Health bars are coming along nicely. If Indrele is hurt or tired, http://img535.imageshack.us/img535/4617/hb1.jpg. And since I can quickly lock my companion's status, http://img130.imageshack.us/img130/4563/hb2tt.jpg and still keep track of Indrele. Also, the standard yellow enemy health bar above yours will now show everyone's health, without having to attack them.
The bars are the same color as yours, but are slightly washed out to distinguish them.
There's one odd problem that I noticed so far: the fatigue bar jitters. It happens because the bar's position is calculated according to scale, since scale affects position, and a rounding convention is shifting the bar one pixel back and forth. Just don't look too hard.
Also, I noticed that if a companion's fatigue drops below zero (i.e. they're knocked down) the fatigue bar will go backwards, too.
Out of the frame.Top right corner would do it in a clean screen. But have we find help to get disable hud?
I'm going to work in a menu asking where you'd like to have the bars. Top left, top right, next to spell icon, and even above the minimap if you're so inclined. If I can, I'd like to add the option to make the bars
totally free-floating so you can position them whenever you want with the mouse. That's
after I get a release candidate.
It's been asked in the Code Patch thread and in the Graphical Modding with MCP thread, and Hrnchamd mentioned that the scene graph could be altered or something like that. I think he might be looking into it, if he's not busy with the
*cough* shadowy business he's working on at the moment. B)