Toss in traps and I'll love this.
i'd definitely like traps but i'm not sure if they should be a separate minigame or just an extra step in the lockpicking process, which if failed would cancel out, wound you, and probably alert somebody nearby with the noise it makes.
i guess making it an extra thing before the lockpicking process would make more sense. there could be a higher-level perk that would let you bypass simple traps, too.
actually i conceptualized this system before perks were even announced. i should take them into account and revise it accordingly.
ed actually perks could really just let you bypass simple locks completely; instead of having to go into the minigame and quickly fly through you'd be able to just open the door like you'd had a key.