Req. OBSE v0020+
This mod causes the player's skills to decay. Skill decay reduces your skill experience, as seen on your character sheet. If the bar drops to zero, you'll lose a rank in that skill. A skill which just gained a rank is protected from immediate decay.
There are two decay modes: over time, and from advancement. Decay from advancement means that when one skill gains a rank, all others are reduced slightly. Decay over time causes all skills to go down at steady rate. Both modes are enabled by default, but they can be disabled individually.
Skills at low ranks suffer much less decay. Class skills decay slower than non-class skills, and no skill will ever decay below its starting value. Optionally, skills can be prevented from decaying below a mastery rank. For example, with this option enabled an Expert skill (75+) will never drop to Journeyman rank (74-), etc. By default, only Master rank (100+) is protected.
For a more detailed explanation of the decay formula, see SkillDecay.ini.
Skill Decay should technically be 100% compatible with all other mods. However, it has significant balance implications. When used with the vanilla Oblivion level advancement system, Skill Decay is easily abused to gain extra attributes. Certain smooth advancement mods such as nGCD and Realistic Leveling prevent this abuse by basing your attributes on your current skills at any given time, ignoring what went before. This type of mod is the recommended companion for Skill Decay. Skill Decay should probably not be used with a mod that makes recovering lost ranks more difficult than gaining them in the first place. For example, Oblivion XP only gives skill ranks when your level increases, and each level costs more than the one before.