Skill Calculator

Post » Mon Feb 17, 2014 9:23 am

http://www.esohead.com/calculator/skills

Couple of mistakes so far, but this is the best one I've found. Let the theorycrafting begin!

My tanky build so far:

http://www.esohead.com/calculator/skills#zzczsZt8aGC8kuZ8aNY8aLY8aLG8y7VLR3r8l7xLzoC6mzkA6rzky6Lzkg8B7GrzRf6mzsa6rzsq6rzsw8O7z68P7MrdYh

My favourite skills from both the Earthen Heart and Draconic Power trees. Armor buff, spell reflection, self-healing, group damage shield, and a knockdown. Haven't used all of these yet though, so this could be horribly impractical. Looking forwards to trying it out!

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laila hassan
 
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Post » Mon Feb 17, 2014 4:27 am

I've started but I was shocked that I need way to many skill points to get my build :-D because a lot of might lies in the passives... And the vampire skill tree is TOO good to leave out if you want to play an assassin. It's amazing.

I would need a rough estimation of how many skill points (on average) we will have at level 50. I would assume 70-80 due to sky shards + quest rewards... but I don't know. My builds needs 90-100 points... :D

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kasia
 
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Post » Mon Feb 17, 2014 3:48 am

You will likely have 250-300 skill points if you get all the Skyshards, PvP skill points, Quest Skill points. My Dragon Knight build came out to 174 skill points and I do not think ill have any issue getting that.

A friend had over 50 skill points before he even got to level 20.

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louise fortin
 
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Post » Mon Feb 17, 2014 2:09 pm

Do I need to register on that characterbuild-site you posted? Or am I missing something obvious?

Because I cant seem to get any skills to place, races to choose or nothing..

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vicki kitterman
 
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Post » Mon Feb 17, 2014 8:38 am

Good luck being able to maintain the Magicka costs of a full Dragonknight tanking build. You are going to need to rely more on Stamina abilities as a Dragonknight tank with a few Magicka abilities sprinkled in. They just don't have the regen for Magicka that other classes have. This is my general build (which I cannot link but is on the forums of esohead.com). It has options within the Dragonknight trees for the situations that would call for certain abilities, but I would not take more than 2 Dragonknight abilities at a time, leading to the use of all of the One Hand + Shield abilities I have chosen on my bar. I think it is very likely that any Dragonknight tank would take that last ability in the Draconic Power tree and morph it for Magicka return (Draw Essence). With that ability, and most likely Green Dragon's Blood, those would round out my Dragonknight abilities taken.

Additionally, I really do not see us getting more than ~100 skill points with what information that was provided to us in beta.

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Horse gal smithe
 
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Post » Mon Feb 17, 2014 12:05 am

You need Java installed, go to https://www.java.com/en/ and click on the "Do I have Java"

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Vahpie
 
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Post » Mon Feb 17, 2014 12:13 pm

Thanks man! :)

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Melung Chan
 
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Post » Mon Feb 17, 2014 3:14 am

Off the top of my head, you get 49 for level ups. Think skyshards are 16 for each of the big areas, and there are maybe 26 areas? Chop off 5 for starter zones (total of 18 from those), so 21*16= 336, +18 = 354, /3 = 118. So roughly 120 points in the world. Other than that, you also get points for questing. Maybe 5 per zone, at least? so another 100 at a very rough guess. So my wild stab in the dark is 49 + 120 + 100 = 270 total points available, minimum.

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Genocidal Cry
 
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Post » Mon Feb 17, 2014 3:23 am

Crafting calculator from this site just killed my brain. There is so much info... Jeez we will even have non default crafting stations which gives crafted items even more bonuses. Or are those sets that we can craft? Anyone know better? :smile: Just cant wait to play.

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Tiffany Holmes
 
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Post » Mon Feb 17, 2014 1:52 pm

Who says? You've got to get out of this mindset that a tank, or any other role, has to focus exclusively on one stat. And each class's regen for any stat is based primarily on their equipment and enchants, not their class. Very few abilities affect regen, in any of the classes. Oh, and Inhale's more of a PvP deal.

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Trent Theriot
 
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Post » Mon Feb 17, 2014 2:49 am

300? That seems like a ton, can anyone confirm this? If so it would mean i could pretty much max out a Mage and Enchanting.

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Tinkerbells
 
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Post » Mon Feb 17, 2014 1:36 am

49 skill points from leveling to 50, unknown number of skill points from skyshards and quest rewards and unknown number of skill points once you've reached veteran level 50

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Reven Lord
 
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Post » Mon Feb 17, 2014 4:29 am

1. I made a stab at an estimate that came close to 300, but only the devs could really confirm that.

2. awesome name. Keep meaning to get around to "Wise Man's Fear" one of these days.

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Josh Trembly
 
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Post » Mon Feb 17, 2014 7:49 am

Ok, so than that's no issue, because 250 - 300 are enough. It's especially about all the very nice passives, and, if you want to have 2 professions for your char. Because I will for sure not level a char only for crafting, this is to time consuming for me. Main and twink should have 4 professions on max, that's ok then.

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Steve Bates
 
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Post » Mon Feb 17, 2014 12:58 am

The thing he said about using mostly magicka abilities from Dragonknight does go up though. It was something I did with Templar in my first beta and I had a hard time to manage my resources. Second times I spread out between magicka and stamina and had a better time. Though it depends on if you are using the abilities often or are more relying on normal/[power attacks and only using the others in certain situations.

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Kelly James
 
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Post » Mon Feb 17, 2014 9:12 am

First hand experience in beta. Resources can be quite annoying to manage if you want to go after a particular playstyle that is heavy in one resource, such as the person I was commenting on.

The build that was posted consisted of a variety of options for multiple situations, as mentioned in my post.

Very few abilities do affect regen, but those are the most valuable. If you want to spend your time using your basic weapon attacks more often than your more powerful resource using abilities, then be my guest.

Koensol is right. It depends on your spread of Magicka and Stamina attacks and Dragonknight tanks lack a decent Magicka regen in their trees, as well as overall across all trees.

Enter my most recent Dragonknight tanking build. http ://bi t.ly /1bVTNZN (combine to get link) It has a focused approach of tanking dungeons, but is more well rounded for multiple situations.

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Prue
 
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Post » Mon Feb 17, 2014 4:17 am

I used a similar build while I played and it worked quite well. My opinion on your build (not that you asked or want it) is throw a weapon skill or 2 in there. I had 2 earthen heart, 2 two handed and 1 draconic power I focused on earthen heart because I like to get to things fast so I think it works out better to focus on one skill line early to get higher skills then branch out as you start to get where you want in the lines you want.

It looks maybe like your build is more PvP than PvE (just a guess) and mine was more PvE oriented, I plan to start the AvA later in the game, maybe not even until I am done the main story line so I am not going to worry about the PvP builds till later and I will just switch skills before entering when I decide to.

For a tanking build I went :

1. Stone Giant (morphed from Stone Fist for the damage shield after use)

2. Brawler (morphed from cleave also for the damage shield)

3. Razor Armor (morphed from Spiked armor for the armor bonus)

4. Osidian Shield (which I would morph to Igneous Shield for the extra armor bonus)

5. Stampede (from Critical Charge morphed for the root effect)

Ultimate was Magma Armor (which I would probably morph to corrosive for the nearby enemy debuff)

For passives I had a few in heavy armor, 2 in the 2 handed line for splash damage and reduced stamina cost 2 in earthen heart for the health buff and increased ability duration for things like the giants fist shield, obsidian and the ultimate. I also had a couple in the Orismer racial line for max health up and health regeneration.

It worked out amazing in the dungeons I got to try, on large number fights I saved mana for obsidian shield and used my Brawler for my personal extra shield and on boss fights I used Stone Giant for boss fights so I could save some stamina for dodging and some blocks though I chose to dodge because I hadn't skilled into any block boosts as of yet (but I plan to). When a harmful enemy got after the healer I had stampede to stop them in their tracks, it worked out really well it was very fun to try different combos of those skills.

I recommend to anyone going into the dungeons as a mellee DD or tank to go close to half and half stamina vs mana skills so you can switch on the fly for whichever resource you will need for a specific fight, this let me completely skill into health and although I was low on both mana and stamina often it was very rare I was unable to use an ability I needed to use at the time.

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Chantelle Walker
 
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Post » Sun Feb 16, 2014 11:19 pm

Yes, well done. You're not the only one.

That said, I will agree my build is very magicka heavy. I'll prob slot Silver Bolts in there.

On your build, Absorb Magic is a nifty one, I'll definitely try it. I had Pierce Armor in my build too, I just need to decide which skill to swap out for it.

Not a fan of the Equilibrium stuff though, trading health for magic doesn't really fit a tanky role for me.

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Melly Angelic
 
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Post » Mon Feb 17, 2014 3:19 am

Except Sorcerers who can convert stamina into magicka and health. That means they can get away with a build which doesn't otherwise use much / any stamina.

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Danel
 
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