Skill Books as Alias's

Post » Thu May 22, 2014 8:04 pm

I'm working on a quest which expands on the different sets of skill books. However, the problem that i'm grappling with is, is the best way to get the book into an alias, as i want to attach a script to the book, but not at the base object level.

For example, if there was only one reference of "Horror of Castle Xyr" (Skill Destruction1), that would be fairly straightforward to add as an alias as a specific reference, but given that there are 5 references of just this book in game, and in total 28 references of all 5 Destruction skill books, using a specific reference for each book may be problematic. Especially since i wish to expand the idea across all skill books.

An idea that i had would be to create the alias's in a holding cell, which are initially disabled. When the player picks up a specific skill book, the appropriate alias is enabled, and is then substituted silently, but would this have the same issues associated with creating specific references in terms of persistence?

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Toby Green
 
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