Skeletal Variation adds the ability to create fat, thin or otherwise malformed NPCs whose clothing will adjust seamlessly, and to change NPC's shapes and sizes on the fly.
Skeletal Variation alters body parts by changing the scale of the 'skeleton' a character uses- make their spine bones bigger, everything 'rigged' to it like their torso, their shirt and so on, will grow. You can create NPCs who'll /always/ appear fatter or thinner, whatever clothes they're in. As well as increasing the scale of their bones, you can also change their length, change their angles, or scale them to zero to remove them altogether.
This can be done on the fly as well, by playing various edited idles on NPCs with the new skeleton.
http://www.youtube.com/watch?v=VZW_3EIlHqk It shows you can...
- http://i48.tinypic.com/2w3ngk6.jpg
- http://i50.tinypic.com/2sb9ysx.jpg
- http://i47.tinypic.com/35lb3om.jpg
- http://i49.tinypic.com/65y6wx.jpg
You can also play around with the skeletons in crazy ways, to produce insane effects for use in the Shivering Isles. Behold!
- http://i50.tinypic.com/23wtjxl.jpg http://i50.tinypic.com/2ennt54.jpg
- http://i49.tinypic.com/6scpqc.jpg
- http://i45.tinypic.com/2qnwmdd.jpg
http://www.youtube.com/watch?v=lJSJS6Ng3dk
The skeletons and animations included allow you to do this to NPCs, and a comprehensive guide for how to create new body shapes and apply these sort of changes to creatures is also included.
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Finally released! Enjoy making fat people, or thin people, or slicing people's left hands off or what have you. I probably won't be making any more as I've got a billion other things to finish, but I will update the package with any new skeletons or animations people make. In particular I'm keen to see if anyone can turn the rough outline of Morrowind-style beast legs I included in the download into a decent-looking relzable result.
Skeletal Variation has one known bug- NPCs will greatly exaggerate their headlook. This is, to the best of my knowledge, unfixable.