Battle Hardened Rank 1
Increases life meter b one pip. Stacks with other buffs
Combat Inuition Rank 1
Alerts you if an enemy that is not on your radar has you directly in their cross hairs.
Grenade Shooting Rank 1
Allows you to shoot down your own [censored] grenades mid flight. You actually have to aim at it...but if you have this skill its not impossible. It says this:
to shoot a grenade, aim high, tap (do not hold) throw, then immediately aim back down toward the horizon. Wait for the grenade to fall int your aim and fire, Weapons with rapid fire or more spread make this easier, You dont have to be incredibly accurate there is really forgiving aim on just your shots.
Sense of Perspective Rank 1
Snaps you into 3rd person when completing objectives
Sprinting Grenade Rank 1
Allows you to cook and throw grenades while sprinting
Sprinting Reload Rank 1
Allows you to reload while sprinting
Supply Max Increase Rank 1
Gives you an extra pip on your supply meter, stacks with other buffs
Resupply Rate Increase Rank 3
Boosts the recharge rate of your supply meter by 20 percent compared to normal.
Silent Running Rank 4
Reduces the noise you make by 80% and stops you from appearing on enemy radar unless you fire your weapon or are seen
Downed Fire Rank 5
Lets you shoot while incapacitated but reduces your health while incapacitated, operatives can negate this ability if they use comms hack on you.
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Soldier:
Molotov Cocktail Auto ( you get it automatically)
Explodes on Impact, does 110 points of damage for a direct hit, Burns everything in the splash area for 90 points of splash damage.
Armor Piercing Ammo Rank 2
Upgrade ammunition you supply yourself with making it 100% effective against enemies who have the extra kevlar buff. You can only supply yourself with the upgraded ammo. There are no bonuses against targets without the "Extra Kevlar Buff" Which is a rank 2 ability. When you shoot an enemy who is wearing kevlar you will see sparks.
Grenade Mastery Rank 2
Speeds up grenade recharge timer (reducing the cooldown by 0.3 seconds). Allows to throw standard frag grenades more often. Does not effect the cooldown of specialty grenades, only frag.
Flashbang Grenades Rank 2
Temporarily blind enemy players who see them detonate. Team mates who see them will only see a brief flash. Unless you are playing with Friendly fire enabled, in that case they will be blinded too. The blindness lasts for 8 seconds.
Scavenge Rank 2
Refills your SUPPLY METER by scavenging dead enemies.
Kevlar Vest Rank 3
Increases your damage resistance. Only 90% of weapons damage is applied. Armor Piercing rounds make this useless. Also if an engineer buffs you with Extra Kevlar the effects do not stack and only the engineer's buff is applied.
Extra Magazine Rank 3
Allows you to increase total ammo capacity of your team mates ( or yourself) by one extra magazine.
Frag Blast Rank 4
Increases the blast radius of your frag grenades by 20%. Damage stays the same, just bigger radius. Also the bonus does not apply to grenade launcher ammo. Stacks with other Frag Grenade effects (grenade damage, grenade shooting, grenade mastery, sprinting grenade)
Grenade Damage Rank 4
Increases the damage of your Frag Grenades by 20%
Satchel Charges Rank 5
Remote controlled bombs, think c4. You can place up to 3 at a time on any flat surface. Can detonate them individually by looking at the one you want to blow up and activating them, or detonate all three with the ability selected. Enemies can see these (unlike land mines). Each charge does 160 points of damage.
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Medic:
Adrenaline Boost Rank 2
Lets you buff a team mate to make them invulnerable. This only lasts 5 seconds. When the affect wears off they instantly take all damage that was mitigated during this 5 seconds. This skill has a 60 second cool down. It cannot be self administered. (its like adrenaline irl, you still get hurt but you just dont feel it when you are pumped up)
Increase Supplies Rank 2
Increases the length of your supply meter (only when ur medic) by one pip.
Metabolism Rank 2
Lets you make a teammates health regenerate twice as fast. The effect lasts until they die. You cannot give this to yourself.
Transfer Supplies Rank 2
You refill a teammates supply meter at the cost of your own. When you select this ability you see interaction prompts for teammates who are low on supplies.
Speed Boost Rank 3
Increases a team mates sprint speed by 10 percent for 15 seconds. Cannot give this to yourself.
Improved Increase Supplies Rank 3
Must have Increase Supplies, this further increases your supply meter as long as you are a medic. By one more pip im assuming.
Improved Life Buff Rank 4
Lets you increase a team mates health by 2 pips instead of 1. (this is an upgrade to your standard medic ability of buffing life)
Self Resurrection Rank 4
Allows you to revive yourself, with 100% health, when incapacitated. Has 2 minute cool-down.
Lazarus Grenade Rank 5
Throw a grenade that resurrects incapacitated team mates, with only 1(one) health, Has a 60 second cool-down, doesnt say what the radius is...
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Engineer:
Landmine Get it automatically,
You know what it is already, It inflicts 175 points of damage
Extra Kevlar Rank 2
Buffs you with a 10% damage shield. Cannot self administer buff. Does not stack with solider's kevlar vest. Armor piercing ammo ignores this buff.
Gear Head Rank 2
Build and repair turrets faster, deploy mines faster, and build mg nests faster. Upgrading and repairing is 30 percent faster. Building and deploying takes 80% of the normal time.
Light Turretb] Rank 2
Plant a turret. Only scans a small area but will track target 360 degrees once it locks on. Only one can be active at a time. Inflicts 10 damage per shot.
Nerves of Steel Rank 2
Disarm enemy mines 30 percent faster
Command Post Upgrade/b] Rank 3
Upgrade any health or supply command post to double its effect
Medium Turret Rank 3
This is an upgrade and replaces the Light turret. Damage is still 10, but rate of fire is increased 33%.
Extra Landmine Rank 4
Allows you to have two land mines at once.
Improved Weapon buff Rank 4
Further increases team mate weapon damage with this buff. New increase is 31% in damage.
Gatling turret Rank 5
Must purchase Light and medium first.
Damage is still 10 , but rate of fire is increased by 58% .
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Operative:
Comms hack Rank 2
Lets you extract tactical info from a downed enemy. If successful all enemies locations will show up on radar for 5 seconds. This has a 20 second cool down ( which starts after the 5 second effect) This also prevents an enemy from using the Downed Fire ability
Firewall Command Post Rank 2
Buff a command post, makes it take 25 percent longer for an enemy to capture the command post.
Homing Beacon Rank 2
Places a red outline on an enemy, for six seconds. This is done by iron sighting on them. Can be used while in disguise . Homing beacon also reveals enemy operatives that are in disguise. The red outline can be seen through walls.
Sticky Bomb Rank 2
500 Point damage to the target you stick the grenade to, 120 splash damage. Can be removed by team mates. Can be shot and destroyed. Doesnt have to hit direclty, can lay on ground and if you step on it , it will stick to you. 20 second cool down.
Caltrop Grenades Rank 3
Grenade that throws spikes on the ground. If you move fast (faster than you move when iron sighting) you take about 5 points of damage from them. (each) At a maximum of 25 damage per second. They last 30 seconds, and have a 30 second cooldown.
Hack Turret Rank 3
Turns enemy turrets to friendly turrets. You should approach it from behind.
Control Turret Rank 4
Take first person control of a friendly turret. Must place device on turret first then can be controlled from a distance.
[b]Cortex Bomb Rank 4
Bomb in your brain... Detonated with 1.25 second fuse does 220 points of damage within a radius. Kills you outright.
[b]EMP Grenade Rank 5
Slows down progress of lots of things, disables turrets, mines, and radar. Also temporarily stops enemy command posts from giving benefits. 30 Second cooldown.
Delay 1 second for sticky grenades
Delay 10 seconds for turrets comand posts cortex bombs, mines, satchel charges, PDA's , hack boxes, and radar
Delay 30 seconds on soliders demo charge.