OB skies in Morrowind

Post » Sat May 28, 2011 8:27 pm

Well, I want to transfer oblivion's skies to Morrowind, but since I have the steam copy of Oblivion, the .bat program that's supposed to move the textures, doesn't seem to work, I'm guessing because the installation path is different.

Is there a way I could fix this?
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Roberta Obrien
 
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Post » Sat May 28, 2011 11:14 am

Edit the bat file with a text editor and change the installation path to the correct one?
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Evaa
 
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Post » Sat May 28, 2011 1:27 pm

Post the batch file here and we'll help you if you need it.

Right click the file and click "Edit"
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scorpion972
 
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Post » Sat May 28, 2011 6:14 pm

... Ok.

The moon's .bat file says

@ECHO OFF
ESTransfer\ESTransfer Scripts\OBMoons.lua
pause

The texture .bat file says:

@ECHO OFF
ESTransfer\ESTransfer Scripts\OBSky.Vality7.lua
pause

I don't think that helps though.
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john page
 
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Post » Sun May 29, 2011 1:04 am

Yeah... Post the LUA files?
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Sheila Esmailka
 
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Post » Sat May 28, 2011 3:48 pm

I have the non steam version, and it never worked for me either.
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Kill Bill
 
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Post » Sat May 28, 2011 8:07 pm

This is the moon's esp lua file

--DOES: Adds Oblivions Moons to Morrowind--BY: Yacoby--CONTACT: Yacoby on Offical ES Forums--SCRIPT VER: 0.1--If I used functions that didn't work in some older version, I would check the version.--progVer = getProgramVer()--Get the paths from the registry.print("Getting paths...")MWPath = getMWPath()OBPath = getOBPath()--Check we are all good.if MWPath == nil then	print("Cannot find Morrowind's install location. You must have Morrowind istalled")	return 0endif OBPath == nil then	print("Cannot find Oblivion's install location. You must have Oblivion istalled")	return 0end--set texture paths.obTexBSA = OBPath .. "Data\\Oblivion - Textures - Compressed.bsa"mwTexDir = MWPath .. "Data Files\\Textures"print("Opening BSA...")--open the BSAbsa = TES4BSAFile(obTexBSA)	print("Extracting Files...")	--extract the files.	bsa:extract("Masser_full.dds", mwTexDir .. "\\Tx_Masser_full.dds")	bsa:extract("Masser_half_wan.dds", mwTexDir .. "\\Tx_Masser_half_wan.dds")	bsa:extract("Masser_half_wax.dds", mwTexDir .. "\\Tx_Masser_half_wax.dds")	bsa:extract("Masser_new.dds", mwTexDir .. "\\Tx_Masser_new.dds")	bsa:extract("Masser_one_wan.dds", mwTexDir .. "\\Tx_Masser_one_wan.dds")	bsa:extract("Masser_one_wax.dds", mwTexDir .. "\\Tx_Masser_one_wax.dds")	bsa:extract("Masser_three_wan.dds", mwTexDir .. "\\Tx_Masser_three_wan.dds")	bsa:extract("Secunda_full.dds", mwTexDir .. "\\TX_Secunda_full.dds")	bsa:extract("Secunda_half_wan.dds", mwTexDir .. "\\Tx_Secunda_half_wan.dds")	bsa:extract("Secunda_half_wax.dds", mwTexDir .. "\\Tx_Secunda_half_wax.dds")	bsa:extract("Secunda_new.dds", mwTexDir .. "\\TX_Secunda_new.dds")	bsa:extract("Secunda_one_wan.dds", mwTexDir .. "\\Tx_Secunda_one_wan.dds")	bsa:extract("Secunda_one_wax.dds", mwTexDir .. "\\Tx_Secunda_one_wax.dds")	bsa:extract("Secunda_three_wan.dds", mwTexDir .. "\\Tx_Secunda_three_wan.dds")	bsa:extract("Secunda_three_wax.dds", mwTexDir .. "\\Tx_Secunda_three_wax.dds")bsa:closeBSA()print("Finished...")

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Nice one
 
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Post » Sat May 28, 2011 7:22 pm

You can not make a mod for release with important textures from another game. That's why you need the oblivion bsa file to show that you own the game. That being said. For your own game ( not a mod release) You can do what you like. So remove the texture Masser_full.dds and rename it Tx_Masser_full.dds and put it in your texture folder, Then repeat it for the other.

I hope that helps.
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Marcia Renton
 
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Post » Sat May 28, 2011 11:00 am

Well, I fixed it. I just moved the oblivion folder to Bethesda Softworks folder and extracted the sky textures. After that I moved the oblivion folder back to the original steam folder. Why didn't I think of that before? No idea.
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Steve Smith
 
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Post » Sun May 29, 2011 1:38 am

ON YOUR OWN, you're free to commingle assets from games you own; nobody will break down your door to get you for that.

BUT creating mods or files that allow others to do so, or giving advice or assistance in that, is tantamount to distributing those assets, and these forums won't support you in doing that.
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Ann Church
 
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