Skill List

Post » Fri Aug 20, 2010 7:33 am

Universal:

Battle Hardened Rank 1
Increases life meter b one pip. Stacks with other buffs

Combat Inuition Rank 1
Alerts you if an enemy that is not on your radar has you directly in their cross hairs.

Grenade Shooting Rank 1
Allows you to shoot down your own [censored] grenades mid flight. You actually have to aim at it...but if you have this skill its not impossible. It says this:
to shoot a grenade, aim high, tap (do not hold) throw, then immediately aim back down toward the horizon. Wait for the grenade to fall int your aim and fire, Weapons with rapid fire or more spread make this easier, You dont have to be incredibly accurate there is really forgiving aim on just your shots.

Sense of Perspective Rank 1
Snaps you into 3rd person when completing objectives

Sprinting Grenade Rank 1
Allows you to cook and throw grenades while sprinting

Sprinting Reload Rank 1
Allows you to reload while sprinting

Supply Max Increase Rank 1
Gives you an extra pip on your supply meter, stacks with other buffs

Resupply Rate Increase Rank 3
Boosts the recharge rate of your supply meter by 20 percent compared to normal.

Silent Running Rank 4
Reduces the noise you make by 80% and stops you from appearing on enemy radar unless you fire your weapon or are seen

Downed Fire Rank 5
Lets you shoot while incapacitated but reduces your health while incapacitated, operatives can negate this ability if they use comms hack on you.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Soldier:

Molotov Cocktail Auto ( you get it automatically)
Explodes on Impact, does 110 points of damage for a direct hit, Burns everything in the splash area for 90 points of splash damage.

Armor Piercing Ammo Rank 2
Upgrade ammunition you supply yourself with making it 100% effective against enemies who have the extra kevlar buff. You can only supply yourself with the upgraded ammo. There are no bonuses against targets without the "Extra Kevlar Buff" Which is a rank 2 ability. When you shoot an enemy who is wearing kevlar you will see sparks.

Grenade Mastery Rank 2
Speeds up grenade recharge timer (reducing the cooldown by 0.3 seconds). Allows to throw standard frag grenades more often. Does not effect the cooldown of specialty grenades, only frag.

Flashbang Grenades Rank 2
Temporarily blind enemy players who see them detonate. Team mates who see them will only see a brief flash. Unless you are playing with Friendly fire enabled, in that case they will be blinded too. The blindness lasts for 8 seconds.

Scavenge Rank 2
Refills your SUPPLY METER by scavenging dead enemies.

Kevlar Vest Rank 3
Increases your damage resistance. Only 90% of weapons damage is applied. Armor Piercing rounds make this useless. Also if an engineer buffs you with Extra Kevlar the effects do not stack and only the engineer's buff is applied.

Extra Magazine Rank 3
Allows you to increase total ammo capacity of your team mates ( or yourself) by one extra magazine.

Frag Blast Rank 4
Increases the blast radius of your frag grenades by 20%. Damage stays the same, just bigger radius. Also the bonus does not apply to grenade launcher ammo. Stacks with other Frag Grenade effects (grenade damage, grenade shooting, grenade mastery, sprinting grenade)

Grenade Damage Rank 4
Increases the damage of your Frag Grenades by 20%

Satchel Charges Rank 5
Remote controlled bombs, think c4. You can place up to 3 at a time on any flat surface. Can detonate them individually by looking at the one you want to blow up and activating them, or detonate all three with the ability selected. Enemies can see these (unlike land mines). Each charge does 160 points of damage.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Medic:


Adrenaline Boost
Rank 2
Lets you buff a team mate to make them invulnerable. This only lasts 5 seconds. When the affect wears off they instantly take all damage that was mitigated during this 5 seconds. This skill has a 60 second cool down. It cannot be self administered. (its like adrenaline irl, you still get hurt but you just dont feel it when you are pumped up)

Increase Supplies Rank 2
Increases the length of your supply meter (only when ur medic) by one pip.

Metabolism Rank 2
Lets you make a teammates health regenerate twice as fast. The effect lasts until they die. You cannot give this to yourself.

Transfer Supplies Rank 2
You refill a teammates supply meter at the cost of your own. When you select this ability you see interaction prompts for teammates who are low on supplies.

Speed Boost Rank 3
Increases a team mates sprint speed by 10 percent for 15 seconds. Cannot give this to yourself.

Improved Increase Supplies Rank 3
Must have Increase Supplies, this further increases your supply meter as long as you are a medic. By one more pip im assuming.

Improved Life Buff Rank 4
Lets you increase a team mates health by 2 pips instead of 1. (this is an upgrade to your standard medic ability of buffing life)

Self Resurrection Rank 4
Allows you to revive yourself, with 100% health, when incapacitated. Has 2 minute cool-down.

Lazarus Grenade Rank 5
Throw a grenade that resurrects incapacitated team mates, with only 1(one) health, Has a 60 second cool-down, doesnt say what the radius is...:-(

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Engineer:

Landmine Get it automatically,
You know what it is already, It inflicts 175 points of damage

Extra Kevlar Rank 2
Buffs you with a 10% damage shield. Cannot self administer buff. Does not stack with solider's kevlar vest. Armor piercing ammo ignores this buff.

Gear Head Rank 2
Build and repair turrets faster, deploy mines faster, and build mg nests faster. Upgrading and repairing is 30 percent faster. Building and deploying takes 80% of the normal time.

Light Turretb] Rank 2
Plant a turret. Only scans a small area but will track target 360 degrees once it locks on. Only one can be active at a time. Inflicts 10 damage per shot.

Nerves of Steel Rank 2
Disarm enemy mines 30 percent faster

Command Post Upgrade/b] Rank 3
Upgrade any health or supply command post to double its effect

Medium Turret Rank 3
This is an upgrade and replaces the Light turret. Damage is still 10, but rate of fire is increased 33%.

Extra Landmine Rank 4
Allows you to have two land mines at once.

Improved Weapon buff Rank 4
Further increases team mate weapon damage with this buff. New increase is 31% in damage.

Gatling turret Rank 5
Must purchase Light and medium first.
Damage is still 10 , but rate of fire is increased by 58% .


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Operative:

Comms hack Rank 2
Lets you extract tactical info from a downed enemy. If successful all enemies locations will show up on radar for 5 seconds. This has a 20 second cool down ( which starts after the 5 second effect) This also prevents an enemy from using the Downed Fire ability

Firewall Command Post Rank 2
Buff a command post, makes it take 25 percent longer for an enemy to capture the command post.

Homing Beacon Rank 2
Places a red outline on an enemy, for six seconds. This is done by iron sighting on them. Can be used while in disguise . Homing beacon also reveals enemy operatives that are in disguise. The red outline can be seen through walls.

Sticky Bomb Rank 2
500 Point damage to the target you stick the grenade to, 120 splash damage. Can be removed by team mates. Can be shot and destroyed. Doesnt have to hit direclty, can lay on ground and if you step on it , it will stick to you. 20 second cool down.

Caltrop Grenades Rank 3
Grenade that throws spikes on the ground. If you move fast (faster than you move when iron sighting) you take about 5 points of damage from them. (each) At a maximum of 25 damage per second. They last 30 seconds, and have a 30 second cooldown.

Hack Turret Rank 3
Turns enemy turrets to friendly turrets. You should approach it from behind.

Control Turret Rank 4
Take first person control of a friendly turret. Must place device on turret first then can be controlled from a distance.

[b]Cortex Bomb
Rank 4
Bomb in your brain... Detonated with 1.25 second fuse does 220 points of damage within a radius. Kills you outright.

[b]EMP Grenade
Rank 5
Slows down progress of lots of things, disables turrets, mines, and radar. Also temporarily stops enemy command posts from giving benefits. 30 Second cooldown.
Delay 1 second for sticky grenades
Delay 10 seconds for turrets comand posts cortex bombs, mines, satchel charges, PDA's , hack boxes, and radar
Delay 30 seconds on soliders demo charge.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Fri Aug 20, 2010 8:32 am

Approval :tops:
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Thu Aug 19, 2010 9:10 pm

Silent running takes you off radar unless you shoot! YES!!
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Fri Aug 20, 2010 12:00 am

Nice!

Looking forward (TO THE WEEKEND) to the rest of the list :3
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Fri Aug 20, 2010 1:48 am

Thanks!
I have stopped the video anr red it too:)
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Thu Aug 19, 2010 8:01 pm

OP you might also want to list the abilities rank.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri Aug 20, 2010 12:45 am

Thanks allot! Thats so awesome.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Aug 20, 2010 9:15 am

OP you might also want to list the abilities rank.


No doubt, but that'd only be icing on the cake.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri Aug 20, 2010 6:17 am

Interesting... Very interesting...
Going to implicate some Universals in a big way when i get the game...
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Fri Aug 20, 2010 1:51 am

Is there specific information on how many of those perks we can have at once? And are only the soldier specific ones known? Universals are available for everyone and then each class gets to choose a few specific ones for their class?
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Thu Aug 19, 2010 9:34 pm

Is there specific information on how many of those perks we can have at once? And are only the soldier specific ones known? Universals are available for everyone and then each class gets to choose a few specific ones for their class?


You recieve on level credit each time you gain a level. Max is 20, Each ability costs one level credit. But you must be the appropriate rank to purchase it. You start at rank 1 and receive one rank every 5 levels. ie Rank 3 can be purchased at level 10 or higher...
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Fri Aug 20, 2010 3:15 am

Is there specific information on how many of those perks we can have at once? And are only the soldier specific ones known? Universals are available for everyone and then each class gets to choose a few specific ones for their class?


Only three active abilities at one time; all the passive abilities you have will be active at all times.
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Fri Aug 20, 2010 3:47 am

So "universal" = passive?
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Fri Aug 20, 2010 9:05 am

So "universal" = passive?

No Universal are the skills that affect you regardless of what class you choose to play as.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Fri Aug 20, 2010 4:04 am

Only three active abilities at one time; all the passive abilities you have will be active at all times.

So which ones are the passive abilities? And by "only three active abilities at one time." Does that mean for example 1 universal and 2 operative perks or how does it work?
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Thu Aug 19, 2010 10:51 pm

How many hitpoints do the characters have?
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Fri Aug 20, 2010 11:15 am

How many hitpoints do the characters have?


Light - 120
Medium - 140
Heavy - 180

afaik
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Fri Aug 20, 2010 1:25 am

Must-Have Universal Abilities
(well, at least I think so ... .)

#1 Supply Max Increase Rank 1
Gives you an extra pip on your supply meter, stacks with other buffs.
(This will be the first Ability I choose.)

#2 Battle Hardened Rank 1
Increases life meter one pip. Stacks with other buffs.

#3 Combat Inuition Rank 1
Alerts you if an enemy that is not on your radar has you directly in their cross hairs.

#4 [Insert one additional Ability here to round out those that must be taken Levels 1-4]


Resupply Rate Increase Rank 3
Boosts the recharge rate of your supply meter by 20 percent compared to normal.

Silent Running Rank 4
Reduces the noise you make by 80% and stops you from appearing on enemy radar unless you fire your weapon or are seen.

I really think these last two are must-have for all characters, as well. Silent Running appears to be a passive ability, so all weights benefit. By high levels I would expect lots of enemies to not be visible on the mini-map, which will make Combat Intuition that much more valuable. If you haven't already taken Combat Intuition, you will want it by Rank 4.


These are my thoughts on the Universal Abilities. Your thoughts may vary. Additionally, what do people think are the most important Abilities for the various classes? This will be important when choosing abilities for a second or third class, after say a primary class is maxed.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Fri Aug 20, 2010 4:11 am

Cortex Bomb Rank 4
Bomb in your brain... Detonated with 1.25 second fuse does 220 points of damage within a radius. Kills you outright.

What the? This svcks. Heads are overrated.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Thu Aug 19, 2010 8:14 pm

How many ability slots do we get for Universal/Rank?

Is "Only three active abilities at one time; all the passive abilities you have will be active at all times." right? Seems a bit OP with the passive abilites listed...
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Fri Aug 20, 2010 12:20 pm

How many ability slots do we get for Universal/Rank?


You get 20 slots and you can fill those slots however way you want with universal or class based skills.

My question is can you have multiple rank 5 skills or are you limited to 1?

Are you required to spend your points when you attain them or can you accrue them for later usage?
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Fri Aug 20, 2010 12:21 pm

Cortex Bomb Rank 4
Bomb in your brain... Detonated with 1.25 second fuse does 220 points of damage within a radius. Kills you outright.

What the? This svcks. Heads are overrated.

? if a heavy is buffed up to above max health does he get above 220 health points or is the cortex bomb just insane?
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Thu Aug 19, 2010 9:50 pm

? if a heavy is buffed up to above max health does he get above 220 health points or is the cortex bomb just insane?


I believe it meant kills the use of the Cortex Bomb outright. So, you can't be revived afterwards.

It does depend on how much HP you get per health buff. A Heavy could survive a Cortex Bomb if you have a couple of HP buffs, I'd think.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Fri Aug 20, 2010 12:10 pm

I look forward to having a Heavy Medic with 240 HP at full and 7 supply pips. Even the dreaded cortex bomb cannot defeat me if i have Battle hardened and improved life buff.
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Fri Aug 20, 2010 6:41 am

I look forward to having a Heavy Medic with 240 HP at full and 7 supply pips. Even the dreaded cortex bomb cannot defeat me if i have Battle hardened and improved life buff.


http://i795.photobucket.com/albums/yy238/Gundam_Fan/Comeatme.jpg?t=1304901836
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Next

Return to Othor Games