Skill & Perk Line-Up [Speculation]

Post » Sat Nov 28, 2015 6:51 am

I see, must have missed that, I only recalled seeing 3.

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Marie Maillos
 
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Post » Sat Nov 28, 2015 1:13 am

Liam ~

I must have missed when you removed Power Armor from the Skills list, because my list had 14? I had to go back and recheck. Anyway, I definitely think that the new 'rank' system is going to be much better than the old points system, especially if one plans to play a character long term. Four ranks per makes perfect sense in that regard.

Since we have a more defined character (which at this point I am still not sure what to think about that) I am currently planning to play one character and level her up more. If it is as described, I believe it will be a very good, solid way to build a character.

The more I see of the new system the more I like. Hats off to you for lots of excellent detective work!!

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Gaelle Courant
 
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Post » Sat Nov 28, 2015 2:45 pm

What's really going to mix things up a bit is that, contrary to what I had previously believed, there are not actually 4 ranks to every skill or perk. This was mentioned by General Garbage fairly recently after he attended Gamescom. Some have 3, and some even have 5! And Bloody Mess, which I was convinced was only given a single rank, actually has 4. This relatively new piece of information really threw a bit of a spanner in the works. But I'm a firm believer in working around obstacles, and not being defeated by them.

But then came the new hi-res images of the perk chart showing much more detail than the pixelated eye-strainers I had been using. Straight away, I could see that most of the Strength perks I had suggested were wrong, or at least I thought they were wrong. Even though 3 of the perks I have listed in the OP are due to be removed (Fist of Fury, Martial Artist, and Heavy Hitter), the correctly identified perks that they will be replaced with are far cooler. And the whole system is now much more streamlined.

Not only that, but by using only the impossibly hard to read images I previously depended on, I successfully predicted seven out of ten from the Strength line-up. And although a few of the details will be slightly different (such as specific targeting in V.A.T.S. being open right from the start), the updated list will encourage anyone to try a completely melee focused character for at least one playthrough. But surprisingly, out of the full selection of 70 perks, I had actually guessed more than 60 of them correctly using the lo-res images. This is even taking into account the fact that many of the icons are a lot different to my previous understanding.

But what about the ranks? How do you even begin to decide how many ranks each perk will have without having seen the in-game menu. Not only do I believe I have found the answer, but I also now know how to quantify almost every rank. And so, when the update is finally posted, it should allow anyone who reads it to design the exact character they choose.

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Joey Avelar
 
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Post » Sat Nov 28, 2015 4:14 am

Awesome, I cannot wait to start designing my character!

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Andres Lechuga
 
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Post » Sat Nov 28, 2015 3:13 pm

Me too :D

There are so many ways I wan't to play this!

Speaking of which, for anyone who hasn't seen it yet, SojaJockey recently started http://www.gamesas.com/topic/1530410-extreme-builds thread on extreme builds, complete with some solid examples for you all to get started :)

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Jonathan Braz
 
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Post » Sat Nov 28, 2015 5:51 am

If the dual wielding is legit, I would think that would be a rank in something. Maybe in Gunslinger. I don't see a perk picture that resembles a VB holding two guns.

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Katey Meyer
 
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Post » Sat Nov 28, 2015 12:42 pm

After reading the article that mentions this, it does look to be very sloppily written, and so I would take that with a pinch of salt. If dual-wielding is a thing however, it would be available from the start, and would have some kind of penalty like not being able to access V.A.T.S. To be honest though, I don't think it would be required with everything else that's going on in gameplay. There seems to be a huge focus on progressing and enhancing a single weapon for use with our selected method, whether that be V.A.T.S., shooting from the hip, or aiming down sights.

One area where this could come into play would be when wielding a one-handed weapon at the same time as holding a grenade or other thrown weapon, such as an incendiary device. This could explain why the reporter mentions dual wielding in his article.

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Sweet Blighty
 
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Post » Sat Nov 28, 2015 1:12 pm

Are we absolutely positive the chart reads downwards? Couldn't '1' be the bottom row, '10' the next-to-top?

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Gemma Woods Illustration
 
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Post » Fri Nov 27, 2015 11:22 pm

100% certain. Just looking at the layout, and which ones are on the top row (such as Unarmed, Lockpick, Barter, and Repair), it's clear that it goes down and not up. There is also a very important reason why this is the case, which I will explain in the update :)

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Hearts
 
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Post » Sat Nov 28, 2015 3:22 am

I did a bit of looking at the perks and this is what I came up with.

Strength 1 seems to be Unarmed, as the Vault Boy is shirtless with his fist extended towards the camera.

Strength 2 is Little Leaguer, as the Vault Boy is dressed in Baseball attire and is preparing to swing a bat.

Strength 6 is Strong Back, as we can clearly see the Vault Boy hunched over with piles of boxes on his back.

Interestingly, looking at Perception 1, I don't think that's Lockpicking. It almost looks like there are two characters in the picture.

Perception 2 seems to be Heave, Ho!, and even seems to be pitching to the Vault Boy in Little Leaguer.

Perception 4 is what I believe to be Lockpicking. Vault Boy appears to be standing in front of a safe, with what looks like a screwdriver and bobby pin extended towards the lock. Also, since Hacker is Intelligence 4, it would make sense for Lockpicking to be opposite in Perception.

Perception 5 is almost certainly Demolition Expert.

Perception 6 looks like Night Person, as you can see what looks like a vampire standing next to a coffin.

Perception 8 is Sniper, with the Vault Boy lying down aiming through a sniper rifle's scope

Perception 10 is Concentrated Fire, with the two characters and the bubble showing the second one's leg

Endurance 1 definitely looks like Toughness, with the Vault Boy dressed in a super hero costume, standing triumphantly as items bounce off of him

Endurance 2 shows the Vault Boy standing below a pipe, so it's probably Lead Belly

Endurance 3 shows Jesus, definitely Life Giver

Endurance 4 is Chem Resistant, with needles lying around the Vault Boy

Endurance 6 is clearly Rad Resistance, as Vault Boy is wearing a hazmat suit while sitting in a barrel of toxic waste

Endurance 7 is Adamantium Skeleton, with an X-Ray showing the glowing bones of the Vault Boy

Endurance 8 looks like Cannibal, as it almost looks like the Vault Boy is chewing on an arm while surrounded by body parts

Endurance 9 shows Vault Boy strolling away from a nuclear explosion, most likely Nuclear Anomoly

Endurance 10 is Vault Boy basking in the sun, so Solar Powered

Charisma 1 shows the Master Trader billboard

Charisma 2 is Lady Killer, Vault Boy seducing a woman with a knife behind his back

Charisma 3 seems to be the new 'Attack Dog' perk

Charisma 4 shows Vault Boy strolling alongside an anthropomorphic rabbit, so Animal Friend

Charisma 5 shows Vault Boy speaking at a podium, clearly Local Leader

Intelligence 2 shows Vault Boy holding a needle in one hand and a suitcase in the other, so Medicine

Intelligence 3 is Vault Boy hunched over a table, tongue hanging out. Gun Nut for sure

Intelligence 4 is Hacker, with Vault Boy giving a thumbs up by a terminal

Intelligence 5 is very interesting. I thought for sure it was Comprehension, but now I'm not so sure. Vault Boy's hair is a mess, similar to a mad scientist, and what I at first thought was a lightbulb looks more like some sort of handheld machine. In fact, it looks similar to the scientist from the GOAT in Fallout 3

Intelligence 6 is Science! I thought Science! would be Intelligence 9, but the leg position is what confirmed it to be 6. Interestingly, the picture is mid-animation, when the Vault Boy is preparing to slap the energy weapon

Intelligence 8 is Robotics Expert, as it shows Vault Boy hunched over a robot on a table

Intelligence 10 displays Vault Boy in a labcoat in glasses, with muscles tearing through his clothing. Nerd Rage returns.

Agility 1 is Gunslinger, with Vault Boy holding a pistol

Agility 2 is Commando, with Vault Boy crouching and holding an assault rifle

Agility 3 is Sneak, with a bandanna-clad Vault Boy crouching

Agility 4 shows Vault Boy leaning over a sleeping person, knife in hand. Definitely Mister Sandman

Agility 5 shows super hero Vault Boy with a large 'A' on his chest, so Action Boy

Agility 9 shows a horizontal Vault Boy, holding himself up with one arm. Finesse

Agility 10 shows someone clad in full dark blue, so most likely Ninja

Luck 1 is Fortune Finder, with Vault Boy holding a metal detector

Luck 2 shows Scrounger, with Vault Boy ferociously digging through a trunk of clothing

Luck 3 is clearly Bloody Mess, with Vault Boy standing in front of a mangled body

Luck 4 shows a man clad in a trench coat and fedora, holding a pistol. Mysterious Sranger

Luck 7 shows Vault Boy standing over a pile of bodies, so Better Criticals

Luck 9 shows the Grim Reaper, so Grim Reaper's Sprint

Hope this list helps in some way with your completion of the perk list.

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OnlyDumazzapplyhere
 
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Post » Sat Nov 28, 2015 12:32 pm

@Neebles, I agree with most of your suggestions, although there are some that I don't. For example, I still think 1 Perception is the Lockpick skill, and 4 Perception is Safe-Cracker, which would actually be a higher level ability. Also, Lockpick would be an important early access skill for all players, and as we all start with at least 1 in each stat, this would make this skill available to anyone.

One that I've been in two minds about though is 10 Intelligence. Even though I had an alternative idea that did seem to fit, I've been tending more towards Nerd Rage. And so I have updated this in the OP and have mentioned you as having made this suggestion :goodjob:

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Stace
 
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Post » Sat Nov 28, 2015 5:31 am

Wow!! Some nice work you did there gkk7z.

For better presentation purposes of your upcoming chart, night want to consider using yED Graph Editor.

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Star Dunkels Macmillan
 
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Post » Sat Nov 28, 2015 2:03 am

Thank you! There's actually a lot more to come starting with a fully revised list for the Strength stat, which will have a lot of figures and some very specific information.

As for the graph editor, I was planning more of a list like in the OP, but I'll certainly look into it.

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Angela
 
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Post » Sat Nov 28, 2015 3:18 pm

Progression wise, it seems mechanically poor to let players max out a top tier perk by level 4 or 5. A level 10 in say, intelligence, doesn't necessarily mean the dude is gonna be a wiz in a specific science related field. It should be tied in to the player's level to help facilitate the idea of the player gaining wisdom and knowledge as he "grows."

Perks in Skyrim were tied directly to the skill level. I suspect that perks in Fo4 will be tied to the player's level/special. I don't mind player freedom or limitless leveling, but I feel that the early/mid game should be marked by mechanics intended to prevent early snowballing.

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Janette Segura
 
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Post » Sat Nov 28, 2015 12:07 pm

I can't remember if any of the devs have confirmed it, but I'm sure I read somewhere that the only determining factor will be our stat level. Even if it may seem a little unrealistic to max out a powerful perk within the first few levels, you would be at a serious disadvantage compared to a more balanced player character.

Also, it would be overly complex to implement a level requirement due to there being 7 independent perk trees, and it could end up creating more problems than it fixes. I think once we all get to see it properly in action, it should be fairly intuitive in terms of setting our own 'ground rules' for the initial setup.

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Dan Wright
 
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Post » Sat Nov 28, 2015 2:32 am

Perks are only tied to SPECIAL, this was confirmed at Quakecon. http://kotaku.com/10-things-we-learned-about-fallout-4-from-quakecon-2015-1720037170

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RUby DIaz
 
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Post » Sat Nov 28, 2015 3:20 am

Nice one! Thank's for the link :)

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Sweet Blighty
 
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Post » Sat Nov 28, 2015 3:54 am

Strength 4 is definitely the vault boy working at a work bench.

That http://www.gamesas.com/topic/1529938-skill-perk-line-up-speculation/page-4#entry24233904 "Nerd Rage!", but I'm wondering what is the importance of having the shelf behind him? Those might be robotic parts.
Intelligence 5 might have something to do with electricity for your settlement.
Intelligence 7 looks like it could be the Vault Boy taking explosives to a safe.
Intelligence 9 definitely has a nuclear sign in the bottom lefthand corner. So that makes me think it has something to do with building mini-nukes at the work bench.
I think we can safely say that there is no Comprehension or Educated perk.
I can definitely do without "Nerd Rage!" if it's anything similar to what it was in previous games.
Intelligence just seems to be a collection of possible specializations instead of something that adds up to a genius roleplaying experience like I thought it was.
Thank you.

Could http://imgur.com/a/WJG4X be Meltdown at level 3 of Perception?

Charisma 9 is definitely a calming perk. So it looks like they've taken fear and calm from Skyrim and managed to integrate it into Fallout 4 through Charisma. I'm also guessing that the robotics perk will work in a similar way to conjuration.

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Sophie Miller
 
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Post » Sat Nov 28, 2015 3:05 am

Sorry for the double post. That was a mistake.
It's a poor player choice, but the player should be able to make that bad choice if he wants to. Yes, it's going away from the traditional Bethesda Game Studios MO of growth based leveling, but it makes the choices much more meaningful. The opportunity cost of maxing out a level 10 perk at the beginning of the game will likely be pretty severe.

So it's clear that you have to be careful with how you level a character with a max attribute.

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Nancy RIP
 
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Post » Sat Nov 28, 2015 10:44 am

Even if you get a 'high level' perk very early, your build will still be extremely imbalanced.

The more I think about these changes the more I like them,

because you really can play the way you want to play.

Even if that way is completely bonkers.

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Sheeva
 
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Post » Sat Nov 28, 2015 11:16 am

Someone leaked a 7 minute video from gamescom, you can see a bit of a perk tree there, so far nothing really new about perks there, Gunnut has at-least 4 ranks and requires Intelligence of 3, Medic skill is right above Gunnut , Lady Killer requires 2 Charisma, etc... so far your predictions (Neebles and gkk7z) concerning that portion of perk chart are accurate.

BTW that "Attack Dog" perk image is strange - man and dog are both almost transparent - maybe it is called kindred spirits of something or just a glitch of that version of the game that they showed on Gamescom. No wait i think it is actually is called Attack Dog, at least i saw Attack word.

PS: I also noticed that a lot of perks have 5 ranks.

PPS: One perk is called Wasteland ...something

PPPS: The 1st Charisma perk - with Master Trader image is called Cap Coll - Cap Collector maybe?

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Tiffany Castillo
 
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Post » Sat Nov 28, 2015 3:04 pm

Moderator note:

Unless we receive advice to the contrary, it is OK to discuss things you have seen on the internet, it is NOT permissible to link to leaked material as that will result in an unwelcome visit from one of the moderating team.

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Sammygirl
 
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Post » Sat Nov 28, 2015 7:09 am

Here are Charisma deciphering by reddit user [–]https://www.reddit.com/user/canadianjebus 3 points

10 minutes ago

CHA 1: Cap Collector CHA 2: Lady Killer/Black Widow CHA 3: Attack Dog CHA 4: Animal Friend CHA 5: Local Leader CHA 6: Party Boy/Girl CHA 7: Lone Wanderer CHA 8: Inspiration CHA 9: Wasteland something (Description: "Master the post-apocalypse! ...") CHA 10: Intimidation

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Alexis Estrada
 
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Post » Sat Nov 28, 2015 6:52 am

Cool, you got me worried for a minute when i saw you nickname under "users reading this topic"

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Steph
 
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Post » Sat Nov 28, 2015 2:37 am

Perks you aren't eligible for are transparent and the ones that are lightly colored are ones that you haven't activated yet.

V.A.N.S. is Lv. 1 Int. Perk

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Wayland Neace
 
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