Size of the World

Post » Mon Nov 01, 2010 12:34 am

I've been looking around, and haven't been able to find anything really specific about how big the world of New Vegas is going to be, so I was wondering if any information was leaked about how big they're going to make the world?
Maybe compared to the size of the world map in Fallout 3? (Without expansions ofc)
Also, this may probably only be answered if anyone knows about my previous question, but does anyone know how big Vegas itself is going to be? Size of DC Ruins of Fallout 3, half the size, or?
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Ashley Clifft
 
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Post » Mon Nov 01, 2010 3:15 am

According to Obsidian it is slightly smaller then FO3, but more is being packed into the map.
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kat no x
 
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Post » Sun Oct 31, 2010 10:07 pm

According to Obsidian it is slightly smaller then FO3, but more is being packed into the map.


With more, does this mean locations etc.?
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Tiff Clark
 
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Post » Mon Nov 01, 2010 1:17 am

In an interview with Larry Liberty he said the same size or slightly larger.

Question at 13:50. http://fronttowardsgamer.com/2010/06/03/front-towards-gamer-radio-episode-7-larry-liberty-senior-developer-for-fallout-new-vegas/
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Cassie Boyle
 
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Post » Mon Nov 01, 2010 3:53 am

Cool, now I'm confused!
But regardless, it sounds to me like it's going to be pretty much the same size. Awesome!
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Skrapp Stephens
 
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Post » Mon Nov 01, 2010 5:26 am

With more, does this mean locations etc.?


He most likely meant more content. So quests, locations, things to do, etc etc etc.
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des lynam
 
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Post » Sun Oct 31, 2010 9:03 pm

I think I remember watching an Interview with Chris Avellone (sp?) and he said that Vegas (the city) would be the size of 3-4 Megatons.
If I remember correctly, let me hunt a link for you.


EDIT:
http://www.youtube.com/watch?v=8sAw2Xy5SHQ
0:38 seconds. (and again 1:21) Remarks that the wasteland is of a "comparable size" to the DC wasteland.

1:40. Comments "4 Megatons" about size of Strip.
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Dalton Greynolds
 
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Post » Mon Nov 01, 2010 11:32 am

I think I remember watching an Interview with Chris Avellone (sp?) and he said that Vegas (the city) would be the size of 3-4 Megatons.
If I remember correctly, let me hunt a link for you.


EDIT:
http://www.youtube.com/watch?v=8sAw2Xy5SHQ
0:38 seconds. (and again 1:21) Remarks that the wasteland is of a "comparable size" to the DC wasteland.

1:40. Comments "4 Megatons" about size of Strip.


Thanks. That pretty much answered my questions :)
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Isabell Hoffmann
 
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Post » Mon Nov 01, 2010 6:43 am

/snip


Nice find on the size confirmation. Enjoy this complimentary case of Jet.
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Baylea Isaacs
 
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Post » Sun Oct 31, 2010 10:45 pm

If they use the same heightmap creation system (which I think they did) to make it, it will be EXACTLY the same size. The difference is how much they let you walk in. More/less might be blocked off by rubble and stuff like that.
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Mason Nevitt
 
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Post » Mon Nov 01, 2010 12:06 pm

According to Obsidian it is slightly smaller then FO3, but more is being packed into the map.

That's not really a good thing.
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Yung Prince
 
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Post » Mon Nov 01, 2010 12:56 pm

If they use the same heightmap creation system (which I think they did) to make it, it will be EXACTLY the same size. The difference is how much they let you walk in. More/less might be blocked off by rubble and stuff like that.


Or invisible walls "You cannot proceed in that direction. Please turn around." And when there's all that land waiting to be explored... Oh well.
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Chloé
 
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Post » Mon Nov 01, 2010 9:01 am

Or invisible walls "You cannot proceed in that direction. Please turn around." And when there's all that land waiting to be explored... Oh well.

Thats what editing .ini files are for....well and other stuff to make it better. :celebration:
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cutiecute
 
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Post » Sun Oct 31, 2010 11:52 pm

So in other words your going to feel clusterphobic.
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Chica Cheve
 
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Post » Mon Nov 01, 2010 9:58 am

According to Obsidian it is slightly smaller then FO3, but more is being packed into the map.

He most likely meant more content. So quests, locations, things to do, etc etc etc.

This seems to be a trend with Bethesda's games. (I realize New Vegas is being done by Obsidian.) Smaller maps but much more content and activity on those maps, starting with Daggerfall and shrinking steadily ever since. I remember when Fallout 3 was being discussed and it came out that the world map would be smaller than Oblivion, and people got upset over it. The point is walking across endless grass fields and forests isn't that great if there is nothing to DO in them. You could walk quite a ways in Oblivion with no points of interest popping up on your compass, but rarely are you anywhere in Fallout 3 that your compass is not pointing out 2 or 3 interesting things to explore in various directions.

http://i.imgur.com/uBWCz.jpg

That's not really a good thing.

It is a good thing if they packed in more points of interest and activities within the world map. Slightly smaller is easily forgiven (and not really noticed) if you are constantly finding new and exciting buildings or areas to explore. Maybe the Mojave desert is vast, but you'll constantly find interesting things like an abandoned gecko hunter's shack, or a radscorpion cave, or an underground spring. I don't think any of these things would necessarily be improved upon by forcing the player to walk a lot farther to get to any of them.

Point of fact is that in a development cycle, there is only time to design, create, and balance only so many points of interest. Now you are faced with one of two choices - space that content out over a large map, forcing the player to go for long periods without anything exciting happening and potentially becoming bored, or compress all that content onto a smaller map, and ensure that no matter where the player is in your game world, he or she is never more than a minute away from something fun to do. Option two seems like the hands down winner to me.

Just Cause 2 had one of the biggest maps ever, but a lot of the areas were pretty copy-and-paste. There were very few spots on the map that offered something unique that couldn't be done somewhere else. I enjoyed the game well enough, but eventually became bored spending forever getting somewhere only to see more of the same.
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Tamara Primo
 
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Post » Mon Nov 01, 2010 5:27 am

@latewhiterabbit there's plenty places of interest in the elder scrolls iv. Over two hundred dungeons? Nine cities? Inns scattered about? All the shrines and ayleid wells?
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jessica robson
 
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Post » Mon Nov 01, 2010 10:47 am

The point is walking across endless grass fields and forests isn't that great if there is nothing to DO in them. You could walk quite a ways in Oblivion with no points of interest popping up on your compass, but rarely are you anywhere in Fallout 3 that your compass is not pointing out 2 or 3 interesting things to explore in various directions.

Not true I love walking around in oblivion just taking in the scenery and ive done that for a looong time.
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Facebook me
 
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Post » Mon Nov 01, 2010 8:49 am

@latewhiterabbit there's plenty places of interest in the elder scrolls iv. Over two hundred dungeons? Nine cities? Inns scattered about? All the shrines and ayleid wells?

I didn't say there wasn't, just that you have to walk farther to get from to another, as opposed to Fallout 3, where the distances between points of interest are shorter.
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Ella Loapaga
 
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Post » Mon Nov 01, 2010 7:19 am

Not true I love walking around in oblivion just taking in the scenery and ive done that for a looong time.

This. The scenery is really amazing still one of the most beautiful games to this day even though it came out over four years ago. Also like I said in my previous post the game is full of locations. It has over 300 locations which is way more than fallout 3. The elder scrolls iv has over 200 dungeons.
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Céline Rémy
 
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Post » Mon Nov 01, 2010 5:47 am

Not true I love walking around in oblivion just taking in the scenery and ive done that for a looong time.

This. The scenery is really amazing still one of the most beautiful games to this day even though it came out over four years ago. Also like I said in my previous post the game is full of locations. It has over 300 locations which is way more than fallout 3. The elder scrolls iv has over 200 dungeons.

Well, to each their own. I thought Oblivion's environment was beautiful too, but after my first playthrough I quickly became bored walking between the Imperial City and Anvil, or the Imperial City and any other city for that matter. Even after multiple characters, I never got bored walking across Fallout 3's landscape. Of course, Fallout 3 had nothing to compete with the sheer terror possible in Oblivion when a mountain lion decides to follow you like a homing missile across the entire map.

Forget Deathclaws, if Red Dead Redemption and Oblivion have taught us anything, it's that there is no greater terror than being ambushed and mauled to death instantly by cougars.
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James Hate
 
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Post » Mon Nov 01, 2010 12:04 pm

Well, to each their own. I thought Oblivion's environment was beautiful too, but after my first playthrough I quickly became bored walking between the Imperial City and Anvil, or the Imperial City and any other city for that matter. Even after multiple characters, I never got bored walking across Fallout 3's landscape. Of course, Fallout 3 had nothing to compete with the sheer terror possible in Oblivion when a mountain lion decides to follow you like a homing missile across the entire map.

Forget Deathclaws, if Red Dead Redemption and Oblivion have taught us anything, it's that there is no greater terror than being ambushed and mauled to death instantly by cougars.

Fair enough. There are plenty of caves, forts, mines, ruins, shrines and other things to see and do between imperial city and anvil ot imperial city and any other city.
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Sam Parker
 
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Post » Mon Nov 01, 2010 9:00 am

I am satisfied with how the world map is sounding, but personally, I would have loved massive stretches of generic desert. Just for a feeling of isolation. It would be nice if most of the main settlements were close by, but there would be a large expansive desert environment to explore for long periods of time. Just a place with regular enemies that you can just run around on. I hope somebody makes a gigantic generic desert wordspace that you can travel to once the modding community picks up.
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Ludivine Dupuy
 
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Post » Mon Nov 01, 2010 4:19 am

Well, to each their own. I thought Oblivion's environment was beautiful too, but after my first playthrough I quickly became bored walking between the Imperial City and Anvil, or the Imperial City and any other city for that matter. Even after multiple characters, I never got bored walking across Fallout 3's landscape. Of course, Fallout 3 had nothing to compete with the sheer terror possible in Oblivion when a mountain lion decides to follow you like a homing missile across the entire map.

Forget Deathclaws, if Red Dead Redemption and Oblivion have taught us anything, it's that there is no greater terror than being ambushed and mauled to death instantly by cougars.


This
like poetry
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Nadia Nad
 
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Post » Mon Nov 01, 2010 2:12 pm

It is a good thing if they packed in more points of interest and activities within the world map. Slightly smaller is easily forgiven (and not really noticed) if you are constantly finding new and exciting buildings or areas to explore. Maybe the Mojave desert is vast, but you'll constantly find interesting things like an abandoned gecko hunter's shack, or a radscorpion cave, or an underground spring. I don't think any of these things would necessarily be improved upon by forcing the player to walk a lot farther to get to any of them.

Point of fact is that in a development cycle, there is only time to design, create, and balance only so many points of interest. Now you are faced with one of two choices - space that content out over a large map, forcing the player to go for long periods without anything exciting happening and potentially becoming bored, or compress all that content onto a smaller map, and ensure that no matter where the player is in your game world, he or she is never more than a minute away from something fun to do. Option two seems like the hands down winner to me.

Just Cause 2 had one of the biggest maps ever, but a lot of the areas were pretty copy-and-paste. There were very few spots on the map that offered something unique that couldn't be done somewhere else. I enjoyed the game well enough, but eventually became bored spending forever getting somewhere only to see more of the same.

It's not a good thing if it feels too cluttered.
Fallout 3 wasn't too cluttered but it was cluttered.
Some people, like me, don't like that. :shrug:
Doesn't mean I want the game map to be 400% of Fallout 3's and have vast areas of absolutely nothing.
But just a little space between them all.
But so far from looking at the screenshots and trailers it looks real good.
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Big mike
 
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Post » Mon Nov 01, 2010 1:05 pm

This
like poetry

I'm serious about cougars. I live near cougars, but never had the foresight to be so utterly terrified of them as video games have taught me to be. Besides gunfire, swords, and falls, I bet nothing kills more video game character's than cougars.

http://nakedthanks.com/wp-content/uploads/2009/11/2009128174423_Cougar-4.jpg
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Alexx Peace
 
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