Do skill enchantments make it harder to level that skill?

Post » Fri May 25, 2012 11:11 am

From my understanding, the higher a skill is, the harder it is to level (diminishing returns). Is this also the case with skills that are temporarily boosted due to an enchanted item you are wearing?

The reason that I'm asking this is that I'm wondering if the Alchemy enchanted gear that I put on before making potions/poisons is making it harder for me to get better at my alchemy skill.

Anybody know?
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Eric Hayes
 
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Post » Fri May 25, 2012 1:37 am

Does nobody know the answer to this question?
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Robert Jackson
 
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Post » Fri May 25, 2012 1:22 am

Logically yes it would make it longer to level the higher the level is, so the extra levels you gain by the enchantments will take you longer to level up in that skill, but on the plus side you get better potions due to the higher skill.

Its all about what you are using alchemy for, if it is for the potions then keep the enchanted items, but if it for the skill level ups then get rid of them and you will level alchemy quicker.

But if it is for overall character leveling, then I would keep them, as the higher the skill you level, the more the overall character level bar fills.

For example a level up in alchemy from 20 to 21 will fill your overall level bar by 10pts, but a level up from 40 to 41 will fill it by 30pts so your charater levels faster the higher the skills you level.
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James Potter
 
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Post » Fri May 25, 2012 6:41 am

Does nobody know the answer to this question?

no, so if you had 1 skill in 1h and an item that buffed it to 100, you still level the skill as if it were lvl 1.
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lucy chadwick
 
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Post » Fri May 25, 2012 4:48 pm

no, so if you had 1 skill in 1h and an item that buffed it to 100, you still level the skill as if it were lvl 1.

This. Though I am wondering what you have enchanted on your gear? Fortify alchemy enchants ONLY buff the strength of the potion and NOT your overall skill. The only enchantment I have seen is light armor/heavy armor and how it directly buffs skill. Everything else buffs your CURRENT level of skill.

Ex: "Sneaking is 35% better" - doesn't buff skill points
"Lockpicking is 30% easier" - doesn't buff skill points
etc etc etc
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Annick Charron
 
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Post » Fri May 25, 2012 11:35 am

If anything, it's the other way around. Having fortify alchemy gear probably helps you level alchemy faster because your potions will be stronger. Making stronger potions/poisons levels the skill faster.
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amhain
 
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Post » Fri May 25, 2012 12:53 am

Logically yes it would make it longer to level the higher the level is, so the extra levels you gain by the enchantments will take you longer to level up in that skill, but on the plus side you get better potions due to the higher skill.

Its all about what you are using alchemy for, if it is for the potions then keep the enchanted items, but if it for the skill level ups then get rid of them and you will level alchemy quicker.

But if it is for overall character leveling, then I would keep them, as the higher the skill you level, the more the overall character level bar fills.

For example a level up in alchemy from 20 to 21 will fill your overall level bar by 10pts, but a level up from 40 to 41 will fill it by 30pts so your charater levels faster the higher the skills you level.

Actually NO it will not make it longer to level at all.

Each skill you use applys a usage point.

So lets define terms.

SKILL_LEVEL = my skill level in this skill type
MODDED_LEVEL = my skill level after it has been buffed up by some item
per_usage_skill_point = the amount of usage points I have been given by using a skill


So to explain this clearly, all skills have an amount of points that must be obtained to increase your "Level" of the skill.
so lets say for skill you need 1000 per_usage_skill_points to get to a SKILL_LEVEL of 100.

However it is not as simple as dividing 1000 usage points by 100 skill levels to say you need 10 per_usage_skill_points per level. it is skewed so at lvl 1 you would need like 3 per_usage_skill_points to level to SKILL_LEVEL 2, while at SKILL_LEVEL 99 you would need something like 30 per_usage_skill_points.

Anyway, the MODDED_LEVEL only changes the spells you have access to. So for instance, if you cast that lvl 1 spell, lets say you get 1 per_usage_skill_points per cast. So it would take like 3 casts to get to level 2. BUT if your SKILL_LEVEL is only 1, you do not have access to higher level spells. BUT if you get an item that mods your level by 100, you get access to higher level spells that would give you greater per_usage_skill_points. So if you cast a master level spell that gives like 12 per usage skill points, you would instantly raise to lets say SKILL_LEVEL 3.

You see?
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Alberto Aguilera
 
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Post » Fri May 25, 2012 1:32 am

This. Though I am wondering what you have enchanted on your gear? Fortify alchemy enchants ONLY buff the strength of the potion and NOT your overall skill. The only enchantment I have seen is light armor/heavy armor and how it directly buffs skill. Everything else buffs your CURRENT level of skill.

Ex: "Sneaking is 35% better" - doesn't buff skill points
"Lockpicking is 30% easier" - doesn't buff skill points
etc etc etc

This is correct.
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Gwen
 
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