Skill Freeze

Post » Wed Oct 19, 2011 12:13 pm

In Oblivion, you didnt level up if you didnt sleep? Do I remember this correctly? If its similar in Skyrim, cant you just skip sleeping?
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Tue Oct 18, 2011 11:55 pm

You can go on about freedom this, freedom that, then you'll probably one day realize why the modding tools exist..
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Tue Oct 18, 2011 11:06 pm

In Oblivion, you didnt level up if you didnt sleep? Do I remember this correctly? If its similar in Skyrim, cant you just skip sleeping?

I've read that you level up "on the fly" and sleeping is uninvolved in the process. However, there's no way to prevent yourself from skilling up as that happens organically during play.

However, you don't have to pick Perks when you level; you can save your Perk points. (Not sure if you have to choose Health/Magicka/Stamina immediately or not.) As skyrimaddict31 says, if you don't choose Perks for a skill, you'll lose a lot of effectiveness. This looks to me like a great method for limiting character power without even resorting to the console.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Wed Oct 19, 2011 2:40 am

No.

Simply put, you're twisting Bethesda's words and intent.

The point of the game is to choose your own path...to win the game.

If the point of the game was never to finish it, there wouldn't be a main quest.

If the point of the game was to allow people to play a mediocre character, they WOULD have put this option in the game.

You are projecting your choices on to the framework of Bethesda's intent, and they don't mesh.

This is why they gave you the option to mod the game- because your intentions are NOT what they wrote. They allow you that choice. But they didn't make that choice for their game.


I am not twisting Bethesda's words and intent. It is simple fact that Bethesda design their games with free-form roleplaying in mind, essentially making the 'point' of the game whatever the player chooses. To suggest that the point of their games is to beat the Main Quest and make an ungodlily-powerful character (if that is what you are doing, forgive me if I'm misinterpreting you) flies in the face of virtually all official statements. In fact, allow me to quote verbatim from the Oblivion manual:


So, if you like wandering and exploring, that's what you should do. If you simply want to complete the main quest and feel like you've "finished" the game, then you can do just that. Most folks will find themselves somewhere in between
.......
.......
.......
And, just as you can go and do whatever you like, you can also be whatever kind of character you want.


And from The Vault Dweller's Survival Guide:

Now, here's the good news. When that giant vault door slides open and you're thrust into the harsh sunlight of the Capital Wasteland, you're completely free to make your own destiny. Follow after dear old Dad.....or forget he even exists.

They make no choice for the game. Maybe the developers have broad ideas, but they leave the detail to us. They give us tools to create our own roleplaying experience, not just beat the game. They intentionally design the game broadly so we can choose what kind of character to play as, and design a dynamic, realistic world for that purpose. Arguing that I am projecting my choices onto the devs' intent is silly. Do you think the devs possibly know exactly, from the myriad of roleplay scenarios made possible by the game's engine, which ones real-world players will pick?

Arguing that the existence of a main quest proves that its completion is the intent of the devs is equally silly. There are quests in Oblivion that I haven't completed after 1000+ hours of play, and I did not complete the Main Quest for a good 400 hours of play or so. It's entire possible that I may take a while to do Skyrim's MQ, if I do it at all. And that's not to even mention the faction quests. I did not complete the Dark Brotherhood, Thieves Guild or Fighters Guild questlines, nor did I feel the need to.

It is already possible to roleplay mediocre characters, per se. Just not easy. In Fallout 3 I could opt out of getting skillbooks, bobbledheads etc. and doing quests to keep my skills down. In Oblivion, it meant designing a character with major skills that I didn't use often. But that is not the point. Skyrim, like other games, will have roundabout methods of achieving that aim. It would be much better though, if there was an easier way.

I suppose the argument against this sort of feature is that gamers whose goal is, primarily, a gaming challenge, rather than roleplay, will not like it because it takes away from that side of things, although I'd stress that it would be entirely optional and certainly would not make anything easier. I really don't see why anyone could seriously object to this as an option when we have things like fast travel in the game.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Wed Oct 19, 2011 7:07 am

I think a lot of people associate "options" with TES games, but there's a lot of confusion as to where those options exist. The only options we've ever been given is what to do IN GAME. We have never had the option to change how the game works (mods notwithstanding).

Personally, I'd rather see Bethesda work on a single unified game mechanic, rather than making the game work for multiple conflicting mechanics.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Wed Oct 19, 2011 12:18 pm

The people who wrote the game. You know...Bethesda? You're not acknowledging the fact that the writers have an intent because said intent is different than the way you choose to play.

The rest of your post is invalid after this.

Your whole posts are invalid, but I still reply them.

No.

Simply put, you're twisting Bethesda's words and intent.

The point of the game is to choose your own path...to win the game.

If the point of the game was never to finish it, there wouldn't be a main quest.

If the point of the game was to allow people to play a mediocre character, they WOULD have put this option in the game.

You are projecting your choices on to the framework of Bethesda's intent, and they don't mesh.

This is why they gave you the option to mod the game- because your intentions are NOT what they wrote. They allow you that choice. But they didn't make that choice for their game.

Nope.
You are one that didn't get what TES is.
All the quests, guild, spells, weapons, etc. are just toys for us to play.
Dragons and being dragonborn is just the biggest toy in the game and that's why it's on the cover.
It's up to us to chose if we will use it or not.
By your way of thinking, everyone who is not master of everything and doesn't complete every single quest in TES is playing it wrong.
You can't beat TES since unless you complete absolutely everything and master everything, and that's not the point of TES.

I like to feel like I have the most optimised character possible within the game (under any/all settings, this is why I play on hardcoe in FO:NV, because it adds extra features and I want to master them all), but do not want to feel my character is indistinct. So no.

Then how about simply not use it? >_>
Only because you don't like something, it doesn't mean others will not.
I don't like bows, axes or maces, but still want them in since I know lot of people like them and will enjoy them.

Something like this would completely circumvent the leveling system. That's what mods are for.

How?

I see your point, but I would not want them taking dev time away from fun features to add one minor RPing feature.

What the?
Something as simple as this would practically take no time at all compared to other stuff they've implemented!
Also, this is not something minor, it's major!
RPing what you want to be in a open world is what TES is all about and this would improve it greatly.

In Oblivion, you didnt level up if you didnt sleep? Do I remember this correctly? If its similar in Skyrim, cant you just skip sleeping?

The main idea here is not only to stop leveling, but you from getting better at certain things.
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Wed Oct 19, 2011 1:49 pm

But they have said we're the Dovahkiin. Repeatedly.

Just because you can choose to not finish the game doesn't mean the writers intent was for you not to do so. They allow you that choice, as well as many, many others. But you still refuse to acknowledge they have certain decisions they've made for your character. Such as the fact that you ARE the dragonborn, and you WILL skill up by utilizing skills. If you don't want those things in the game, they offer you the option to change it via mods. But that is their intent.


If they have said we are the Dovahkiin, it is probably meant only as a general statement. Most of us will choose to play as the Dovahkiin at some point, but we will not be forced to do so. We are the Dovahkiin in the sense that our character will enter the game world by default as a main quest character, but Beth's games normally allow us to deviate totally from that default setting.

There are no mods necessary for a free-form roleplay in Bethesda's game generally speaking. In Oblivion you could create a character that bypasses the Main Quest almost entirely, save dropping off the Amulet of Kings at Weynon Priory. That character could then never touch the MQ again, and could go on to do he aes Guild/Fighters Guild/Arena/Dark Brotherhood quests, or simply freeform adventuring. I did tht on Xbox360, needless to say without mods.

Just to reiterate, I accept this option will not be in Skyrim, but why exactyare you totally against its implemenattion in future games?
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Wed Oct 19, 2011 9:06 am

Something as simple as this would practically take no time at all compared to other stuff they've implemented!


How many years of application development and project management convinces you that this is a trivial addition?
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Wed Oct 19, 2011 11:01 am

It was easily done in Oblivion on the PC through the way of console commands. I imagine making a mod that does the same is quite easy. Bethesda puts out the modding tools for things exactly like this, so you can tailor your game to your liking.

If you play on console then you are out of luck on this. The game will certainly be feature locked by now.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Wed Oct 19, 2011 2:19 pm

No. Not because it's a bad idea, but because they don't have infinite development time on games, and if they did have more time, I would rather they spend it on spears or something that everyone will use.
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Wed Oct 19, 2011 12:38 am

"You don't get what TES is"

"If they said we are the Dovahkiin it was probably meant..."

You're making all these assumptions instead of just simply listening to the devs. There's a ton of interviews out there, go take a listen. I'm done attempting to tell you the same thing 20 different ways. Good luck!
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Wed Oct 19, 2011 6:13 am

How many years of application development and project management convinces you that this is a trivial addition?


I doubt it would be particularly difficult to implement. It essentially involves switching off an element of the game's mechanics from an in-game menu, which happens a lot at present. Why would that be particularly difficult?
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Wed Oct 19, 2011 1:58 pm

How?

The entire premise of the leveling system is to increase the skills you use. Selecting which skills will level when you use them circumvents the forced specialization and would allow you to say, make unlimited low level potions without losing a single level to Alchemy. It's exploitation to say the least.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Wed Oct 19, 2011 2:36 am

"You don't get what TES is"

"If they said we are the Dovahkiin it was probably meant..."

You're making all these assumptions instead of just simply listening to the devs. There's a ton of interviews out there, go take a listen. I'm done attempting to tell you the same thing 20 different ways. Good luck!


I never said the first quote. As for the second, I have outlined in detail why I think Bethesda's intentions are for us to enjoy the game however we wish, including completely ignoring the main quest if we wish, and have quoted verbatim from previous games. Just because a dev says "you will play as Dovahkiin", it means nothing without context. The context of the series has always been free-form roleplaying.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Wed Oct 19, 2011 1:45 pm

edit: accidental double-post due to forum issues.
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Previous

Return to V - Skyrim