Skill Freeze

Post » Wed Oct 19, 2011 11:20 am

I already posted a good solution which will solve this problem.

The problem is that some people wish to become as much as powerful as they can, while other people want to stay weaker since they find game more enjoyable or for RP reasons.
My solution to that problem is a skill freeze option.

The idea is that you can simply freeze progress of skill(s) you chose in order to prevent you from getting better at them as you use them.
Of course, player can freeze and unfreeze skills(s) as he wishes.
This is small feature, but it could improve game massively!

It would open a lot of RP possibilities.

For example, let's say that I wish to RP as jack-of-all-trades, but master of none character.
In that case, I want to be average or just above average in all skills available, but I'm not able to do that since constant use of all skills will eventually lead me to master them all, which is something JOAT character doesn't want.

Other example is in case someone just wishes to stop leveling up all together.
He will simply freeze all the skills and continue to play without worrying about leveling up.

This option could also allow Athletics and Acrobatics to return (this would have to wait until TES 6 of course) since people who simply don't wish to level it up can freeze them and won't need to worry about them at all anymore.
In case they change their minds, they can simply unfreeze them again.

Overall, skill freeze is a small option which would improve gameplay of TES massively in my opinion and I personally don't see any flaws with it or ways to abuse it.
It can only improve whole RPing experience since it's purely optional.

I might even make a thread about this to see what people think of it.

And so I did.

Note that this is just an idea I had at the moment and wished to share it with you people and not an actual suggestion since it's kinda too late for that. :)
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Rachell Katherine
 
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Post » Wed Oct 19, 2011 1:10 pm

There is a point where as a player, even in an open world, we must acknowledge there is a point to the game. The point being in Skyrim- we are dragonborn and have a natural proclivity to skills and talents. The point of the game is to level up as high as possible, to become the master of...whatever we choose.

Although Bethesda does give us many choices, including the choice to never 'finish' the game, there are limitations to intent. And the intent of the game is to 'win' in some regard.
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Alex Blacke
 
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Post » Wed Oct 19, 2011 11:56 am

Well, if people want that as an option, I mean I wouldn't use it, to me it seems stupid to hinder yourself but I guess for RPing purposes.
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Auguste Bartholdi
 
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Post » Wed Oct 19, 2011 10:30 am

I think this a decent idea for people who are serious about roleplaying or who don't want to level up. In that regard, it works quite well. However, it sort of goes against the whole idea of streamlining the levelling system by introducing something that could overcomplicate it.. For PC gamers, yeah this could definitely work well in a mod. For console gamers there isn't really an option.

Sorry If I'm not making sense here, OP. I totally get where you're coming from and it's a pretty well thought out idea, but I wouldn't want it in my game. :smile:
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Paula Rose
 
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Post » Wed Oct 19, 2011 2:02 pm

I would definitely use this, but not for RP purposes, just to make sure that I only leveled the skills that I wanted to at that time, and freeze all the others.

If only to make sure that I didn't level speech-craft, or skills of that nature that I don't want to go screwing with my combat effectiveness.

Sounds like a good mod idea.
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Ladymorphine
 
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Post » Wed Oct 19, 2011 2:01 am

Surely having an option to stop any improvement, despite practising your skills, would go against the whole idea of role-playing and being as realistic as possible? etc.
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Helen Quill
 
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Post » Wed Oct 19, 2011 3:16 pm

There is a point where as a player, even in an open world, we must acknowledge there is a point to the game. The point being in Skyrim- we are dragonborn and have a natural proclivity to skills and talents. The point of the game is to level up as high as possible, to become the master of...whatever we choose.

Although Bethesda does give us many choices, including the choice to never 'finish' the game, there are limitations to intent. And the intent of the game is to 'win' in some regard.

Sorry, but that's narrow-minded way of thinking.
Who say I'm dragonborn?
Who says I'm talented in everything I do?

TES is an RPG and people should be allowed to RP like they want.

Also, you said yourself that we can become master of whatever we wish.
What if I don't want to become master?

Well, if people want that as an option, I mean I wouldn't use it, to me it seems stupid to hinder yourself but I guess for RPing purposes.

Why?
There is nothing stupid about it.
Don't like it?
Don't use it!
Lot of people may not want to level some skills to the max for one reason or another.
Why not allow them that and especially when all it's needed is something simple as skill freeze?
Plus, it's worth hindering yourself for RP purposes since TES is a RPG and you RP in a RPG.
Also, that's just your opinion that one shouldn't hinder themselves.
It's just like saying that one shouldn't leave out magic only because it's strong solely because of RPing.


I really don't understand people.
Something simple as skill freeze option could improve whole RP experience massively.
Not only that, but it's also a small and optional feature which can't hurt game in any way.

It seems I forget how selfish and narrow-minded people are here. >_>

I think this a decent idea for people who are serious about roleplaying or who don't want to level up. In that regard, it works quite well. However, it sort of goes against the whole idea of streamlining the levelling system by introducing something that could overcomplicate it.. For PC gamers, yeah this could definitely work well in a mod. For console gamers there isn't really an option.

Sorry If I'm not making sense here, OP. I totally get where you're coming from and it's a pretty well thought out idea, but I wouldn't want it in my game. :smile:

I really don't get this post, but whatever.
I also don't understand how would this negatively affect XboX or anyone.

I would definitely use this, but not for RP purposes, just to make sure that I only leveled the skills that I wanted to at that time, and freeze all the others.

If only to make sure that I didn't level speech-craft, or skills of that nature that I don't want to go screwing with my combat effectiveness.

Sounds like a good mod idea.

Well, technically looking, it is because of RPing. :P
Still, RPing or not, it will allow you to customize your character more to your liking.

Surely having an option to stop any improvement, despite practising your skills, would go against the whole idea of role-playing and being as realistic as possible? etc.

Then skill cap at 100 is also going against that idea. :)
Actually, it's going against it even more since it's not realistic that you will find someone who is so talented that he can do everything and to it like a master.
An option like this will actually add realism since you can create a character with his pros and cons (which is actually realistic).
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Your Mum
 
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Post » Wed Oct 19, 2011 11:09 am

Wouldn't mind it as an option (in future games - no chance of it being in Skyrim). As said, it will boost RPing, because some players (myself included) want to roleplay characters who aren't awesome world-saving legends like Dovahkiin. Sure, we want to roleplay awesome world-saving legends like Dovahkiin too, but more choice can only be a good thing. Having a toggleable 'skill freeze' option (or perhaps, an option, or enchanted item, which converts skill points gained while playing to other rewards such as better loot) would really improve that.

There are various other reasons why some people may not want to level up too. In Oblivion, the damned level-scaling made the world feel unrealistic past about level 10, so I had to try and control that by just using minor skills or limiting use of major skills beyond that point. It got annoying. I appreciate that level-scaling is another issue, but everyone can have their own reasons for not wanting to level up. I'd appreciate such a feature in future.
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Dean
 
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Post » Wed Oct 19, 2011 7:22 am

Sorry, but that's narrow-minded way of thinking.
Who say I'm dragonborn?
Who says I'm talented in everything I do?

TES is an RPG and people should be allowed to RP like they want.

Also, you said yourself that we can become master of whatever we wish.
What if I don't want to become master?


Why?
There is nothing stupid about it.
Don't like it?
Don't use it!
Lot of people may not want to level some skills to the max for one reason or another.
Why not allow them that and especially when all it's needed is something simple as skill freeze?
Plus, it's worth hindering yourself for RP purposes since TES is a RPG and you RP in a RPG.
Also, that's just your opinion that one shouldn't hinder themselves.
It's just like saying that one shouldn't leave out magic only because it's strong solely because of RPing.


I really don't understand people.
Something simple as skill freeze option could improve whole RP experience massively.
Not only that, but it's also a small and optional feature which can't hurt game in any way.

It seems I forget how selfish and narrow-minded people are here. >_>

Did You not read the last quote he said that he wouldn't use it because TO HIM it seems stupid and to me too i mean couldn't you just RP that your not good at it?
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matt white
 
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Post » Wed Oct 19, 2011 11:36 am

Did You not read the last quote he said that he wouldn't use it because TO HIM it seems stupid and to me too i mean couldn't you just RP that your not good at it?

In that last part, I wasn't addressing him, but people in general since I saw a number of negative votes and no reasons behind them.
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sw1ss
 
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Post » Wed Oct 19, 2011 12:02 am

There is a point where as a player, even in an open world, we must acknowledge there is a point to the game. The point being in Skyrim- we are dragonborn and have a natural proclivity to skills and talents. The point of the game is to level up as high as possible, to become the master of...whatever we choose.

Although Bethesda does give us many choices, including the choice to never 'finish' the game, there are limitations to intent. And the intent of the game is to 'win' in some regard.


The point of the game is to choose your own path. That is explicitly the Bethesda mantra, in all their games. In other words, I can roleplay the Champion of Cyrodiil or a mage who struggles to venture out of the IC due to a paranoid phobia of sheep. Similarly, I want to be able to roleplay someone who, despite all his efforts, simply cannot become the godly fighter that Dovahkiin is. Maybe he's more charismatic, better with words, a better lockpicker or pickpocketer. But he still uses a sword in combat. But then, he only uses it to fight, at most, bandits and creatures, not dragons. It makes sense that he would not get the same skill level just by killing bandits over and over again.

Do you understand what I'm saying?
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Steve Fallon
 
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Post » Wed Oct 19, 2011 8:26 am

You know you can limit what you do, if you don't want to level up a certain skill don't do the action that levels it up, I mean do we really need the game to make such decisions for us? Or is because it allows us to do something mean we have to do it, it sounds lack a personal lack of control not a game design flaw. I think this about a bunch of things in game that people complain about like fast travel, if you don't want to do it don't its not like the game forces you to.
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Laura Wilson
 
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Post » Wed Oct 19, 2011 8:35 am

Sorry, but that's narrow-minded way of thinking.
Who say I'm dragonborn?



The people who wrote the game. You know...Bethesda? You're not acknowledging the fact that the writers have an intent because said intent is different than the way you choose to play.

The rest of your post is invalid after this.
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Neko Jenny
 
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Post » Wed Oct 19, 2011 12:15 am

The point of the game is to choose your own path. That is explicitly the Bethesda mantra, in all their games. In other words, I can roleplay the Champion of Cyrodiil or a mage who struggles to venture out of the IC due to a paranoid phobia of sheep. Similarly, I want to be able to roleplay someone who, despite all his efforts, simply cannot become the godly fighter that Dovahkiin is. Maybe he's more charismatic, better with words, a better lockpicker or pickpocketer. But he still uses a sword in combat. But then, he only uses it to fight, at most, bandits and creatures, not dragons. It makes sense that he would not get the same skill level just by killing bandits over and over again.

Do you understand what I'm saying?



No.

Simply put, you're twisting Bethesda's words and intent.

The point of the game is to choose your own path...to win the game.

If the point of the game was never to finish it, there wouldn't be a main quest.

If the point of the game was to allow people to play a mediocre character, they WOULD have put this option in the game.

You are projecting your choices on to the framework of Bethesda's intent, and they don't mesh.

This is why they gave you the option to mod the game- because your intentions are NOT what they wrote. They allow you that choice. But they didn't make that choice for their game.
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Tikarma Vodicka-McPherson
 
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Post » Wed Oct 19, 2011 5:54 am

The people who wrote the game. You know...Bethesda? You're not acknowledging the fact that the writers have an intent because said intent is different than the way you choose to play.

The rest of your post is invalid after this.


Assuming that the devs are forcing us to 'be' the dragonborn just because that is the way they have chosen to introduce the player into the game world is exactly like saying they intended every character created in Oblivion to be the Champion of Cyrodiil. The main quest has always been optional and will be again. So Bethesda have not exactly 'said' that we're Dovahkiin. We're what we choose to play within the confines of the game. I appreciate that they are not going to change Skyrim now, but giving us some sort of way of stunting skill growth (if we wish to do so) would be a logical extension of the broad idea of the series, which is free-form roleplaying.
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Ebou Suso
 
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Post » Wed Oct 19, 2011 10:47 am

I like to feel like I have the most optimised character possible within the game (under any/all settings, this is why I play on hardcoe in FO:NV, because it adds extra features and I want to master them all), but do not want to feel my character is indistinct. So no.
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N Only WhiTe girl
 
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Post » Wed Oct 19, 2011 12:03 pm

Assuming that the devs are forcing us to 'be' the dragonborn just because that is the way they have chosen to introduce the player into the game world is exactly like saying they intended every character created in Oblivion to be the Champion of Cyrodiil. The main quest has always been optional and will be again. So Bethesda have not exactly 'said' that we're Dovahkiin. We're what we choose to play within the confines of the game. I appreciate that they are not going to change Skyrim now, but giving us some sort of way of stunting skill growth (if we wish to do so) would be a logical extension of the broad idea of the series, which is free-form roleplaying.



But they have said we're the Dovahkiin. Repeatedly.

Just because you can choose to not finish the game doesn't mean the writers intent was for you not to do so. They allow you that choice, as well as many, many others. But you still refuse to acknowledge they have certain decisions they've made for your character. Such as the fact that you ARE the dragonborn, and you WILL skill up by utilizing skills. If you don't want those things in the game, they offer you the option to change it via mods. But that is their intent.
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Sara Lee
 
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Post » Wed Oct 19, 2011 8:07 am

Something like this would completely circumvent the leveling system. That's what mods are for.
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Hearts
 
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Post » Wed Oct 19, 2011 4:11 am

You know you can limit what you do, if you don't want to level up a certain skill don't do the action that levels it up, I mean do we really need the game to make such decisions for us? Or is because it allows us to do something mean we have to do it, it sounds lack a personal lack of control not a game design flaw. I think this about a bunch of things in game that people complain about like fast travel, if you don't want to do it don't its not like the game forces you to.


But I WANT to use a sword. I like swords. I just don't want to get particularly good at it (my character is enthousiastic, but clumsy).
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MISS KEEP UR
 
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Post » Wed Oct 19, 2011 2:58 am

I see your point, but I would not want them taking dev time away from fun features to add one minor RPing feature.
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Danielle Brown
 
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Post » Tue Oct 18, 2011 11:48 pm

I've seen this in other RPGs and it works well, especially for preventing gaining skill in unwanted things while still needing to do them. We all know that after level 50 you are pretty much locked in (skill progression slows significantly) and you can't ever decrease the skills you've gained, so it would make sense for an option like this to exist. Like if you want to try some stuff out to see if its fun before deciding whether you want to waste precious skill-gain on it. And if you don't want to lock out certain skills then just...don't. Simple as that.

I've also seen plus-minus-lock systems that work well but are probably too complex for the average player.
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leigh stewart
 
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Post » Wed Oct 19, 2011 4:25 am

But I WANT to use a sword. I like swords. I just don't want to get particularly good at it (my character is enthousiastic, but clumsy).



Just don't add the perks to it then you wont get that much better at it just somewhat?
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Ana
 
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Post » Wed Oct 19, 2011 5:20 am

I see your point, but I would not want them taking dev time away from fun features to add one minor RPing feature.
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Curveballs On Phoenix
 
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Post » Wed Oct 19, 2011 1:18 pm

I don't have a problem with the idea exactly, but I think it's safe to say that it would cater only to an extremely, extremely fringe subset of the playerbase.

The argument "but it hurts no one if it's just an option" has been debunked a thousand times for a thousand little suggestions for fringe players. Dev time should not be spent on little fringe stuff like this, and I don't want 20,000 little check boxes in my options screen.

Buy the PC version. If your lockpick skill gets too high, open the console and type >setav lockpicking 10 and your Lockpicking will go back down to 10. The console will let you do all kinds of goofy fringe stuff that will not and should not be programmed into the main game.
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lexy
 
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Post » Wed Oct 19, 2011 6:50 am

I'm just saying leveling up a skill allows to purchase the perks for it I don't know how much it actually improves the skill without perks thats what I was saying sorry if unclear.
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Invasion's
 
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