters are incidentally male or incidentally female - they're not just objects, but "a warrior who is a woman" or "a mage who is a man" - but inevitably in a fantasy world full of implausibly good-looking people, they fall in love.

I'd love to see that side of it explored in a Bethesda game.

But, then again, I would love to see Bioware do pick-everything-up type sandboxes.
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Jennie Skeletons
 
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