Bethesda has boasted about the evolution of their team size and strengths throughout their series.
Morrowind - Team of 40. Oblivion - 60. Skyrim - 100 People. http://elderscrolls.com/community/welcome-back-elder-scrolls/
Yet, on Fable 2, in 2008, Peter Molyneux also spoke about the size of his team. "(The game finished) 3 years in the making, 150 people on the team." http://www.vg247.com/2008/07/29/molyneux-three-more-fable-games-planned/ (Only a few seconds in.)
The question is, what can we expect with the 5 years and 100 people working on Skyrim, compared to the 3 years, 150 people on Fable 2?
Also, 450 people and 2 years for the release of Assassin's Creed 2?
With exactly a 1 (Skyrim) to .9 (Fable 2) ratio, and a 1 (Skyrim) to 1.8 (Assassin's Creed 2) ratio, what do you think?
If there are any other numbers from related games in comparison, let us know.
Also, I don't mean to say Skyrim will be worse or equivalent to either. Just curious of other opinions. Personally, it doesn't matter to me. "Size isn't what matters, but what you do with it." Just stoking the flames.
:happy: Discuss.